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Two and a half years of painstaking detail to make Auin, a 15k by 15k survival-oriented map.
Custom terrain, custom trees/rocks, custom ruins... The custom trees were chosen from a variety of public repositories with survival in mind. Their leaves will despawn when all their wood is harvested. Minecraft's default ores and trees spawn naturally alongside the custom stuff for convenience/familiarity. The rocks/boulders/ruins come from my own personal repositories.
The single greatest drawback to most custom maps is that some resources cannot be found.
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This is not the case with Auin. Custom ruins made by me, personally, use vanilla dungeon spawners and vanilla loot table chests. This means music CDs, Heart of the Sea and saddles can be found. Prismarine can be harvested from deep underground pockets(just like vanilla dirt/gravel ores) or in the walls of certain custom ruins. Sponges can be harvested from the deep ocean floor as well as submerged ruins. The End region can be accessed through rare ruins scattered around the map.
Glaciers/mesas/deserts have sandstone/packed ice/hardened clay etc going from the surface to y40. This means you can quarry these resources without destroying the surface. Ores will still spawn in the "stoney" ground types such as Mesa Clay, sandstone and red sandstone. Why don't all custom maps come with these features?
Currently, there are vanilla NPC villages that spawn in Auin. I will soon replace these with similarly designed custom villages that generate with villagers inside. This will prevent vanilla villages from spawning on oceans or jungle canopies like they currently do.
Caves/tunnels layer is set to allow caves to spawn down underground but to break the surface less often. This means caves are still present and large but not obnoxiously breaking up surface terrain too often. Imagine how cool caves through Glaciers/Mesas will look...
There is a reasonably sized wall around Auin and vanilla Minecraft generates beyond the 15k by 15k borders. This means the already large 15k by 15k map can be expanded as necessary in any chosen direction. If asked I can specifically remove the wall and implement void or endless ocean instead.
Only two ways to get this map from me. Convince me your server is worthy of the single greatest survival map ever made or buy it. Hub servers stay away.
Currently waiting on MCEdit and WP to formally update to 1.13 so I can add in the custom ruins/villages and finish the map.
Custom terrain, custom trees/rocks, custom ruins... The custom trees were chosen from a variety of public repositories with survival in mind. Their leaves will despawn when all their wood is harvested. Minecraft's default ores and trees spawn naturally alongside the custom stuff for convenience/familiarity. The rocks/boulders/ruins come from my own personal repositories.
The single greatest drawback to most custom maps is that some resources cannot be found.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
This is not the case with Auin. Custom ruins made by me, personally, use vanilla dungeon spawners and vanilla loot table chests. This means music CDs, Heart of the Sea and saddles can be found. Prismarine can be harvested from deep underground pockets(just like vanilla dirt/gravel ores) or in the walls of certain custom ruins. Sponges can be harvested from the deep ocean floor as well as submerged ruins. The End region can be accessed through rare ruins scattered around the map.
Glaciers/mesas/deserts have sandstone/packed ice/hardened clay etc going from the surface to y40. This means you can quarry these resources without destroying the surface. Ores will still spawn in the "stoney" ground types such as Mesa Clay, sandstone and red sandstone. Why don't all custom maps come with these features?
Currently, there are vanilla NPC villages that spawn in Auin. I will soon replace these with similarly designed custom villages that generate with villagers inside. This will prevent vanilla villages from spawning on oceans or jungle canopies like they currently do.
Caves/tunnels layer is set to allow caves to spawn down underground but to break the surface less often. This means caves are still present and large but not obnoxiously breaking up surface terrain too often. Imagine how cool caves through Glaciers/Mesas will look...
There is a reasonably sized wall around Auin and vanilla Minecraft generates beyond the 15k by 15k borders. This means the already large 15k by 15k map can be expanded as necessary in any chosen direction. If asked I can specifically remove the wall and implement void or endless ocean instead.
Only two ways to get this map from me. Convince me your server is worthy of the single greatest survival map ever made or buy it. Hub servers stay away.
Currently waiting on MCEdit and WP to formally update to 1.13 so I can add in the custom ruins/villages and finish the map.
Credit | Lemon-Fox, Idolfriend_Ehrenberg, Mythix13, Mortamos, Templario1408, Monsterfish_ |
Progress | 100% complete |
Tags |
tools/tracking
4217809
2
auin-15k-custom-survival
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Anyway nice map
Message me if you're interested!
Thanks for your amazing work and keep it up,
MageZ
Edit: I also do some animations and i am always searching for a good map to use, would be nice if i could use this map or parts of it for animations.
2nd Edit: Is there any way to help you? While i suck at world painter i am not to bad of an builder, also i can do some sweet renders of the map, unless the part of it i want to render is so big that my pc can't handle it lol.
Thankyou for the encouragement, I'm honestly kinda bummed to see that the community hasn't noticed the work I put into this map and my previous 12k map, Aegea. I know I'm doing something none of the other map makers have ever done, let alone tried. I'm amazed no one else is using custom dungeon structures in their maps, let alone solving the usual issues endemic to custom maps by using the many tools WP provides... and I'm not even as good at terraforming as they are.
The only reason this map isn't complete is because MCEdit hasn't updated to 1.13 and I can't load in the 1.13 structures I've been sitting on. Thankyou for your offer to assist but my ruin repository is already built and completed :)
If you know another way to make large schematics in single player, besides MCEdit, that would be real sweet though. Maybe I'll send you a reasonably sized portion of the map when I finally finish this.
Also, minerals are spawning normal, right? That means that emeralds are only spawning in extreme hills?
good luck with the map, will see if i can maby somehow promote it.
MageZ