Published May 10th, 2012, 5/10/12 3:31 pm
- 2,020 views, 1 today
- 161 downloads, 0 today
117
I tried to make a good-looking mob grinder, not like those boxes and cylinders made of cobble and added some fancy features.
This structure fully resembles creeper's shape with 2x enlargement (1 pixel = 4 blocks).
Dimensions are 24x16x52.
Spawns 3 types of mobs: Zombies, Skeletons & Creepers.
Can be partially disabled by the daylight, running through the main shaft, if the hatch at the top of the head is opened.
Mob sorter is minimized version of KapitanWalnut's mechanism with my own improvement (auto reload, if the punchbag mob has despawned). Sorted mobs are transfered to the tubes in front legs section of the Creeper.
Back legs section will probably be used as item storage room.
Structure is unfinished, I plan to paint it exactly like a creeper, polish sorting system, add lava blades for afk item collecting and other small things.
It has built in semi-automatic Record farm.
Credits to the KapitanWalnut for mob sorting basics:
This structure fully resembles creeper's shape with 2x enlargement (1 pixel = 4 blocks).
Dimensions are 24x16x52.
Spawns 3 types of mobs: Zombies, Skeletons & Creepers.
Can be partially disabled by the daylight, running through the main shaft, if the hatch at the top of the head is opened.
Mob sorter is minimized version of KapitanWalnut's mechanism with my own improvement (auto reload, if the punchbag mob has despawned). Sorted mobs are transfered to the tubes in front legs section of the Creeper.
Back legs section will probably be used as item storage room.
Structure is unfinished, I plan to paint it exactly like a creeper, polish sorting system, add lava blades for afk item collecting and other small things.
It has built in semi-automatic Record farm.
Credits to the KapitanWalnut for mob sorting basics:
Progress | 80% complete |
Tags |
tools/tracking
872982
2
creeper-shaped-mob-grinder-sorter
Create an account or sign in to comment.
I keep it in a bug list at minecraft wiki and I hope they'll fix that soon. If they won't do that before 1.3. release, I will update the project ;-)