Minecraft Maps / 3D Art

Bugatti Chiron (1.18.1)

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spinosT's Avatar spinosT
Level 42 : Master Geek
20
EN:
Bugatti Chiron 165 blocks long (scale 37: 1) by spinosT
Almost entirely made: body, interior, engine, suspensions.

The map contains 2 Bugatti Chiron with predefined configurations:
-original (light blue and dark blue, leather interior)
-original sport (red and black, black interior)

You are free to modify the colors (if you change the color with World Edit with //replace, use blue Chiron because on the red, black and red are not used only on the bodywork)


FR:
Bugatti Chiron de 165 blocks de long (echelle 37:1) par spinosT
Presque entièrement faite : carrosserie, habitacle, moteur, suspensions.

La map contient 2 Bugatti Chiron avec des configurations prédéfinit:
-original (bleu clair et bleu foncé, intérieur cuir)
-sport original (rouge et noir, intérieur noir)

Libre a vous de modifier les couleurs (si vous changez la couleur avec World Edit avec //replace, utilisez la Chiron bleu car sur la rouge, le noir et le rouge ne sont pas utilisé que sur la carrosserie)



File available: Save and Litematic

view on CaptainSparklez youtube channel : Working Bugatti Chiron In Minecraft - YouTube



Please do not pass yourself off as the creator of this Build
©spinosT2022
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1
02/02/2024 12:36 am
Level 1 : New Miner
Belly_
Belly_'s Avatar
How do I download it?
1
03/24/2024 7:53 am
Level 42 : Master Geek
spinosT
spinosT's Avatar
the blue "Bownload Minecraft Map" button, but it is only available for the java version
1
03/17/2021 12:06 pm
Level 36 : Artisan Miner
mattecraft1
mattecraft1's Avatar
Amazing!
1
01/30/2021 4:47 pm
Level 2 : Apprentice Miner
Ztr567
Ztr567's Avatar
How did you do that that amazing
1
01/31/2021 5:34 am
Level 42 : Master Geek
spinosT
spinosT's Avatar
Hi, in order to have perfect proportions, I used a 3D model, resized to have a good size in the game (165 block), I then retrieved coordinates of many points of the body in a strategic way (the main lines of the car) that I have carried over into the game using a fix command block that I use originally where I entered the command: '/ fill ~X ~Y ~Z ~X ~Y ~Z ' (X, Y and Z being the coordinates of each point of the 3D model)
I then made the bodywork by following these points and photos.

I used this technique only for the bodywork the rest (engine, suspensions, interior) it is with the images found on the internet
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