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Welcome to the "City of a Thousand Waves" made by Micholex and his team.
Project originally started 2 years ago as a survival realms world on Minecraft Bedrock Edition.
It was later converted to Java Edition and finished there.
Keep in mind that because of that conversion some parts of the world might be a bit broken (missing chunks, black sky).
To have an optimal experience we strongly suggest using an optifine with a shader like "BSL".
Location of all the ships:
U can also find them on my profile page.
Special thanks to:
-Kacperowski
https://www.planetminecraft.com/member/kacperowski/
-13Sieku13
https://www.planetminecraft.com/member/13sieku13/
-yongmultipla
https://www.planetminecraft.com/member/yongmultipla/
Enjoy !
Project originally started 2 years ago as a survival realms world on Minecraft Bedrock Edition.
It was later converted to Java Edition and finished there.
Keep in mind that because of that conversion some parts of the world might be a bit broken (missing chunks, black sky).
To have an optimal experience we strongly suggest using an optifine with a shader like "BSL".
Location of all the ships:
U can also find them on my profile page.
Special thanks to:
-Kacperowski
https://www.planetminecraft.com/member/kacperowski/
-13Sieku13
https://www.planetminecraft.com/member/13sieku13/
-yongmultipla
https://www.planetminecraft.com/member/yongmultipla/
Enjoy !
Progress | 100% complete |
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15 Update Logs
2023 Update : by Micholex 12/07/2023 6:53:50 amDec 7th, 2023
This is probably the last update to this map.
-Updated Black Pearl to match the main model.
New version is the "Light" one, since most people downloading the save will play on vanilla version with no custom textures.
-Fixed gaps in Queen's Anne Revenge.
Thank you for all the support.
Micholex
-Updated Black Pearl to match the main model.
New version is the "Light" one, since most people downloading the save will play on vanilla version with no custom textures.
-Fixed gaps in Queen's Anne Revenge.
Thank you for all the support.
Micholex
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Im planning to move the enitre city to a empty ocean world to fix the chunk issue, this world was generated in bedrock edition and so there are a lot of problems after converting it to java.
I will update it, once it's ready.
Thanks your map and I hope you like my cinematic video :)
I would love to learn from my mistakes.
EDIT:
am i allowed to update my project after the contest ? i would love to change even more things and make it even better
I'm not too sure for Concept and Originality - it's a tough category and the contest didn't leave many options open, so most people lost points in that category due to how it's hard to be original. The gist is basically "How unique can you make it, and how much depth can you put into the lore of it?". Judges are human though so I'm sure some errors were made on a few submissions for it as it's a vague category anyway. In this case your build was one of those which went with the fairly straightforward "it's a pirate cove city with ships", so it lost more than many may have, while something like pirate paradox threw out a creative idea of a pirate opening a treasure chest to find a pirate opening a treasure chest- and so on and so forth. Creativity, basically. That's that category. :)
Technique and execution is easier to assess though, and in many ways there were aspects of the build which could definitely be improved, such as the smaller ships with very stiff masts, and even the bigger ones had stiff masts too. There's a lot of flexibility with billowing in the wind for ship masts and it's usually not so "tidy", so that tends to help. Besides that, the point of far more note were the structures in the build, most of which were of pretty simple designs. If you look around the structures of other finalists' submissions you might get some ideas about how the detail-level, palette choices/colouring and the overall shaping could've been improved upon. It's complex to summarise though so it can help to take inspiration and think it over that way. :) The terrain was also quite simple, and the trees used are default trees, while most submissions used complex, detailed custom trees they'd made, which tends to make it feel a lot more alive. There are other ways it could be improved too, but- I think those are the more obvious ones.
Overall, I do like your build though, so just to make completely sure, don't let any of this get you down. :D These are just points with extra room for improvement- and pursuing such improvement offers a lot of opportunity for the future, so learning from your mistakes is great and I'm glad you asked. :)
You are right about the originality, although i thought that it will be better to match the realistic theme with some twists rather than creating something abstract, guess it's my fault.
Ships have very stiff masts because of the scale i've used for them, it was an experiment to create such large real ships in small minecraft scale, and there is definitely a lot of improvements coming to them, i am even thinking about a complete rework for some of them (for ex. 3rd class has an unfinished back section and it's too big)
But most of all, my main problem with this build was terrain.
I was working on a badly exported (with the use of a free program) bedrock edition world, and there was no way to fix it. Programs like "Worldpainter" caused massive problems and world got corrupted.
Whole area had massive problems with chunks, sky was black, biomes got swapped and etc.
We had to decide whether we spend more time on the village or make the landscape by hand.
We choosed to build larger village and tweaked the whole design over and over again, maybe it was a bad decision when i think about it now.
Thank you and see you soon.