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Version: 1.18.2++
Resource Pack: Conquest Reforged
Mod: Conquest Reforged
Shader: Complementary unbound
Architectural Style: Medieval, Renaissance, Gothic, Revival/Restoration
Schematic? Indeed (Paste -e)
Astrological Sign: Pisces
Cartographer: McMeddon (arguably one of the best cartographers out there)
Map in question: Nvidia Contest World Map (with permission)
Fabric compatible? Indeed!
Conquest Reforged:
After what felt like an eternity, my latest build is finally a done deal. Tis true that Conquest Reforged push the boundaries of what is generally possible in Minecraft relevant to scale and detail, it equally demands the patience of a master to make use of what it offers without losing your mind haha. Nevertheless, if patience prevails, you are likely to produce something truly special. Have at it!
Cartography:
Although I created my own map with World Painter to house this build, I revisited my old Cathedral to draw some inspiration from it, and pondered its potential inclusion in my latest project. However, something stood out for me when roaming the ruins; the environmental dynamic. As soon as I saw the snowy mountains that seamlessly bled into its environment, I was sold, lost somewhere between embarrassment for my shitty attempt at World Painter, and genuine marvel for a so called "Starter World". Although many cartographers on PMC stand out in their own respect, there is just something about what McMeddon produce that unquestionably ticks an extra view boxes. Fortunately I am privileged by means of permission to make use of his work, breathing life into this beautifully expansive landscape with a form of architecture that hypothetically stood the test of time, thus-
Progression:
Initially intended to be an exclusive Gothic mansion, I allowed my drive to go beyond a single construct without the emphasis on a particular style. After the main feature were erected, I felt that it just wasn't enough work to call it a day, conforming to a convincing prompt to expand the south-end of the build with residential infrastructure that necessitated the inclination for greater expansion. Once new walls start to become more evident, I don't think you can stop any builder from finding out what lies beyond its conception haha.
Gradients and refinement:
I figured that a mixture of sandstone variations would contrast the much older stone baseline occupied by a pre-medieval people, choosing to façade certain areas with dark cobble and granite to break monotony, and applied the illusion and function of displacement with subtle gradients and vertical wall layers in key areas, exclusive to Conquest.
I also applied the same method to the bed of the entire construct, affording more refined angles and striations that produce a more convincing appearance to said-foundation. The play between Medieval and Renaissance weren't really what I was going for, but with progress I noticed the complimentary nature of what was at the time a side by side determination that seemed to work, essentially the splicing of wood and stone that demarcates hues while maintaining an overall continuity that felt appealing and familiar for that age.
Ruins:
Considering that most of my Conquest builds are based on a much older building style, layering different cultures to support the theme is honestly a no-brainer. The sunken houses and deceased Anglo-Saxon church bears testimony to a great flood that buried the history of a settlement that once flourished in this region, crediting its commissioned revival to an elite class that reestablished their lost history amidst a rush of intermittent finds scattered among the index of her retired walls, beckoning exploration.
Interiors:
All interiors have been constructed with a unique and different atmosphere that reflects the minds of its occupants, often housing articles of information that can be used as clues for rare finds, powerful gear, and mysterious objects that entertains the esoteric nature of certain aspects of the build. Working with very large spaces was a real pain, but I always pull through I guess lol.
Detail and complexity:
Stressing the amount of time and creative gymnastics it takes on nooks and crannies applied to certain builds is a well understood factor by builders of all caliber. Minecraft Masons have been at it since the inception of this building platform, bettering their craft and architectural diversity, gracing the annals with a remarkable legacy that kindles the birth of new creatives.
Being a builder that is still on a journey of growth, I credit my learning curve to a community that allowed me to appreciate and value the complexity of refined environments that sets the stage for the wondering journeyman, inspiring me to walk the extra mile with the application of small details painstakingly weaved into its flowing environment. Breaking down this process to the nuts and bolts will exceed the bulk of an already out of control the description, so a YT walkthrough is of course in order.
YouTube:
After Roaming the entire construct before taking a raw approach to the walkthrough, I noticed that all aspects of the build will go beyond an hour of recording. By reason thereof I condensed the exploration to display key aspects of what is produced without dragging out an already lengthy video, omitting secret tunnels, hidden chests, strategically placed objects, and certain interiors that would have otherwise spoiled the need for exploration beyond what is being featured. The rest of the world is an open playground constructed by one of our best map makers, so you'll have no shortage of fun beyond the reaches of what McMeddon produce for the survival journeyman in terms of detailed geography. You can find the map in question here.
Side Notes:
- If you're a TikTok proponent, then you are in danger of falling asleep when watching my walkthroughs. You've been warned lol.
- Although this was a commission, select-tier Patrons (Pisces) has access to it, and consequently everything I've produced thus far.
- Hopefully I'll cramp in some time and resources for tutorials and speed builds when I'm free enough to do so.
Quote, because why not:
"Knowledge, if it does not determine action, is dead to us."
Marcus Porcius Cato
Resource Pack: Conquest Reforged
Mod: Conquest Reforged
Shader: Complementary unbound
Architectural Style: Medieval, Renaissance, Gothic, Revival/Restoration
Schematic? Indeed (Paste -e)
Astrological Sign: Pisces
Cartographer: McMeddon (arguably one of the best cartographers out there)
Map in question: Nvidia Contest World Map (with permission)
Fabric compatible? Indeed!
Conquest Reforged:
After what felt like an eternity, my latest build is finally a done deal. Tis true that Conquest Reforged push the boundaries of what is generally possible in Minecraft relevant to scale and detail, it equally demands the patience of a master to make use of what it offers without losing your mind haha. Nevertheless, if patience prevails, you are likely to produce something truly special. Have at it!
Cartography:
Although I created my own map with World Painter to house this build, I revisited my old Cathedral to draw some inspiration from it, and pondered its potential inclusion in my latest project. However, something stood out for me when roaming the ruins; the environmental dynamic. As soon as I saw the snowy mountains that seamlessly bled into its environment, I was sold, lost somewhere between embarrassment for my shitty attempt at World Painter, and genuine marvel for a so called "Starter World". Although many cartographers on PMC stand out in their own respect, there is just something about what McMeddon produce that unquestionably ticks an extra view boxes. Fortunately I am privileged by means of permission to make use of his work, breathing life into this beautifully expansive landscape with a form of architecture that hypothetically stood the test of time, thus-
Progression:
Initially intended to be an exclusive Gothic mansion, I allowed my drive to go beyond a single construct without the emphasis on a particular style. After the main feature were erected, I felt that it just wasn't enough work to call it a day, conforming to a convincing prompt to expand the south-end of the build with residential infrastructure that necessitated the inclination for greater expansion. Once new walls start to become more evident, I don't think you can stop any builder from finding out what lies beyond its conception haha.
Gradients and refinement:
I figured that a mixture of sandstone variations would contrast the much older stone baseline occupied by a pre-medieval people, choosing to façade certain areas with dark cobble and granite to break monotony, and applied the illusion and function of displacement with subtle gradients and vertical wall layers in key areas, exclusive to Conquest.
I also applied the same method to the bed of the entire construct, affording more refined angles and striations that produce a more convincing appearance to said-foundation. The play between Medieval and Renaissance weren't really what I was going for, but with progress I noticed the complimentary nature of what was at the time a side by side determination that seemed to work, essentially the splicing of wood and stone that demarcates hues while maintaining an overall continuity that felt appealing and familiar for that age.
Ruins:
Considering that most of my Conquest builds are based on a much older building style, layering different cultures to support the theme is honestly a no-brainer. The sunken houses and deceased Anglo-Saxon church bears testimony to a great flood that buried the history of a settlement that once flourished in this region, crediting its commissioned revival to an elite class that reestablished their lost history amidst a rush of intermittent finds scattered among the index of her retired walls, beckoning exploration.
Interiors:
All interiors have been constructed with a unique and different atmosphere that reflects the minds of its occupants, often housing articles of information that can be used as clues for rare finds, powerful gear, and mysterious objects that entertains the esoteric nature of certain aspects of the build. Working with very large spaces was a real pain, but I always pull through I guess lol.
Detail and complexity:
Stressing the amount of time and creative gymnastics it takes on nooks and crannies applied to certain builds is a well understood factor by builders of all caliber. Minecraft Masons have been at it since the inception of this building platform, bettering their craft and architectural diversity, gracing the annals with a remarkable legacy that kindles the birth of new creatives.
Being a builder that is still on a journey of growth, I credit my learning curve to a community that allowed me to appreciate and value the complexity of refined environments that sets the stage for the wondering journeyman, inspiring me to walk the extra mile with the application of small details painstakingly weaved into its flowing environment. Breaking down this process to the nuts and bolts will exceed the bulk of an already out of control the description, so a YT walkthrough is of course in order.
YouTube:
After Roaming the entire construct before taking a raw approach to the walkthrough, I noticed that all aspects of the build will go beyond an hour of recording. By reason thereof I condensed the exploration to display key aspects of what is produced without dragging out an already lengthy video, omitting secret tunnels, hidden chests, strategically placed objects, and certain interiors that would have otherwise spoiled the need for exploration beyond what is being featured. The rest of the world is an open playground constructed by one of our best map makers, so you'll have no shortage of fun beyond the reaches of what McMeddon produce for the survival journeyman in terms of detailed geography. You can find the map in question here.
Side Notes:
- If you're a TikTok proponent, then you are in danger of falling asleep when watching my walkthroughs. You've been warned lol.
- Although this was a commission, select-tier Patrons (Pisces) has access to it, and consequently everything I've produced thus far.
- Hopefully I'll cramp in some time and resources for tutorials and speed builds when I'm free enough to do so.
Quote, because why not:
"Knowledge, if it does not determine action, is dead to us."
Marcus Porcius Cato
Credit | Conquest Reforged, Complementary Shaders, McMeddon (World), and the entire PMC community for the inspiration and support! |
Progress | 100% complete |
Tags |
2 Update Logs
Update #2 : by Peculiar-Gemini 12/16/2024 5:03:48 amDec 16th, 2024
I'll be working on another Conquest build soon that will be added to my CR collection. So far the main idea is to build either a Cathedral or a Monastery. Your input is will ABSOLUTELY be taken into consideration as a suggestion to what you wish to see.
Thanks for supporting what I do, you make a huge difference!
Peace!
Thanks for supporting what I do, you make a huge difference!
Peace!
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