Published Oct 13th, 2021, 10/13/21 8:50 pm
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Hi! I'm OneCore, and this is my newest map, Fjeldor.
It is a Minecraft custom terrain map, 2048 x 2048 blocks in size, with mountains peaking at over y=240.
It contains realistic mountains w/ accurate ridge forming, erosion, stratification, and a new, more realistic snow method, as well as mountain peaks peaks made with my new procedural adaptive peak method (Peaks will blend in with the range whilst still looking natural.)
As well as mountains, it uses my updated coverage method which looks a lot better than my previous methods, my new hill method based off an Advanced Perlin fractal, and my new river method using a World Machine node I recently figured out which allows me to have rivers that aren't bugged (E.g, water blocks above other water blocks in the rivers,) without having to manually fix it block-by-block.
These new rivers also now utilize a higher Scalar Discharge meaning that when the terrain allows, the rivers will also expand (but not overly so) to make the terrain more natural.
Map created in World Machine, imported to World Painter to convert my masks into actual texturing, plant maps into proper plant layers, and export to Minecraft.
Render created in Chunky 2.4, check it out here ---> Chunky (llbit.se)
Tree schematics from MrWizz's tree pack, check it out at Planet Minecraft here ---> Mr Wizz's Tree Pack v1.6 [260+ Schematics] Custom Trees of All Sorts and Much More! Minecraft Map (planetminecraft.com)
Side note - I do take custom map commissions, so if you'd like, you can shoot me a DM on Discord at OneCore#5215
Just please note that if I'm taking another commission at the time or if the deadline is too short, I won't be able to take the commission (School, etc.)
It is a Minecraft custom terrain map, 2048 x 2048 blocks in size, with mountains peaking at over y=240.
It contains realistic mountains w/ accurate ridge forming, erosion, stratification, and a new, more realistic snow method, as well as mountain peaks peaks made with my new procedural adaptive peak method (Peaks will blend in with the range whilst still looking natural.)
As well as mountains, it uses my updated coverage method which looks a lot better than my previous methods, my new hill method based off an Advanced Perlin fractal, and my new river method using a World Machine node I recently figured out which allows me to have rivers that aren't bugged (E.g, water blocks above other water blocks in the rivers,) without having to manually fix it block-by-block.
These new rivers also now utilize a higher Scalar Discharge meaning that when the terrain allows, the rivers will also expand (but not overly so) to make the terrain more natural.
Map created in World Machine, imported to World Painter to convert my masks into actual texturing, plant maps into proper plant layers, and export to Minecraft.
Render created in Chunky 2.4, check it out here ---> Chunky (llbit.se)
Tree schematics from MrWizz's tree pack, check it out at Planet Minecraft here ---> Mr Wizz's Tree Pack v1.6 [260+ Schematics] Custom Trees of All Sorts and Much More! Minecraft Map (planetminecraft.com)
Side note - I do take custom map commissions, so if you'd like, you can shoot me a DM on Discord at OneCore#5215
Just please note that if I'm taking another commission at the time or if the deadline is too short, I won't be able to take the commission (School, etc.)
Credit | OneCore, MrWizz's Tree Pack |
Progress | 100% complete |
Tags |
tools/tracking
5334781
2
fjeldor
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