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ENG:
Half-Life 2 Beta: Storyline is a fan walkthrough map in Minecraft, the purpose of which is to transfer and make playable the cut content from Half-Life 2. For the atmosphere of the map, the development period of 2001 was chosen, or, to be more precise, the "Age of Skyscrapers". The map will include maps from the WC map pack, maps from City-17 Mod, recreated concept art and sketches, and also fully working scripts with enemies. In addition to all of the above, the map has its own personal resource pack, which includes modified block textures, modified sounds, weapon models, and enemy models. You should also realize that, for a more logical structure, atmosphere, and gameplay, most of the original maps from the beta have undergone significant changes.
Construction start date: 13.01.2021
The list of maps (as the map is built, their number may change; at the end of the description):
RUS:
Half-Life 2 Beta: Storyline это фанатская карта в Майнкрафте на прохождение, цель которой перенести и сделать играбельным вырезанный контент из Half-Life 2. Для атмосферы карты был выбран период разработки 2001 года, а если точнее то "Эпоха небоскрёбов". Карта в себя будет включать карты из WC маппака, карты из City-17 Mod, воссозданные концепт арты и скетчи, и также полноценно рабочие скрипты с противниками. Помимо всего упомянутого, карта имеет свой личный ресурс пак, который включает в себя изменённые текстуры блоков, изменённые звуки, модели оружия и модели противников. Также следует понимать, что для более логической структуры, атмосферы и геймплея большинство оригинальных карт из беты претерпели существенных изменений.
Дата начала строительства: 13.01.2021
Основной список карт (по мере стройки карты, их количество может меняться):
intro (✓)
d0_wasteland
d1_station_01 (✓)
d1_station_02 (✓)
d1_industrial_01 (d1_garage_01) (✓)
d1_industrial_02 (d1_garage_02) (✓)
d1_factory_01 (d1_garage_inside_01) (✓)
d1_factory_02 (d1_garage_inside_02) (✓)
d1_factory_03 (d1_garage_inside_03) (✓)
d1_c17_01 (✓)
d1_c17_02 (✓)
d1_c17_03 (✓)
d1_c17_04 (✓)
d1_c17_05 (✓)
d1_steam_01 (✓)
d1_steam_02 (✓)
d1_lab_01 (✓)
d1_lab_02 (✓)
d1_c17_road06 (✓)
d2_sewer_01 (✓)
d2_sewer_02 (✓)
d2_sewer_03 (✓)
d2_c17_big_canals (d1_canals_02)(✓)
d2_c17_tempcanals (✓)
d2_c17_under_01 (d1_under_04) (✓)
d2_c17_canals_end(✓)
d2_canals_01
d2_canals_02
d2_canals_town
d2_canals_city_01
d2_canal_city_02 (canal_city)
d2_canal_city_03 (canal_jetski)
d2_canal_city_04
d2_canals_03
d2_canals_04
d2_canal_bridge
d2_canal_wasteland_final
d2_town_01 (✓)
d2_town_02
d2_town_03
d2_town_04
d2_town_05
d2_antcave_01
d2_antcave_02
d2_antcave_03
d2_elilab
d3_depot_01
d3_depot_02
d3_prisonblock_01
d3_prisonblock_02
d3_prisonblock_03
d3_prisonblock_04
d3_depot_03
d3_depot_inside
d3_seafloor_01
d3_seafloor_02
d3_seafloor_03
d3_airex_01
d3_airex_02
d3_airex_03
d3_airex_04
d3_airex_05
d3_airex_06
d3_airex_07
d3_airex_08
d3_oxygen_generator
d4_wasteland_01
d4_wasteland_02
d4_wasteland_03
d4_coast_01
d4_coast_02
d4_coast_03
d4_coast_04
d4_coast_05
d4_docks
d4_borealis_01
d4_borealis_02
d4_borealis_03
d4_deep_01
d4_deep_02
d5_antarctica_01
d5_antarctica_02
d5_weather_01
d5_weather_02
d5_vert_01
d5_vert_02
d5_vert_03
d5_vert_04
d5_vert_05
d5_rooftops_01
d5_rooftops_02
d5_streetwars_01
d5_streetwars_02
d5_streetwars_03
d5_streetwars_04
d5_streetwars_05
d6_sniper_029
d6_strider_street
d6_vanceHQ
d6_innercity_01
d6_innercity_02
d6_innercity_03
d6_innercity_04
d6_citadel_01
d6_citadel_02
d6_citadel_03
d6_citadel_04
d6_citadel_prisonblock_01
d6_citadel_prisonblock_02
d6_consul
Chapters/Главы:
City 17 (d1_station_01 - d1_c17_road06) - 80%
Canals (d2_sewer_01 - d2_canal_wasteland_final) - 40%
TrapTown (d2_town_01 - d2_elilab) - 50%
Depot (d3_depot_01 - d3_seafloor_03) - 1%
Air Exchange (d3_airex_01 - d4_wasteland_03) - 0%
The Coast (d4_coast_01 - d4_docks) - 0%
Hyperborea (d4_borealis_01 - d5_weather_02) - 0%
Vertigo (d5_vert_01 - d5_rooftops_02) - 30%
Street wars (d5_streetwars_01 - d6_innercity_04) - 0%
Citadel (d6_citadel_01 - d6_consul) - 0%
Half-Life 2 Beta: Storyline is a fan walkthrough map in Minecraft, the purpose of which is to transfer and make playable the cut content from Half-Life 2. For the atmosphere of the map, the development period of 2001 was chosen, or, to be more precise, the "Age of Skyscrapers". The map will include maps from the WC map pack, maps from City-17 Mod, recreated concept art and sketches, and also fully working scripts with enemies. In addition to all of the above, the map has its own personal resource pack, which includes modified block textures, modified sounds, weapon models, and enemy models. You should also realize that, for a more logical structure, atmosphere, and gameplay, most of the original maps from the beta have undergone significant changes.
Construction start date: 13.01.2021
The list of maps (as the map is built, their number may change; at the end of the description):
RUS:
Half-Life 2 Beta: Storyline это фанатская карта в Майнкрафте на прохождение, цель которой перенести и сделать играбельным вырезанный контент из Half-Life 2. Для атмосферы карты был выбран период разработки 2001 года, а если точнее то "Эпоха небоскрёбов". Карта в себя будет включать карты из WC маппака, карты из City-17 Mod, воссозданные концепт арты и скетчи, и также полноценно рабочие скрипты с противниками. Помимо всего упомянутого, карта имеет свой личный ресурс пак, который включает в себя изменённые текстуры блоков, изменённые звуки, модели оружия и модели противников. Также следует понимать, что для более логической структуры, атмосферы и геймплея большинство оригинальных карт из беты претерпели существенных изменений.
Дата начала строительства: 13.01.2021
Основной список карт (по мере стройки карты, их количество может меняться):
intro (✓)
d0_wasteland
d1_station_01 (✓)
d1_station_02 (✓)
d1_industrial_01 (d1_garage_01) (✓)
d1_industrial_02 (d1_garage_02) (✓)
d1_factory_01 (d1_garage_inside_01) (✓)
d1_factory_02 (d1_garage_inside_02) (✓)
d1_factory_03 (d1_garage_inside_03) (✓)
d1_c17_01 (✓)
d1_c17_02 (✓)
d1_c17_03 (✓)
d1_c17_04 (✓)
d1_c17_05 (✓)
d1_steam_01 (✓)
d1_steam_02 (✓)
d1_lab_01 (✓)
d1_lab_02 (✓)
d1_c17_road06 (✓)
d2_sewer_01 (✓)
d2_sewer_02 (✓)
d2_sewer_03 (✓)
d2_c17_big_canals (d1_canals_02)(✓)
d2_c17_tempcanals (✓)
d2_c17_under_01 (d1_under_04) (✓)
d2_c17_canals_end(✓)
d2_canals_01
d2_canals_02
d2_canals_town
d2_canals_city_01
d2_canal_city_02 (canal_city)
d2_canal_city_03 (canal_jetski)
d2_canal_city_04
d2_canals_03
d2_canals_04
d2_canal_bridge
d2_canal_wasteland_final
d2_town_01 (✓)
d2_town_02
d2_town_03
d2_town_04
d2_town_05
d2_antcave_01
d2_antcave_02
d2_antcave_03
d2_elilab
d3_depot_01
d3_depot_02
d3_prisonblock_01
d3_prisonblock_02
d3_prisonblock_03
d3_prisonblock_04
d3_depot_03
d3_depot_inside
d3_seafloor_01
d3_seafloor_02
d3_seafloor_03
d3_airex_01
d3_airex_02
d3_airex_03
d3_airex_04
d3_airex_05
d3_airex_06
d3_airex_07
d3_airex_08
d3_oxygen_generator
d4_wasteland_01
d4_wasteland_02
d4_wasteland_03
d4_coast_01
d4_coast_02
d4_coast_03
d4_coast_04
d4_coast_05
d4_docks
d4_borealis_01
d4_borealis_02
d4_borealis_03
d4_deep_01
d4_deep_02
d5_antarctica_01
d5_antarctica_02
d5_weather_01
d5_weather_02
d5_vert_01
d5_vert_02
d5_vert_03
d5_vert_04
d5_vert_05
d5_rooftops_01
d5_rooftops_02
d5_streetwars_01
d5_streetwars_02
d5_streetwars_03
d5_streetwars_04
d5_streetwars_05
d6_sniper_029
d6_strider_street
d6_vanceHQ
d6_innercity_01
d6_innercity_02
d6_innercity_03
d6_innercity_04
d6_citadel_01
d6_citadel_02
d6_citadel_03
d6_citadel_04
d6_citadel_prisonblock_01
d6_citadel_prisonblock_02
d6_consul
Chapters/Главы:
City 17 (d1_station_01 - d1_c17_road06) - 80%
Canals (d2_sewer_01 - d2_canal_wasteland_final) - 40%
TrapTown (d2_town_01 - d2_elilab) - 50%
Depot (d3_depot_01 - d3_seafloor_03) - 1%
Air Exchange (d3_airex_01 - d4_wasteland_03) - 0%
The Coast (d4_coast_01 - d4_docks) - 0%
Hyperborea (d4_borealis_01 - d5_weather_02) - 0%
Vertigo (d5_vert_01 - d5_rooftops_02) - 30%
Street wars (d5_streetwars_01 - d6_innercity_04) - 0%
Citadel (d6_citadel_01 - d6_consul) - 0%
Progress | 20% complete |
Tags |
19 Update Logs
Update #19 : by Lite 08/30/2024 5:11:28 amAug 30th
Current state of the map:
At the moment, work on the project has been temporarily frozen due to a variety of factors. However, by “frozen” I mean that it has only been slowed down, not completely stopped.
At this point, theses from update #16 are depreciated. That is, from now on, there will be updates regarding everything. This is due to the fact that the amount of work was more than planned.
In the video below, demonstrated:
1. The work of crates with items, suit batteries and med-kits.
2. The work of explosive barrels.
3. Moving train.
At the moment, work on the project has been temporarily frozen due to a variety of factors. However, by “frozen” I mean that it has only been slowed down, not completely stopped.
At this point, theses from update #16 are depreciated. That is, from now on, there will be updates regarding everything. This is due to the fact that the amount of work was more than planned.
In the video below, demonstrated:
1. The work of crates with items, suit batteries and med-kits.
2. The work of explosive barrels.
3. Moving train.
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The best Half-Life 2 Beta map I've ever seen.
The atmosphere is captured as perfectly as Minecraft allows.
Keep up the good work, you will succeed!