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This is Iskorlia, a 16km² huge custom Minecraft Multibiome landscape. The focus of this map the further improvement on the mountains, with an more experimental approach, combined with the updates to dozens of assets, and implementation of like 50 new bushes that will spawn everywhere. These new bushes should make it possible to get every tree type, without traveling the whole map. And make the life on your world and server easier. Dozens of more smaller improvements have been made to improve the quality and survivability on these maps.
With self-made 1.18 Cave and Cliff terrain features to this world as well as dozens of Structure Updates to you for 1.17. This is a huge 16km² custom Minecraft Multibiome continent and the next iteration to Hakardion. It includes Spaghetti Caves, Cheese Caves, Lush Caves, Dripstone Caves, Crystal Caves, and Crystal Geodes, and plenty of exciting landscapes. This map is the sixth iteration of the integration of custom caves, leaned closer towards the original style of the upcoming 1.18 Update. A 4 km by 4 km realistic Minecraft island with custom biomes, made by McMeddon. It's an Island with multiple huge mountain ranges, steep cliffs, falls, plateaus, layered terrains and hard eroded areas, landform adjusted river systems and temperature-determined biomes. Find custom Mineshaft´s and explore the custom advanced biomes. Explore along the paths that connect the world, or take a boat and cross the ocean with a near-seamless transition to the default Minecraft Vanilla generation.
Releases |
Released | Release date | Type |
✅ | 01 October 2021 | Source Files |
✅ | 01 October 2021 | 1.17 Java |
✅ | 02 October 2021 | 1.17 Bedrock |
Whats new? Whats changed? |
With each new map i try to develop, evolve or refine a technique. See all my maps as rapid prototype maps.
See how it has developed over time here: www.planetminecraft.com/blog/mcmeddons-map-update-history/
- 📀 Nodes: Experimental more spiky and Rocky Mountains
- 📀 Nodes: Snow increased
- 📀 Nodes: WIP Terrain texturing
- 📀 World: Added 55 new plants & bushes
- 📀 World: Added Stacked logs
- 📀 World: Bushes are now decaying
- 📀 World: Tree´s got "wood" replaced to "log" (missed spruce trees, coming next)
- 📀 World: Increased ore count
- 📀 World: fixed iron spawning - its now 0-255
- 📀 World: Balloons updated
- 📀 World: Caves height updated so crystals wouldnt float (hopefully) anymore
🚧⚠ Issues / Things to be aware about |
As complexity rises, a small tweak or change can have unintended consequences, flaws, be just poor choices, or I maybe hit certain possibility limits of programs. These maps are really complex and hard to make, with dozens of steps and hundreds of layers to apply in the right order. And im just a non-magical-wizard boi making sometimes either a poor decision or an unintended mistake, but I want to let you know what might have an impact when playing this world and here’s what I´ve noticed:
- Generall: Map Version 1 will have missed out on Villagers and Ships, will be fixed in V2
- Generall: Crystal and Dripstone cave can create weird artifacts during the exportation when overlapping with other caves
- Bedrock: some unexpected blocks can appear, due errors from the conversion
Follow up map to Gerohall |
www.planetminecraft.com/project/gerohall/
Whats in it? |
📀 | Special |
✅ | Patreon Village included (with all active Patreons from 2021 September 24) |
✅ | Vaultmine - Every plant available (custom Mineshaft with Seedvault - read more here) |
✅ | 1.17/1.18 Caves, Geodes & Ores |
✅ | Loot chests accessing the Vanilla Loot-Tables, for random loot |
✅ | Custom Vanilla Mobs included |
✅ | Custom Findable Single Structures |
✅ | Snow layers - #Bring some snow boots! |
📀 | General |
✅ | Download |
✅ | Map Size 4000x4000 |
✅ | Exported for 1.17 Java |
❌ | Exported for 1.16 Java |
❌ | Exported for 1.12 Java |
✅ | Exported for 1.17 Bedrock |
✅ | Stronghold @2000 2000 |
✅ | World height: 0-256 |
✅ | Caves & All 1.17 Ores |
✅ | Custom Vanilla and advanced structures |
✅ | Vaultmine (custom Mineshaft with Seedvault - read more here ) |
✅ | Water Level 62 (Minecraft Default is 62) |
✅ | Infinite World on Java & Bedrock |
📀 | Biomes |
✅ | Custom Arctic Biomes |
✅ | Custom Taiga Biome |
✅ | Custom Tempered Biome |
✅ | Custom Tropic Biome |
✅ | Custom Swamp Biome |
✅ | Custom Savanna Biome |
✅ | Custom Desert Biome |
✅ | Custom River Biome |
✅ | Custom Ocean Biome |
✅ | Custom Warm Ocean Biome |
✅ | Custom Lush Caves Tunnels |
✅ | Custom Dripstone Caves Tunnels |
✅ | Custom Crystal Caves Tunnels |
Minecraft Maps Java Installation Guide |
- Download map by clicking the yellow button at the top right of the description.
- On Windows, use keys Windows+R and then typing “%appdata%/.minecraft/saves/” into the command line. (On a Mac, your save files are in: ~/Library/Application Support/minecraft/saves/). This will open the saves folder
- Drag your downloader map (after unzip or unrar) in the zip/rar folderMap into saves folder.
- Close windows and reopen Minecraft
- .Select your map and play.
OS | Location |
---|---|
Windows | %APPDATA%\.minecraft |
macOS | ~/Library/Application Support/minecraft |
Linux | ~/.minecraft |
Minecraft Maps Bedrock Installation Guide |
The world is as .mcworld file provided, meaning you just need to execute the file.
.mcworld is a renamed .zip file, you can rename it to .zip, and import it to your folder manually too.
For more insights how to install it check out PMC´s Tutorial: www.planetminecraft.com/blog/how-to-download-and-install-minecraft-maps/
Possible Questions / FAQ |
🞂 Which Programs did you use?
WorldPainter: https://www.worldpainter.net/
WorldMachine www.world-machine.com/
Gaea quadspinner.com/
WorldEdit enginehub.org/worldedit/
Chunky Renderer https://chunky.llbit.se/
Amulett www.amuletmc.com/
NBT Edit
🞂 How long did it take to make this map?
Roundabout:
- Gathering the experience: ca 2000h +
- Building this export, around: 10h+
- Building the assets and updating everything for world painter: 1 Week
- Building, fixing, improving and adding customized small bits: ca 2h
🞂Did you make those assets?
Yes, every asset is done by myself. Those can be found here
🞂For 1.17 Maps, are Copper Ores and Deepslate included?
Yes, near 0-20 will be a full layer of deepslate with all ores, Copper Ore is available underground everywhere
🞂For 1.17 Maps, are Crystal Geodes included?
Yes across the map are sparsely Geode scattered.
🞂 What are your plans with these maps?
These are adventure maps, survival maps, creative maps for you to build, play and explore. For my part, i gain new techniques and experience with every new map, building on that for the next and making map by map better maps.
🞂 Timelapse? Showcase? Breakdown?
Uploaded, coming soon (follow the yt channel)
🞂 Do you do commissions?
No - since i dont have the time for the additional workload. My Current workload with management, development and content creation is pretty packed already. But for Youtube Videos and collaborations, I'm open for talks.
🞂 PMC Member: "[...] Out of curiosity, if someone else uses your world to build things in and wanted to share, do you just request a credit?"
- Yes always - please credit the origins of work / the creator. (people want to know where to find the stuff)
- Redistributing or selling my Intellectual Property without consent is not allowed.
- Showcase Submissions are allowed
- (Backside info: I've spent hundreds of hours to achieve the knowledge to create those maps. And can spend days on creating each Map. For the casual people: I encourage you to play..test and build on these maps. I actually like to see what you can do on/with them. I see my maps as canvases for people to explore and enjoy... what i don't like is when people just plainly say: I made that canvas , that's mine. [analogy end] It's IP theft, disrespectful, and ungodly frustrating to deal with. And there are either Kids who just entered the internet and dont know better and there are 3rd Parties that do that intentionally)
Rights |
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. |
Title of Expandable Spoiler
Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. | |
NonCommercial — You may not use the material for commercial purposes. Exception: But you can use it as Server Maps | |
NoDerivatives — If you remix, transform, or build upon the material, you may not distribute the modified material. Exception: You are free to share Videos, Images, Renders |
🌐 Links |
🌍 Discord: discord.stedit.com
► Twitter: https://twitter.com/McMeddon
► Youtube: https://www.youtube.com/c/McMeddon
► PMC: www.planetminecraft.com/member/mcmeddon/
► Instagram: www.instagram.com/mcmeddon/
Progress | 100% complete |
Tags |
4 Update Logs
Update #4 relinked sourcefiles : by McMeddon 10/11/2021 11:56:39 amOct 11th, 2021
Update #4 relinked sourcefiles
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iskorlia
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And we would like to use this map because the map is amazing and would make it way more fun to play and build, would create more options for lore and make videos more interesting.