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Clive Barker's Undying is a first-person shooter survival horror video game designed on a modified Unreal Engine in the genre of mystical horror. It was developed by DreamWorks Interactive and published by Electronic Arts in 2001 on PC.
I remade the Manor's levels with MCEDIT-Unified software and with the help of Undying Level Editor to nest the different levels together because there is a loading time between each of them in the original video game.
I made sure to respect the scale and proportions but I had to make some choices in terms of readjustments because some levels overlap each other with the original game engine.
This map was designed to be explored because I do not plan to remake the original video game.
Note:
I remade the Manor's levels with MCEDIT-Unified software and with the help of Undying Level Editor to nest the different levels together because there is a loading time between each of them in the original video game.
I made sure to respect the scale and proportions but I had to make some choices in terms of readjustments because some levels overlap each other with the original game engine.
This map was designed to be explored because I do not plan to remake the original video game.
Note:
- This map is "Vanilla" designed, so you are free to apply mods/datapacks and resource packs
- Minecraft Version 1.13+ compatible
Original map:
https://www.youtube.com/watch?v=nvsdVOQibl
Credit | UndEd.exe, MCEdit-Unified, minecraft-heads.com, trello.com, Cliff Of Dover by SNelement, haselkern.github.io/Minecraft-ArmorStand/, http://minecraft.tools, Minecraft Overviewer |
Progress | 100% complete |
Tags |
12 Update Logs
Update #12 : by FlyingDustman 12/23/2018 5:29:31 pmDec 23rd, 2018
Map done
LOAD MORE LOGS
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By the way, have you had the idea of do the same but with the monastery?
I confirm that there is a teleporter in the Widow's Watch level to go to the Great Hall level but I didn't put it (I just put some Cracked Stone Bricks at the two portals)
Yes, I had the idea to do the same for the Monastery with the two versions: Past and Present; but also to do the Pirate's cove level.
But being alone on the project, I realized that it was ... quite long and ambitious.
For the moment nothing is planned, but the idea is still there. I'm glad to receive comments like yours, it makes me want to work on this project again :D