Minecraft Maps / Redstone Device

League of Legends - 1.12.2 - Summoner's Rift

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UncleThaodan's Avatar UncleThaodan
Level 45 : Master Wizard
How to contribute
Despite the 2 year gap in development, i still suck at building, so i need help with that.


- You must be 16 or older
- You need to be a talented builder
- You need to speak one of these languages: English, German or Italian

If you meet all the requirements, please PM me or contact me on discord: UncleThaodan#6378

NOTE: The currently downloadable version includes:
  • Turrets
  • Inhibitors
  • Brushes
  • Minions
  • AP-scaling abilities (Teemo E,R, Sona Q,W)
  • Shop
  • Respawn timer

Hi there,

I started rebuilding the entire summoners rift in minecraft, complete with game mechanics
- Summoners Rift
- Champions
- AP/AD Scaling abilities
- Items
- Gold and Shop
- Kills, Assists and Killstreaks
- Jungle, Dragon and Baron
- Brushes and Invisibility
- Working Minions
- Turrets and other structures
- Resource Pack

This map will be playable by 2-10 players

The one and only Summoner's Rift

- Master yi
- Teemo
- Fiddlesticks
- Sona

AP/AD Scaling abilities
- Base damage + %AP/AD scaling

- Bloodthirster
- Warmogs
- Mobi Boots

- Gold
- Shop

Kills, Assists and Killstreaks:
- Cs
- Kills
- Assists
- Killstreaks

Jungle, Dragon and Baron:
- Hokage3211 is working on Baron and dragon (looks promising)

Brushes and Invisibility:
- Brushes
- Invisibility

Working Minions:
- Minions, complete with pathfinding and AI

Turrets and other structures:
- Turrets
- Inhibitor and Nexus
CreditUncleThaodan(myself), Craazyy, Phoenix8604, Unquid, hokage3211
Progress50% complete

13 Update Logs

Update #13 : by UncleThaodan 07/14/2019 4:23:17 pmJul 14th, 2019

Started working on a 1.14 update. I managed to get the pathfinding to work so far, but it's going to take quite some time before it's actually playable.

This is not an update to the current commands but instead a complete overhaul of everything; as looking back, the commands are a complete mess. :)

So yea, just here to tell you that the project is being worked on once again. ^_^

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01/25/2022 10:20 am
Level 1 : New Miner
SazanLordd's Avatar
is it continue now
please continue
09/28/2021 3:20 am
Level 1 : New Miner
lltassassin03's Avatar
Is it available on MCPE?
09/28/2021 10:07 am
Level 45 : Master Wizard
UncleThaodan's Avatar
No, Java and MCPE are not compatible with eachother, so adapting it to MCPE would require a complete re-write of the code.
02/10/2021 12:01 am
Level 1 : New Miner
User3426528F's Avatar
Dude, your map is totaly awesome and u r a genious
02/11/2021 4:35 am
Level 45 : Master Wizard
UncleThaodan's Avatar
Thank you!
12/07/2020 8:33 am
Level 1 : New Miner
blur_A's Avatar
how do i start ?
10/18/2019 9:17 pm
Level 1 : New Miner
AxelGamer1106's Avatar
ADD WarWick Pls :3 is very nice jg
09/19/2019 10:18 am
Level 1 : New Network
pyro0005's Avatar
Can you teach me how you made the minions walk and attack each other? thank you.
09/22/2019 8:54 am
Level 45 : Master Wizard
UncleThaodan's Avatar
Most of that is a mess, but here you go:

Each team has a layer of wool assigned, one is at y0, one at y1

Each color represents a direction and if a minion is above one of the wool blocks it travels in the respective direction. These meaning are mirrored for the opposite team (eg. yellow moves diagonally for both teams, but in opposite directions based on which one).

Whenever a minion gets within a few blocks of another minion of the opposite team it stops moving and both start to count down their health until one of them dies.

If there is no minion but instead a player the zombie gets its NoAI tag set to false, so he starts chasing the player. If the player goes out of range the tag is set to true again and normal path-finding resumes.

The newer version of this map will be using wandering trader pathfinding instead

Hope that's somewhat comprehensive.
05/30/2019 3:32 am
Level 1 : New Miner
Rakan2562's Avatar
Nice work but do you continue it? Or no.... also I downloaded it to finish it my self but only the resource pack pop in