Minecraft Maps / Land Structure

LANDS - Regions and Wonders

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Samppwli avatar Samppwli
Level 25 : Expert Architect
LANDS- Regions and Wonders v.3.4

Discord here

Twitch building streams

Lands is a project that I have been building since the DEMO build six years ago. The ultimate goal is to create a fantasy themed world for people to explore and enjoy. Building has constantly been delayed because "life happens", but after some breaks I've always came back to build more stuff. Potentially the building pace will increase now cause of streaming and having the proper equipment, cheers.

Brief report 'what's in my mind about the project': Method through building should be precise and progressive to all regions, towns, cities and overall structures in the map. Figuring out architecture style to each different location is important. Special buildings and structures are still where the main design effort goes to. Everything in a way should make sense, even though poking holes to some designs can be made. Influence behind the structure style becomes from experience and overall influential culture such as series, anime or gaming and sports. The project itself doesn't really have a clear goal yet and realistically the project is all about creating something. Something like guest builders have crossed my mind but this early in the whole project... I guess we'll see. Same pretty much goes to the first official download link version, 'we'll see'. -Quoting me from the early days of this project

Info, interests and map guide:

When you launch the map you'll spawn in the ParCom Island where you can travel to everywhere you want. You can play the map how ever you want. For survival there's even teleportation shacks where you can travel instantly to different places for a price. And there is a desire to extend a trading/quest system to the map that would involve the use of gold and emeralds as currency. But these systems are still in early stages. Also train (minecart) travelling costs currency, but as an act of good will first ride with the train system is free including one trial with the teleportation system. Otherwise you can just play normal survival gameplay with slightly more stuff in the environment with you. Everything is vanilla so you don't have to think about whether you would have to download mods for the map. And by the way the 5% progress on the project is misleading since I think this project will never be "finished", beacuse there's no cap how much I can build.

Quick FAQ:
Do I need mods?
Does the map support always the newest update?
-often yes, depends when the update was published. But playing the map with the newest update should be possible.
Can I download the map for free?
Do you use world edit or other similar tools for building?
-as of update v.4 I will start to use world edit to landscaping and other building if needed.
Can I use this map as x kind of world or make it into a server?
-as long as the credit for the map goes to me, sure.
Do you broadcast your live building?
-sometimes, check the Twitch link.
- BeyondBeliefLegacy 1.16 and for your immersion I would suggest using Winthor Medieval resource pack

SETTLEMENT list: (name, size, version state currently, next update planned)

Crowton, city, v1+ ,v.3.4
Colestrait, small city, v1, v.3.4
Port Narsingh, small city, v1, v.4
Bridgewith, town, v1,v.4
Jag's End, town, v1, v.4
Mois Town, town, v1, v.4
Bourg Town, town, v1, v.4 (next to Dawaam Bur)
Fort August, fort, v1, v.4 (north from Crowton)
Fort Baines, fort, v1, v.4 (between Colestrait and Crowton)
Hammerstadt, small city, v0, v3.4
Calwert, small city, v1, v.4
Dawaam Bur, small city, v1, v.4
Primrose, town, v0, v.3.4
Parmaja, small city, v0, v.3.4
Palace of Death, town, v0, v.4 (nothing here yet)
Holy State, region, v0, v.4 (nothing here yet)
Elysia, region, v0, v.4 (nothing here yet)
Cherville, town, v1, v.3.4
Barkley Town, town, v1, v.4 (between Crowton and Jag's End)

also there's plenty of smaller custom villages and wonders to explore!


v.3 focuses:
80% capital city v1 done
expanding new region prospects for building
making regions more structure and design
adding infrastructure

v.3.1 focuses
capital city v1 done
adding detailed infrastructure
exploring new regions

v.3.2 focuses
adding details and explanations to different systems (trading, transportation)
more details to capital city, and planning starts for v2
new city added: Colestrait v1 done
new town added: Port Narsingh v1 done
new villages done: Bridgewith v1, Jag's End v1, Barkley Town v1 and others...
huge structure addons, example 1: interior of the Crowton castle done

OFF GAME focus: making a new digital map

v.3.3 focuses
new city added: Dawaam Bur v1 done
new city added: Calwert v1 done
cities such as Horbur's capital (Hammerstadt)and Primrose 50% done (their v1)
planning starting with Palace of Death region and Forest of Gona region
more details and completed villages
starting work on Crowton v2

v.3.4 focuses
new city added: Hammerstadt v1
new city added: Primrose v1 (new sakura styled city)
Forest of Gona region's largest town (Rauh) added
more infrastructure and roads
more work on Crowton v2
more work on Colestrait v2
more work on Parmaja v1

v.4 focuses
Crowton v2 done
All lacking aspects of Hammerstadt and Primrose fixed
Palace of Death region's capital 50% done
Colestrait v2 50% done
Parmaja v1 done
starting work on Holy State
starting work on Elysia
work on towns and villages
more details and infrastructure
Progress5% complete

14 Update Logs

v.3.4 is now here! : 01/21/2021 4:07:21 amJan 21st

New update is here! Featuring two new cities and major expansion to Crowton and also minor updates. More to come in v.4!

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08/25/2020 9:07 pm
Level 36 : Artisan Mlem Mlem Bat
My_name_is_gLiTcH404 avatar
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