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Twilight Zone Tower of Terror: The Hollywood Tower Hotel (DCA Ver.)
V2.0 FEATURES:
- Exterior (IN-PROGRESS: 75%)
- Front Entrance (IN-PROGRESS: 85%)
- FASTPass Queue (IN-PROGRESS: 98%)
- Stand-By Queue (IN-PROGRESS: 98%)
- Lobby (IN-PROGRESS: 95%)
- Libraries (IN-PROGRESS: 90%)
- Boiler Room (IN-PROGRESS: 75%)
- Elevator Carriage/Buggie (COMPLETE)
- Elevator Shafts Alpha, Bravo, & Charlie (IN-PROGRESS: 90%)
- Mirror Show Rooms (IN-PROGRESS: 80%)
- Hallway Corridor Show Rooms (IN-PROGRESS: 80%)
- Exit Corridors (IN-PROGRESS: 85%)
- On-ride Photo Gallery (IN-PROGRESS: 60%)
- Gift Shop (IN-PROGRESS: 80%)
- Staff/Maintenance Corridors + Floors (IN-PROGRESS: 70%)
- Staff/Maintenance Buildings (IN-PROGRESS: 70%)
- FASTPass Ticket Kiosk (INCOMPLETE)
- Sidewalk and Road + Trolley Rails (IN-PROGRESS: 15%)
- Redstone Wiring/Command Block Programming (In The Works)
Original Spiel: [EDITED MAY 2021]
Hello, fellow Minecrafters!
This project is my very first attempted, published build (one that I'm actually determined on finishing) and I have to say that I am really surprised and happy the way that it's been coming together. This is a build that I approached with a very mathematical sense, meaning, every width, length, and height was chosen for a reason, both structurally and visually, that was appropriate to reciprocate the image of the actual building. I have to say that the precision and strictness of the number of blocks in each xyz-axes for each section of the attraction made the build easy to work around; it was almost like fitting in puzzle pieces to see if they fit.
I say that it's about 3 months now (as of September 2016) since I first started this build, way back in June, and I've documented the progress since the beginning. "Blueprints" for the build were found online and used as reference and many of the texturing and aesthetic features were inspired by other builds of this attraction, and, of course, many MANY photos were analyzed and incorporated heavily. The build is recreated from the inside and out; the lobby, queues, elevator shafts, libraries, exit corridors, staff/maintenance areas, show rooms, on-ride photo/gift shop, etc. are all accessible and have/will have interior décor.
I hope that this can give you builders out there some inspiration and/or motivation to make more amazing content for this community.
TL;DR: This is a Twilight Zone Tower of Terror recreation in Minecraft build that took way too much effort into creating than I expected but is turning out awesome looking. It looks so scary at night! World Save download available when finished.
V2.0 FEATURES:
- Exterior (IN-PROGRESS: 75%)
- Front Entrance (IN-PROGRESS: 85%)
- FASTPass Queue (IN-PROGRESS: 98%)
- Stand-By Queue (IN-PROGRESS: 98%)
- Lobby (IN-PROGRESS: 95%)
- Libraries (IN-PROGRESS: 90%)
- Boiler Room (IN-PROGRESS: 75%)
- Elevator Carriage/Buggie (COMPLETE)
- Elevator Shafts Alpha, Bravo, & Charlie (IN-PROGRESS: 90%)
- Mirror Show Rooms (IN-PROGRESS: 80%)
- Hallway Corridor Show Rooms (IN-PROGRESS: 80%)
- Exit Corridors (IN-PROGRESS: 85%)
- On-ride Photo Gallery (IN-PROGRESS: 60%)
- Gift Shop (IN-PROGRESS: 80%)
- Staff/Maintenance Corridors + Floors (IN-PROGRESS: 70%)
- Staff/Maintenance Buildings (IN-PROGRESS: 70%)
- FASTPass Ticket Kiosk (INCOMPLETE)
- Sidewalk and Road + Trolley Rails (IN-PROGRESS: 15%)
- Redstone Wiring/Command Block Programming (In The Works)
Original Spiel: [EDITED MAY 2021]
Hello, fellow Minecrafters!
Over the summer (2016), I was inspired to recreate one of my favorite beautifully, architecturally-styled amusement rides: The Twilight Zone Tower of Terror. It started off as a silly concept to reimagine and reconstruct this ride in block form, but after hearing the news about Disney's decision to overlay Disney California Adventure's version with a Marvel-themed "Guardians of the Galaxy" façade, ultimately getting rid of the Twilight Zone theme and story many of us "DCA Tower riders" know and love, I decided to get serious about this build in hopes of recreating it as best that I can as both a tribute to the attraction and contribution to the Minecraft community.
This project is my very first attempted, published build (one that I'm actually determined on finishing) and I have to say that I am really surprised and happy the way that it's been coming together. This is a build that I approached with a very mathematical sense, meaning, every width, length, and height was chosen for a reason, both structurally and visually, that was appropriate to reciprocate the image of the actual building. I have to say that the precision and strictness of the number of blocks in each xyz-axes for each section of the attraction made the build easy to work around; it was almost like fitting in puzzle pieces to see if they fit.
I say that it's about 3 months now (as of September 2016) since I first started this build, way back in June, and I've documented the progress since the beginning. "Blueprints" for the build were found online and used as reference and many of the texturing and aesthetic features were inspired by other builds of this attraction, and, of course, many MANY photos were analyzed and incorporated heavily. The build is recreated from the inside and out; the lobby, queues, elevator shafts, libraries, exit corridors, staff/maintenance areas, show rooms, on-ride photo/gift shop, etc. are all accessible and have/will have interior décor.
I hope that this can give you builders out there some inspiration and/or motivation to make more amazing content for this community.
TL;DR: This is a Twilight Zone Tower of Terror recreation in Minecraft build that took way too much effort into creating than I expected but is turning out awesome looking. It looks so scary at night! World Save download available when finished.
Credit | I do not own any rights to Disney, Disney Parks, CBS, Inc., or The Twilight Zone |
Progress | 70% complete |
Tags |
8 Update Logs
Build Update #8 : by SillyBiscuit_55 07/28/2023 3:50:35 amJul 28th, 2023
- Lotsa furnishing, texturizing, and decorating.
- The building's sidewalk and pavement have been placed.
- Foliage work has started.
- Lighting and interior design have started as well.
- Non-canon additions in empty spaces that would otherwise be canonical in the ToT universe/worldbuilding/narrative (i.e. the Sunset Room, 2nd highest domed tower/column)
- Maintenance/Staff stairwells/hallways/door access functional. From ground floor, the top of the building can be reached by walking. Areas where safety exits from the ride due to malfunction lead into the emergency/backstage areas between the ride's shafts.
- New gallery now with shaders!
- The building's sidewalk and pavement have been placed.
- Foliage work has started.
- Lighting and interior design have started as well.
- Non-canon additions in empty spaces that would otherwise be canonical in the ToT universe/worldbuilding/narrative (i.e. the Sunset Room, 2nd highest domed tower/column)
- Maintenance/Staff stairwells/hallways/door access functional. From ground floor, the top of the building can be reached by walking. Areas where safety exits from the ride due to malfunction lead into the emergency/backstage areas between the ride's shafts.
- New gallery now with shaders!
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nice job! keep working :D