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Huge automated iron farm! Working in 1.4.5! 360 iron/hour!

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avatar 101m4n
Level 33 : Artisan Engineer
14
Golems spawn in villages, as we all know, but why do they do so? and what are the prerequisites for the spawning of golems in a village? Well I did some reading and as it turns out, a village is applicable for golem spawning provided it has more than 21 houses and more than 16 villagers living in those houses. This got me thinking, would it be possible to construct a machine that functions as a 'false village'? After a little more searching I found that this definitely was possible. After much experimenting of my own, i came across a handy tutorial, which detailed the most important parts of the build, cell design, and spacing, and so the project was born.

While large, structures like this are not very resource intensive, what they are however, is labour intensive. It takes a very long time to move the required number of villagers to each cell. That being said, the hours spent on this have definitely been worth my while ;)

Don't forget to check out my youtube channel for the latest updates on my crazy projects! ;)

Textures:
http://www.minecraftforum.net/topic/69354-64x144145-misas-realistic-texture-pack-updated-20nov2012/
Creditjl2579 for cell design
Progress100% complete
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5 replies

1
12/21/2012 9:58 am
Level 42 : Master Pokemon
Jacob Rigoberto
moving all villagers to each cell...
why not use spawn eggs...?
1
12/21/2012 12:42 pm
Level 33 : Artisan Engineer
101m4n
You can't get spawn eggs in survival ;)
1
11/28/2012 4:55 am
Level 58 : Grandmaster Architect
Agt_Montag
This is great but have you considered a way to turn it off? (For servers)
1
11/28/2012 7:19 am
Level 33 : Artisan Engineer
101m4n
that isn't too difficult actually :) just have a piston in each unit's exit hole to prevent the golems getting out, that way all the villages will reach their golem caps, and they should stop spawning :)
1
11/28/2012 4:51 am
Level 17 : Journeyman Explorer
TheDren
Very cool. Didn't know farming Iron Golems was possible.

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