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Georgetown - The Largest Colonial Project ever made


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Level 14 : Journeyman Architect
Hello, and first I would like to say thank you for clicking on this post. It's very hard it is to start an account on anything, really, so every view counts!

If you don't want to read my rambling, at least skip to the bottom for some important information.
The Map
This is supposed to be a British Colonial city circa 1650. The map (My previous post) is based off of St. Lucia in the Caribbean, and it is a 2,000 by 2,000 block map, though the island is only about 1,500 blocks long. The water level is the same as default, 62, the same as vanilla, so you look out onto an endless ocean instead of some strange cliff in the distance. There is one large mountain on which the whole island is built on, with dense vegetation near the shore but little on the slopes. If I am completely honest, I didn't add barely any cliffs because they are quite hard to make look good (I use WorldPainter).
The City
Despite its Caribbean setting, I based lot of the buildings (Keep in mind it is about 10% done) off of Colonial Williamsburg in Virginia. Most buildings are gross and slightly dirty, but the Church/Parish, whatever you want to call it, is much prettier and more welcoming. I did this because of the devout Puritan settlers who first came here. My building styles generally involve fewer blocks and less decoration than most people's, but I like the motto "Form follows Function". You may see this in the somewhat lowly detailed houses here. I prefer realism in my buildings.
The Population
The City of Charleston (or at least how I depict it) has a low population, about 1,000 I would say. It is made mostly up of Fishermen and Craftsmen, building from the valuable Mahogany wood commonly found in the area. Some are slaves working in sugar plantations on the island (Death to the birch wood!). Few children live here, maybe from a recent epidemic, or maybe since of its relatively new status, I don't know, make up your own story :). Most adults, or anyone really, never see the outside world except for tradesmen and Government officials, because of the very lax conscription and drafting policy here due to the British Government's want to grow sugar plantations. Current population: 421 (7 per house, 60 of which are slave population)

Some important notes:

I don't have infinite time. I mostly only work on this on weekends because of school and work.

I use the Medieval Texture Pack by Tylakya for my builds on here.

I also use Chocapic13 (Couldn't find link sorry) for my images.

There will be a download link when it's finished.

English is not my native language, so please forgive any spelling mistakes.
Progress: 40% Complete

Update #17 : 01/12/2018 5:15:49 pm1/12/18

New Render; lots of aesthetic detail on pictures and houses.
Some interiors finished.

Update #16 : 01/10/2018 5:18:00 pm1/10/18

Big Update:
Lots of terraforming near Elizabeth Gardens
Many Slave houses made
Some areas cleared for future projects

Update #15 : 01/10/2018 4:32:21 pm1/10/18

Oranj Park finished
All houses around Oranj Park Finished

Update #14 : 01/02/2018 2:48:13 pm1/02/18

Much more progress made on apartment buildings near the unnamed park

Update #13 : 01/02/2018 12:15:30 pm1/02/18

Pictures updated
Remodeled Merchant's guild, added quarters

Update #12 : 12/29/2017 1:06:26 pm12/29/17

Enlarged Slave town, 70 slave population so far
Added small factory for making cotton and sugar from the plants
Some buildings made in Georgetown

Update #11 : 12/25/2017 10:44:04 am12/25/17

Added application
Shutters added to many houses
Roads revised somewhat

Update #10 : 12/23/2017 2:50:59 pm12/23/17

New coastal rich district with colorful houses made near beach
A few palm trees added on beach, also added sitting spots and fallen coconuts

Update #9 : 12/21/2017 4:26:22 pm12/21/17

All interiors finished so far
Plantations enlargened

Update #8 : 12/19/2017 6:58:27 pm12/19/17

Many affluent houses finished, roads detailed much more
New render

Update #7 : 12/17/2017 6:38:39 pm12/17/17

Big update:
Started rich downtown area near Tavern and guildhall
Lots of terrain landscaping, adding small levels to city
All interiors (so far) finished

Update #6 : 12/14/2017 8:07:57 pm12/14/17

Cotton Plantation Finished (Death to birch wood)

Update #5 : 12/14/2017 9:58:41 am12/14/17

Big update:
Added large marketplace and smaller fishing port
Added Tavern
Some dirt roads made to future sites
About 10 houses added

Update #4 : 12/12/2017 5:28:10 pm12/12/17

Added Large Caravel and more fishing buildings.

Update #3 : 12/06/2017 4:23:20 pm12/06/17

Made 4 more houses and added large apple tree
Finished commercial fishery

Update #2 : 12/05/2017 4:28:21 pm12/05/17

Fishery and smaller dock built
Made main St. Larger

Update #1 : 12/04/2017 4:17:26 pm12/04/17

Parish interior finished, started on 2nd street (St. Johnathan). Also finished blacksmith

Comments : 10

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  • Axiim
  • Level 32
  • Artisan Wolf
  • January 12, 2018, 1:31 pm
Have you considered using the conquest resourcepack / mod at all?
  • Shel
  • Level 14
  • Journeyman Architect
  • January 12, 2018, 2:29 pm
Never. Honestly I really dislike Conquest, really static-ey in my opinion. It's also a little too detailed for me, I like cleaner blocks. I only use the texture pack that I do for certain things like crates, because I really do like the default textures :)
nice build, i like the new style you've created
  • CraftyFoxe
  • Chat Moderator
  • Level 69
  • High Grandmaster Fox
  • December 17, 2017, 2:39 pm
This is a cool idea! Looking forward on its progress
  • Shel
  • Level 14
  • Journeyman Architect
  • December 17, 2017, 2:55 pm
Thank you very much :)
  • BunnyGoon
  • Level 1
  • New Miner
  • December 6, 2017, 4:01 pm
can i help
  • Shel
  • Level 14
  • Journeyman Architect
  • December 7, 2017, 1:04 am
Sorry, I'm not taking any help from people right now, and besides I don't have the resources to set up a server for it.
  • Novacell
  • Level 1
  • New Miner
  • December 6, 2017, 1:13 pm
I love all your posts... XD
  • Shel
  • Level 14
  • Journeyman Architect
  • December 6, 2017, 1:14 pm
Aww, thank you :)
  • Novacell
  • Level 1
  • New Miner
  • December 14, 2017, 3:18 pm
Np, they're great

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