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Must be played in version 1.4.2
After years of hiatus (mostly due to updates breaking everything and then suddenly working again), this huge adventure map is back and better than ever. The perfection demanding platforming sections are toned way down, enclosed rooms and halls are now more open visually (Level 1 was bad for this), hints are better and more plentiful, generally it feels much more complete.
Update log has more details, but everything you see in the video is improved in some way (size, smoothness, difficulty, aesthetically, etc. )
Created entirely in Vanilla 1.4.2 by hand, this map will take you through a world loosely inspired by the DOOM series of games, with no mods or texture packs required. Like the games it's inspired by, this map throws danger your way. Traps, puzzles, mazes, enemies, lava, platforming, all will demand your attention in different ways and sometimes all at once.
Secrets are scattered heavily throughout the map. Some are much more hidden than others, but they will always have a Wither Skull right near by. Some are simple hints about puzzles or bigger secrets, while others contain upgrades, shortcuts, or food. Some levels contain multiple secrets, and a few have secrets within themselves. If you're having trouble finding anything, think older game style hidden (Mario 64, Zelda OoT, Doom).
Each level contains a hidden Emerald room. Inside is a collectible Emerald, an anvil for naming/repairs, an enchantment table for upgrades, and an Ender chest with a limited supply of extra food.
Either start at Level 1, or 5 digit save codes give you the opportunity to continue where you left off. Overall, it has been designed as best as possible to play through like a video game. It auto-saves when you beat levels, traps/doors/puzzles reset when you leave, enemy spawns are controlled by nearby redstone so you always get a fight, enemies wont trigger traps, etc.
A chest holds 9 sets of gear, so you effectively have 9 lives per level, but the lives don't stack. Once you hit game over (run out of stuff), the easiest thing to do is just unzip the file again and skip to where you were rather than trying to refill a bunch of crap.
The redstone is also entirely accessible should you get curious. As you roam the world you'll likely notice diamond ore blocks scattered around, these are safe to break entrance points into the back end of things. They have no bearing on game play and do not mean anything if you are just playing through the map. The other entrances into the wiring are the 3x3 orange wool squares on the surface.
Feel free to ask any question, make suggestions, and please leave a Diamond or a comment. Thanks for taking a look.
After years of hiatus (mostly due to updates breaking everything and then suddenly working again), this huge adventure map is back and better than ever. The perfection demanding platforming sections are toned way down, enclosed rooms and halls are now more open visually (Level 1 was bad for this), hints are better and more plentiful, generally it feels much more complete.
Update log has more details, but everything you see in the video is improved in some way (size, smoothness, difficulty, aesthetically, etc. )
Created entirely in Vanilla 1.4.2 by hand, this map will take you through a world loosely inspired by the DOOM series of games, with no mods or texture packs required. Like the games it's inspired by, this map throws danger your way. Traps, puzzles, mazes, enemies, lava, platforming, all will demand your attention in different ways and sometimes all at once.
Secrets are scattered heavily throughout the map. Some are much more hidden than others, but they will always have a Wither Skull right near by. Some are simple hints about puzzles or bigger secrets, while others contain upgrades, shortcuts, or food. Some levels contain multiple secrets, and a few have secrets within themselves. If you're having trouble finding anything, think older game style hidden (Mario 64, Zelda OoT, Doom).
Each level contains a hidden Emerald room. Inside is a collectible Emerald, an anvil for naming/repairs, an enchantment table for upgrades, and an Ender chest with a limited supply of extra food.
Either start at Level 1, or 5 digit save codes give you the opportunity to continue where you left off. Overall, it has been designed as best as possible to play through like a video game. It auto-saves when you beat levels, traps/doors/puzzles reset when you leave, enemy spawns are controlled by nearby redstone so you always get a fight, enemies wont trigger traps, etc.
A chest holds 9 sets of gear, so you effectively have 9 lives per level, but the lives don't stack. Once you hit game over (run out of stuff), the easiest thing to do is just unzip the file again and skip to where you were rather than trying to refill a bunch of crap.
The redstone is also entirely accessible should you get curious. As you roam the world you'll likely notice diamond ore blocks scattered around, these are safe to break entrance points into the back end of things. They have no bearing on game play and do not mean anything if you are just playing through the map. The other entrances into the wiring are the 3x3 orange wool squares on the surface.
Feel free to ask any question, make suggestions, and please leave a Diamond or a comment. Thanks for taking a look.
Credit | http://www.planetminecraft.com/member/cnbminecraft/ |
Progress | 90% complete |
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24 Update Logs
Update #24 : by JerodMacDonald 05/30/2023 3:49:48 amMay 30th, 2023
Started dicking around with this again.
Cleaned up some more redstone, opened up a few more areas.
Added or changed spots on a few wither skulls
Cleaned up some more redstone, opened up a few more areas.
Added or changed spots on a few wither skulls
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I'm planning on running a D&D one shot through it
I hope you give it a shot
The passwords for level 2 and 3 are 19542 and 74269 respectively
I'm hoping you got further than the lava maze (I do appreciate Betace's lets play, good commentary, but he really only played the most boring part of the map), as that was the first thing I built and it is by far the least inspired part of the map.
Levels 2 and 3 are far more interesting imo, both visually and gameplay wise. Level 4 is also coming along quite nicely.
Fixed some redstone and aesthetics on the first few levels as well.
I'll also try to asess the efficiency of your redstone. I notice many mapmakers use far too complex systems for things that could be done much simpler.
There is definitely some stuff I can make simpler. Probably a good chunk of the first level could be re-wired. I built a bunch of it fairly new to redstone and if I couldn't figure out how to get something working I'd over engineer the hell out of it. Then some of it I see now and I'm like... I could have done all that with like, 2 gates and a latch... shit
Right now I'm just trying to keep building as much as possible. I keep learning new redstone circuits by necessity for some stupid room I want to build. If everything is functioning and doesn't break for now, I'm happy.
Once I've got the map finished, I'm definitely going to go back and polish the hell out of it though. I've been doing it a bit as I go along. Any spots you see that look like they could use some redstone work I'll make sure to go back to when the time comes.
Also, just in case you didn't see it, anywhere you see diamond ore is safe to break in creative mode, and it will lead you into wiring.
Here's the video: http://www.youtube.com/watch?v=utmOqCa2Jqs
Oh also I do give some criticisms while I'm playing. Or some things that I'd like to see anyhow.