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Pokémon Hoenn Region (2:1 Scale)

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avatar wireforks
Level 47 : Master Pokemon
84
SERVER ADMINS
Feel free to use the map in any server. No need to ask.

This is my take on the Hoenn Region in Minecraft. I'm making the whole thing myself and am blogging the entire project at:
http://minecrafthoenn.blogspot.com.au/

On this blog you can see the project in much greater depth. Much more screenshots and much more text is there for you to read.

Advantages of 2:1 Scale

What 2:1 scale means is that the Hoenn Region in this Minecraft Project is twice the size of the Hoenn Region in Pokemon on Gameboy. A 1x1 tile on the Gameboy is 2x2 blocks in Minecraft. The advantage of this is:
- More space to walk around
- More reliastic feel towards the original
- Buildings can have proper interiors while retaining the correct exterior proportions
- Much more detail per walking tile.
- Open feeling

Accurately Re-constructed Towns, Cities and Routes

All Towns, Cities and Routes will be included. Every Town, City and Route is re-constructed as accurately as possible. Very little error has been made. All hidden areas, buildings, caves and landmarks will be included and have been re-created with top notch quality.

All Buildings Have Interiors

All buildings will have interiors including all 8 Gyms, Contest Hall's, Pokemon Centre's and Pokemon Marts. Plus all houses and landmarks.
The issue with the Pokemon games is that the interiors can be twice the size or more of the exterior which is physically impossible. All interiors are at a 1:1 scale so that all interior elements such as furniture and televisions can fit inside the building properly.

Comprehensive Build Log with Screenshots

Every segment is featured in my blog dedicated to this project:
http://minecrafthoenn.blogspot.com.au/
There you will find everything you want to know about how the Project started, Where it's up to and what's next. There are over 1700 screenshots scatterd around the blog so all angles are covered.

Where can I get this map?

Through the download link on this page. Instructions for installation are contained within the .zip file.

You will need Minecraft 1.8 or later to fully enjoy this project.

I'm using no texture packs as my intention is to combine the charm of vanilla Minecraft with locations of Hoenn. You can use your own preferred texturepack by all means.

What can I find?

Everything highlighted in green.

Routes
Cities and Towns
Landmarks
101
Littleroot Town
Petalburg Woods
102
Oldale Town
Granite Cave
103
Petalburg City
Abandoned Ship
104
Rustboro City
Seaside Cycling Road
105
Dewford Town
New Mauville
106
Slateport City
Rusturf Tunnel
107
Mauville City
Mt Chimney
108
Verdanturf Town
Jagged Pass
109
Lavaridge Town
Meteor Falls
110
Fallarbor Town
Mt Pyre
111
Fortree City
Safari Zone
112
Lilicove City
Shoal Cave
113
Mossdeep City
Cave of Origin
114
Sootopolis City
Sky Pillar
115
Pacifidlog Town
Sealed Chamber
116
Ever Grande City
Victory Road
117

Pokemon League
118

Battle Tower
119

Terrain fill in and finishing touches
120

Team Magma Hideout
121


122


123


124


125


126


127


128


129


130


131


132


133


134


Progress100% complete
Tags

36 Update Logs

Update #36 : 02/05/2016 4:56:24 amFeb 5th, 2016

New and updated features. 
  • Raised terrain to 40 blocks above bedrock.
  • Added biomes. 
  • Smoothed out sandbars. 
  • Added items (Creeper Heads)
  • Added Team Magma Hideout. 
  • Converted most gyms to 2:1 Scale. 
  • Lowered Dewford City Gym.
  • Recreated Sootopolis City Gym to be like the Gameboy game. 
  • Made leaf borders less obvious. 
  • Smoothed out grass where appropriate. 
  • Added craters to Meteor Falls. 
  • Improved Landscape surrounding Dewford Town. 
  • Changed rocks on ocean routed from Dirt to Coarse Dirt. 
  • Removed excess saplings. 
  • Recreated Cave of Origin. 
More information here: http://minecrafthoenn.blogspot.com.au/2016/02/hoenn-version-11.html
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64 replies

1
03/28/2019 6:19 pm
Level 1 : New Miner
semolous
I've noticed the Emerald exclusive areas aren't on this map, as well as a couple other areas. I've therefore decided to build them, if that's ok with you?
1
02/15/2018 11:53 pm
Level 1 : New Miner
epicgamer_11111
Hey! Nice build I especially loved the Sinnoh map! Anyways I don't know if you do these builds anymore considering its been a few years since the upload of the final maps but i was wondering if you could do Unova or Alola? It'd be amazing! Nice builds by the way!
1
07/26/2018 7:13 pm
Level 47 : Master Pokemon
wireforks
New regions aren't on the cards. After Kanto and Johto are finished (if ever) then that'd be it from me. Sorry.
1
10/01/2017 4:55 pm
Level 30 : Artisan Engineer
SolitaryPoet
Any new updates? I know it's been a while so you may not even play anymore, but it never hurts to ask.
1
10/09/2017 10:30 pm
Level 47 : Master Pokemon
wireforks
No planned updates at the moment. But may give it a refresh in the next few months.
1
10/20/2017 1:09 pm
Level 30 : Artisan Engineer
SolitaryPoet
Okay, good to see you still around.
1
03/13/2016 12:40 pm
Level 1 : New Explorer
jcwood88
i noticed you didnt make marine cave, terra cave, rebirth island or  navel rock or faraway island. im assuming that was intentional.
1
03/13/2016 6:37 pm
Level 47 : Master Pokemon
wireforks
The map is based off Ruby verision but maybe I'll build those places next time I update the map.
1
03/13/2016 11:47 pm
Level 1 : New Explorer
jcwood88
ah ok that makes sense. i didnt ever play ruby i only played emerald. thanks for the reply tho. love your builds.
1
03/13/2016 12:46 pm
Level 1 : New Explorer
jcwood88
oh and southern island
1
02/05/2016 6:38 am
Level 34 : Artisan Pokemon
BrandonDoesMC33
This is an awesome map bro!
1
09/19/2015 10:16 am
Level 11 : Journeyman Engineer
ElwaySkywalker
Mauville 


City..why do you have to spawn there. love the map
1
09/05/2015 12:33 am
Level 2 : Apprentice Architect
king-snadles
This is AWESOME!
1
08/30/2015 10:11 am
Level 1 : New Crafter
BeetleRider
The download link no longer works. :(
1
08/31/2015 6:21 am
Level 47 : Master Pokemon
wireforks
I just tested it again. It should work now.
1
07/05/2015 8:38 pm
Level 12 : Journeyman Engineer
56Nare
again, this is amazing! keep up the great work!
1
03/20/2015 9:36 pm
Level 1 : New Miner
Okok111
Hey, have you considered making the interiors of buildings and caves out of render distance of the main map then using command blocks to teleport to them and back? It'd allow you to do interiors in 2:1 scale, which'd allow the entire map to be insanely detailed :D
1
03/21/2015 7:01 am
Level 47 : Master Pokemon
wireforks
I have considered it but haven't implemented it. Why? I did't know you could do this when i started the project and to 'retrofit' all the interiors now would consume too much of my time to be worth it. Sorry.
1
02/28/2015 9:21 pm
Level 2 : Apprentice Crafter
briantan2008
I think you are missing the Aqua and Magma Hideout...
1
02/25/2015 10:34 am
Level 13 : Journeyman Architect
hutchy01
Wonderful work my only suggestion would be to do meteor falls in granite or andesite.
1
02/25/2015 4:23 pm
Level 47 : Master Pokemon
wireforks
Hmm. Maybe. I'll try it before final release and see if that will work better.
1
02/24/2015 6:54 am
Level 1 : New Miner
Connor_28219
if there is can you please send a link? :)
1
02/24/2015 6:53 am
Level 1 : New Miner
Connor_28219
is there*
1
02/24/2015 6:53 am
Level 1 : New Miner
Connor_28219
there a recomended texture pack, or mod?
1
02/24/2015 4:28 pm
Level 47 : Master Pokemon
wireforks
No. The idea was to create a world that works for everyone in vanilla Minecraft. There are no 'recommended' texture packs or mods but there's nothing stoping you from using your own.
1
02/16/2015 5:36 am
Level 22 : Expert Archer
Lukerocks1233
the builds lack quite a bit of detail but im assuming your going to improve? :)
1
02/16/2015 6:35 am
Level 47 : Master Pokemon
wireforks
Yes. If you're referring to the massive gaps of water between land routes. That's all going to be filled in when I'm finished building the rest of the cities.
1
02/12/2015 5:53 pm
Level 48 : Master Electrician
Quafflez
Wow this looks really good
1
02/12/2015 5:25 pm
Level 28 : Expert Dragon
Platydroid
You misspelled orange above your chart ;)
nice job so far
1
02/12/2015 6:29 pm
Level 47 : Master Pokemon
wireforks
Haha. Ok I fixed it.
1
02/04/2015 2:36 pm
Level 49 : Master Lava Rider
eagoy
It looks like you used the 2x1 scale towards the maximum. Lovely houses and areas, nicely done.
1
02/04/2015 10:15 pm
Level 47 : Master Pokemon
wireforks
Thanks. 2:1 scale has been very useful for this project indeed.
1
01/28/2015 6:42 am
Level 1 : New Miner
hexarthrius
Wooooow, almost done! Can't wait to see the finished one! You're so awesome!
1
01/27/2015 5:53 pm
Level 1 : New Crafter
VictoriousSnake
this looks awesome! dont give up when your almost finished.
1
01/28/2015 2:52 am
Level 47 : Master Pokemon
wireforks
aha ;-) thanks.
1
01/14/2015 7:22 pm
Level 74 : Legendary Pokemon
blitzscrank
glad to see that there are more hoenn minecraft maps. most of them are always imcomplete :(
the inside of caves look accurate and the routes in the screenshots look beautiful!
1
01/14/2015 8:46 pm
Level 47 : Master Pokemon
wireforks
Thanks. This one will be completed. I've thought about cancelling it a few times but seeing how far it's come i'm not sure i could. ;-)
1
01/14/2015 10:24 pm
Level 74 : Legendary Pokemon
blitzscrank
are you doing this alone? i dont think ive ever seen a solo person succesfully complete a map by themselves (mostly)
1
01/15/2015 5:14 am
Level 47 : Master Pokemon
wireforks
Yes I'm doing this alone. That's why it's taken about 7 months so far. I would let other's help but I don't have a full time server and even if I did I'd always be worried about the quality of work. But when I do finish this map it could well be a first. ;-)
1
01/15/2015 6:19 pm
Level 74 : Legendary Pokemon
blitzscrank
you just said everything i was thinking too. im very reluctant to let people build with me because i'm scared the overall quality will fall. :)
1
01/11/2015 4:10 am
Level 62 : High Grandmaster Senpai
GrayRemnant
Cool!  Keep up the good work!
1
01/11/2015 5:40 am
Level 47 : Master Pokemon
wireforks
Thanks. I'm so close to finishing. Won't be giving up now ;-)
1
01/06/2015 2:50 am
Level 1 : New Miner
Mojaasaurus
Helloooooooo!!
I am that same guy that commented on both your Google Plus and your blog (and now, here!) to make sure you won't miss me (I'm not stalking, I swear).

So, same message as the others: I love your work. I'm doing something similar. Please contact.
PM me for my skype account, or you could also check in your google plus cause I've already put it there.

I look forward to exchanging knowledge with you :3
1
12/30/2014 9:07 am
Level 1 : New Miner
hexarthrius
OMGOSH IT'S ALMOST FINISHED! I can't wait to test it! <3
1
12/14/2014 3:39 am
Level 1 : New Miner
tokinana
7.8/10 to much water
1
02/05/2015 5:16 pm
Level 12 : Journeyman Toast
cailanrocks
Ok, let's see one of your builds. I bet you couldn't recreate the whole Hoenn region in 7 months by yourself in a 2:1 size, could you? You'd probably do a 1:10
1
12/14/2014 4:42 am
Level 47 : Master Pokemon
wireforks
It's Hoenn. The gaps in between routes and cities will be filled in once all construction of routes and cities is complete.
1
12/16/2014 1:54 am
Level 1 : New Miner
tokinana
lol its a joke look up the new oras review that ign did.
1
11/15/2014 9:23 pm
Level 13 : Journeyman Toast
lemonmonster99
Hey, Please upload an unfinished and I hope you can make the
Kalos region  from pokemon x and y on the 3rd as well as the Kanto
thanks :)
1
11/16/2014 5:21 am
Level 47 : Master Pokemon
wireforks
Maybe if I have time after this project I was thinking of making the Sinnoh Region of the Johto and Kanto regions from Generation IV. I might upload a demo once I've published the next update log which will be sometime this week.

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