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So I'm trying something new. Normally I stick to fantasy / medieval stuff, but recently I have been branching out. This time it is a modern luxury apartment building.
This is a (somewhat stylized) re-creation of an actual building. I did my best to make it as realistic and full-featured as I could while at the same time sticking closely to the original floor plan. I based the build on pictures I took of the building, floor-plans I found online, the "3D view" in GoogleEarth, and a dollop of good old imagination to fill in the gaps where my reference materials failed me. My aim was less to create a visually spectacular but hollow shell, than it was to create a building with a certain solid realism to it. While I do think the end result has a simplistic beauty to it that wasn't really the goal.
Building Details
This is a large build (80x92x138). It has 23 floors (plus roof), with over 240 apartments. Being a luxury apartment building, it also has all the amenities. This includes a two-level lobby, a mail-room (with package storage), a gym, management office, a laundry room, an employee lounge and locker room, various utility rooms (for the pumps, boilers, HVAC, transformers, etc), five retail/office areas, a trash chute on each floor, four elevator shafts - two for floors 1-12, two for floors 14-21), four stairwells, an apartment for the superintendent, and excellent signage to keep you from getting lost.
Each floor has 12 apartments, with three different layouts (six if you include mirror-images): one with 2 bedrooms, and the other two layouts with a single-bedroom each. The top floor is dedicated to six penthouses (four penthouses with four bedrooms each, two penthouses with three bedrooms each). All apartments and penthouses have bathrooms, kitchens, and ample closet space. The apartments are all empty except for the kitchens and baths, which have basic furnishings. All apartments are lit with ceiling fixtures. Each apartment and penthouse has access to their own private balcony. I have color-coded the rooms using carpeting; blue carpet indicates a shared area (living rooms, dining rooms, hallways), green carpet is used in bedrooms and other private areas, grey carpet for closets, and white for bathrooms. The kitchens have a "tiled" carpet.
Notes
While this build is complete, I intend to use the structure in a larger project that includes a nearby parking garage, swimming pool, tennis court, park and other outside features. This includes a bridge on the second floor leading to the aforementioned garage; right now the doors on the second floor open to nothing, so watch your step. In the meantime, I figure some of you might find a stand-alone version of just the building useful.
The schematic is available for download and can be imported into your own world with MCEdit. You can also preview the build - albeit in low-detail - using PlanetMinecraft's WorldViewer. You are welcome to use this design in any non-commercial mod or design of your own. All I ask is that you give me proper attribution and, if you make your work available to the public, I ask that you send me a link.
You can also view this build as a 3D model on Sketchfab!
I use the John Smith Legacy 1.11.2 v3 resource pack.If you use other texture/resource packs, things might look weird.
If you like this design, please check out some of my other projects, such as the Walled Medieval Town, the Island Castle, my Motte & Bailey Castle, the Hillside Home, the Hill Manor or any of my other dozen-plus designs and shared assets.
Feedback is always welcome and if you like what you see, hit that diamond. Thanks!
This is a (somewhat stylized) re-creation of an actual building. I did my best to make it as realistic and full-featured as I could while at the same time sticking closely to the original floor plan. I based the build on pictures I took of the building, floor-plans I found online, the "3D view" in GoogleEarth, and a dollop of good old imagination to fill in the gaps where my reference materials failed me. My aim was less to create a visually spectacular but hollow shell, than it was to create a building with a certain solid realism to it. While I do think the end result has a simplistic beauty to it that wasn't really the goal.
Building Details
This is a large build (80x92x138). It has 23 floors (plus roof), with over 240 apartments. Being a luxury apartment building, it also has all the amenities. This includes a two-level lobby, a mail-room (with package storage), a gym, management office, a laundry room, an employee lounge and locker room, various utility rooms (for the pumps, boilers, HVAC, transformers, etc), five retail/office areas, a trash chute on each floor, four elevator shafts - two for floors 1-12, two for floors 14-21), four stairwells, an apartment for the superintendent, and excellent signage to keep you from getting lost.
Each floor has 12 apartments, with three different layouts (six if you include mirror-images): one with 2 bedrooms, and the other two layouts with a single-bedroom each. The top floor is dedicated to six penthouses (four penthouses with four bedrooms each, two penthouses with three bedrooms each). All apartments and penthouses have bathrooms, kitchens, and ample closet space. The apartments are all empty except for the kitchens and baths, which have basic furnishings. All apartments are lit with ceiling fixtures. Each apartment and penthouse has access to their own private balcony. I have color-coded the rooms using carpeting; blue carpet indicates a shared area (living rooms, dining rooms, hallways), green carpet is used in bedrooms and other private areas, grey carpet for closets, and white for bathrooms. The kitchens have a "tiled" carpet.
Notes
While this build is complete, I intend to use the structure in a larger project that includes a nearby parking garage, swimming pool, tennis court, park and other outside features. This includes a bridge on the second floor leading to the aforementioned garage; right now the doors on the second floor open to nothing, so watch your step. In the meantime, I figure some of you might find a stand-alone version of just the building useful.
The schematic is available for download and can be imported into your own world with MCEdit. You can also preview the build - albeit in low-detail - using PlanetMinecraft's WorldViewer. You are welcome to use this design in any non-commercial mod or design of your own. All I ask is that you give me proper attribution and, if you make your work available to the public, I ask that you send me a link.
You can also view this build as a 3D model on Sketchfab!
I use the John Smith Legacy 1.11.2 v3 resource pack.If you use other texture/resource packs, things might look weird.
If you like this design, please check out some of my other projects, such as the Walled Medieval Town, the Island Castle, my Motte & Bailey Castle, the Hillside Home, the Hill Manor or any of my other dozen-plus designs and shared assets.
Feedback is always welcome and if you like what you see, hit that diamond. Thanks!
Progress | 100% complete |
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1 Update Logs
Update #1 : by TheAvatar 06/24/2018 1:24:12 pmJun 24th, 2018
Uploaded new schematic.
Minor adjustments and additions: added or corrected signage, furnished the management and employee offices, added subdivisions to retail/office areas, a few minor tweaks here and there.
Minor adjustments and additions: added or corrected signage, furnished the management and employee offices, added subdivisions to retail/office areas, a few minor tweaks here and there.
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You have a point about how the building looks; it is rather plain and unexciting. Believe it or not, this was on purpose.
The project itself is based on an actual structure, and the real-life version is exactly as you describe it: quite square. Although slightly less obvious in real-life (surrounded as it is by its out-buildings), the core building resembles nothing so much as a great big concrete block. It is not a very handsome structure - not ugly but not memorable - but fairly representative of the era in which it was built (late '60s/early '70s). The real building does have a bit more personality thanks to some modifications made by the apartment owners to the various balconies (some are enclosed, for instance) but early on I decided to go with the default layout since I wasn't furnishing the apartments...
Instead, I had fun with the internals. Those are -mostly- real-life accurate too (well, barring some guesswork where I couldn't find appropriate blueprints or within the limitations of Minecraft) but I took some liberties here and there. I rather enjoyed making the garbage chute and the machinery in the utility rooms. I rather liked the garbage chute too.
In truth, I am sort of proud that you found the project sort of boring; it means I adequately recaptured the original's appearance in Minecraft. The actual blame for its lack of any visual excitement, however, I lay entirely upon the original architects ;-)
Useless factoid: the central core of that city is ~100 blocks across, just a little larger than that footprint of the apartment building. Different scale indeed!
I use the Java version of Minecraft on my PC. I can't imagine trying to build using a gamepad; I'm slow enough with a mouse-n-keyboard! Plus I find the mods and third-party tools (such as MCEdit) essential to my workflow..