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Update: Here is a 3D view via Sketchfab. Also added a rendered image. But mostly it's just to add the link to Sketchfab.
Man, Sketchfab is a neat tool for Minecraft builders. You get these pretty nice renders and a way to display your build in full 3D. It's amazingly easy to use too; just clip the part of your world you want to display using Mineways and upload it to your Sketchfab account. Seeing as the Schemagic tool on Planet Minecraft is broken, it really is the easiest and best way to share full rotatable 3D renders of your projects. It maybe takes ten mouse clicks and five minutes total. No, this isn't a paid advert (I know it sort of sounds like one, but honest, I'm not getting a thing); I just like how easy it is to use Sketchfab and I hope its use becomes more common among PlanetMinecraft builders. Hence this acclamation.
(and now for something a bit different)
The island town of Whitewood - named for the grove of birch trees on its southern flank - is a small walled community built upon an equally small and craggy island. Despite its lack of size, its high stone walls looming up on the cliffs make it an imposing sight to any passing ships. Home to a handful of farmers, fishermen and monks (in the nearby monastery) it is dependent on passing ships to keep its populace fed. Its tree-covered hills contain numerous ancient tombs and catacombs, cared for by the silent monks of the Whitewood.
This is an earlier project of mine; it is actually the second town started by me but the third finished. It is also the first project I began with a clear idea of what I wanted the end result to look like. Lacking - at the time - any tools such as MCEdit to assist in the construction, much of the foundation of the city and surrounding landscape - including the nearby reefs - was laboriously placed by hand. It was also the first time I attempted any large-scale landscaping where the end result was intended to look natural and wild. And while the construction of the buildings is simpler and smaller than in my later designs, I think the overall result nonetheless more than matched my original vision.
The beautiful design of monastery is entirely based off of MrArcherMC's excellent tutorial. While I placed the darn blocks, he deserves all the credit for how cool it looks. If you like my maps, you owe it to yourself to watch his videos; they are excellent, both entertaining and edifying and I owe a lot of my style to his teachings.
Unlike other designs, Whitewood was not constructed with the eventual intention of being shared with others (as opposed to my Walled Medieval Town which was intended from the start to be easy to copy into another's map). Though I have attempted to clean up and streamline the schematic, it will probably be more difficult to place than any of my other designs. Also, most of the structures are not furnished. Nonetheless, I am making this schematic available to the public so others can use them in projects of their own.
Feedback is very welcome so leave a comment if you find this interesting or useful.
As with all my designs, best used with the JohnSmithLegacy texture pack.
Like this design? Check out my Walled Medieval Town, my Motte & Bailey Castle, the Abandoned Farm, the Greenfeathers Inn and the Hill Manor. Or check out my Valley of the Knock landscape or any of my other dozen-plus designs.
You are welcome to use this design in any non-commercial mod or design of your own. All I ask is that you give me proper attribution and, if you make your work available to the public, I ask that you send me a link.and I hope its use becomes more common among PlanetMinecraft builders.and
Man, Sketchfab is a neat tool for Minecraft builders. You get these pretty nice renders and a way to display your build in full 3D. It's amazingly easy to use too; just clip the part of your world you want to display using Mineways and upload it to your Sketchfab account. Seeing as the Schemagic tool on Planet Minecraft is broken, it really is the easiest and best way to share full rotatable 3D renders of your projects. It maybe takes ten mouse clicks and five minutes total. No, this isn't a paid advert (I know it sort of sounds like one, but honest, I'm not getting a thing); I just like how easy it is to use Sketchfab and I hope its use becomes more common among PlanetMinecraft builders. Hence this acclamation.
(and now for something a bit different)
The island town of Whitewood - named for the grove of birch trees on its southern flank - is a small walled community built upon an equally small and craggy island. Despite its lack of size, its high stone walls looming up on the cliffs make it an imposing sight to any passing ships. Home to a handful of farmers, fishermen and monks (in the nearby monastery) it is dependent on passing ships to keep its populace fed. Its tree-covered hills contain numerous ancient tombs and catacombs, cared for by the silent monks of the Whitewood.
This is an earlier project of mine; it is actually the second town started by me but the third finished. It is also the first project I began with a clear idea of what I wanted the end result to look like. Lacking - at the time - any tools such as MCEdit to assist in the construction, much of the foundation of the city and surrounding landscape - including the nearby reefs - was laboriously placed by hand. It was also the first time I attempted any large-scale landscaping where the end result was intended to look natural and wild. And while the construction of the buildings is simpler and smaller than in my later designs, I think the overall result nonetheless more than matched my original vision.
The beautiful design of monastery is entirely based off of MrArcherMC's excellent tutorial. While I placed the darn blocks, he deserves all the credit for how cool it looks. If you like my maps, you owe it to yourself to watch his videos; they are excellent, both entertaining and edifying and I owe a lot of my style to his teachings.
Unlike other designs, Whitewood was not constructed with the eventual intention of being shared with others (as opposed to my Walled Medieval Town which was intended from the start to be easy to copy into another's map). Though I have attempted to clean up and streamline the schematic, it will probably be more difficult to place than any of my other designs. Also, most of the structures are not furnished. Nonetheless, I am making this schematic available to the public so others can use them in projects of their own.
Feedback is very welcome so leave a comment if you find this interesting or useful.
As with all my designs, best used with the JohnSmithLegacy texture pack.
Like this design? Check out my Walled Medieval Town, my Motte & Bailey Castle, the Abandoned Farm, the Greenfeathers Inn and the Hill Manor. Or check out my Valley of the Knock landscape or any of my other dozen-plus designs.
You are welcome to use this design in any non-commercial mod or design of your own. All I ask is that you give me proper attribution and, if you make your work available to the public, I ask that you send me a link.and I hope its use becomes more common among PlanetMinecraft builders.and
Credit | MrArcherMC |
Progress | 100% complete |
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1 Update Logs
Update #1 : by TheAvatar 07/08/2017 8:15:10 pmJul 8th, 2017
added Sketchfab link and additional render
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It got easier - and ever so much faster - once I discovered MCEdit.
Man, filling in the terrain to smooth out the landscape enough to build BY HAND was a real pain... and that island was so very rugged (and half the size) before I started it on it. It took me a month just go get the terrain in a state that I was ready to build on. I still remember interminably clicking to, block-by-block, fill in all those valleys. Oy!
Some of those renders took 10+ hours to generate... my computer was practically crying by the time I was done. I'm glad they're appreciated (and so is my CPU ;-)
I use Chunky, which renders Minecraft using path or ray-tracing. Its extremely CPU intensive but well worth the time and effort, I think, works with most texture packs and supports up to Minecraft 1.6.1 (you can render Minecraft 1.6.3 stuff but any new blocks won't display correctly).
The background skies I downloaded from the three websites listed here.
It doesn't take much talent to set up the image (I mean, if I can do it...) but unless you have a Beowulf cluster in your closet, set aside some time for the actual render. Chunky doesn't (yet) support GPU rendering so it's all on your CPU. Enabling lit emitters (e.g., torches) can increase rendering time dramatically.