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Floating Survival

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avatar InvisaMage
Level 11 : Journeyman Engineer
7
This is a map that I am currently working on. It is not much but I wanted to release it to the public to get some feed back. It is basically just a Survival map, but it has a floating platform hence the title. I tried my best to make it look as pleasing as possible. Don't expect me to be updating it a lot though I am really just looking for some good feedback about out it.

My Website: http://invisamage.com/

Email: [email protected]

Don't forget to unzip the file.
Progress75% complete
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34 Update Logs

v1.8.0 : 06/10/2016 10:01:38 pmJun 10, 2016

------------------------------------------[v1.8.0]----------------------------------------------

Note: Using Minecraft 1.10.x

1)Updated sign at Spawn to display new version
2)Removed resources folder (contained some coustom sounds)
3)All stone buttons are now wooden for better visibility
4)Fixed trap door in office (Wouldn't tp player out)
5)Updated all /setblock signs to use the new NBT data
6)Fixed Swift Stick from not working properly (Still has some problems)
7)Updated Website URL at spawn
8)Added Sign which allows players to place them in the wild and tele to Hub (Only works in creative mode :/)
9)Removed disc in house labled "Emile van Krieken - Meadow"
10)Encased the Wild Lobby in barriers.
11)Changed the Death Area to be Nether themed
12)Moved the Death Area to the Redstone Box
13)Added subtitle displaying "Please wait..." to the Death Mechanism
14)Used the /setworldspawn command to set the world spawn to the Spawn Mechanism (Only works if the gamemode is adventure)
15)Changed the default gamemode to adventure
16)Improved the Spawn asthetics (Added grass border and made the underside similar to the Wild Lobby)
17)Improved Lobby asthetics (Added grass border and made the underside similar to the Wild Lobby)
18)Added a teleport mechanism for the Arena Lobby
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Comments : 13

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1 - 13 of 13

  • GrayRemnant
  • Level 56
  • Grandmaster Senpai
  • February 21, 2015, 1:04 pm
Really impressive work so far!  Keep it up!  ;)
  • InvisaMage
  • Level 11
  • Journeyman Engineer
  • February 22, 2015, 3:29 pm
Thank you so much. I'll curtainly try.
  • Reddt
  • Level 55
  • Grandmaster Dragonborn
  • October 27, 2014, 1:03 pm
Looks great! I Shall Diamond. I can tell that you have pt endless work nto it. And  shall say it again, Great job on this. I do love this
  • InvisaMage
  • Level 11
  • Journeyman Engineer
  • October 27, 2014, 6:30 pm
Thank you very much. I really do appreciate it. I put in a fair amount of time I'd say but like I mentioned above, it's just my free time. A little something to pass the time away.
  • InvisaMage
  • Level 11
  • Journeyman Engineer
  • September 2, 2014, 1:49 pm
1.5.0 has over 50 changes and enhancements.
  • InvisaMage
  • Level 11
  • Journeyman Engineer
  • May 23, 2014, 7:44 am
Working on v1.5.0! Implementing features from Minecraft 1.8.
  • InvisaMage
  • Level 11
  • Journeyman Engineer
  • May 22, 2014, 10:34 am
School has ended. Production shall continue. Yay. Feel free to give suggestions.
  • InvisaMage
  • Level 11
  • Journeyman Engineer
  • January 26, 2014, 11:31 am
Production has halted for the moment due to school and other activities. Sorry. I'll work on it more as time goes on.
  • erwood138
  • Level 1
  • New Miner
  • December 6, 2013, 8:11 pm
The world save looks good and I hope that you will continue working on this map and adding more to it like you talk about. Diamond for you sir.
  • InvisaMage
  • Level 11
  • Journeyman Engineer
  • December 7, 2013, 5:29 am
Thanks so much for the feedback. It really means a lot. I shall take the diamond and stow it away. :)
  • InvisaMage
  • Level 11
  • Journeyman Engineer
  • October 26, 2013, 11:56 am
Let me know what you guys think of the video. Should I update it every version or when there are major changes?
  • AshleyP18
  • Level 13
  • Journeyman Skinner
  • October 20, 2013, 11:16 am
Its looking really good please keep adding to it! a diamond for you!
  • InvisaMage
  • Level 11
  • Journeyman Engineer
  • October 20, 2013, 11:49 am
Thanks so much for the feedback. I'll try to keep updating it the best I can.

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