Published Sep 18th, 2021, 9/18/21 3:25 am
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This is the 1.17+ version of my Frontier style for Minecolonies. it is NOT compatible with 1.16
Changelog:
1.01 - The Domum update. Adjusted a lot of buildings to abuse..I mean use the Domum Ornamentum blocks.
1.02 - Emergency warehouse fix
1.03 - removed book & quill from alt warehouse - added skylights to some buildings
1.04 - trimmed and adjusted some excess solid placeholders
1.05 - Plantation Fix
1.06 - removed all book & quill items. restored missing alt barracks
1.07 - moved enchanter to alternative (university version) added standalone enchanter
1.08 - supply camp fix...again
1.09 - Roads added, road to rail adapter added, various DO changes, rotated supply camp 180 degrees to match Town hall orientation, fixed fountain2, house 3-5 redesign (just do a repair and you will be fine)
1.10 - increased air gap on roads, fixed sawmill petrified oak slabs
1.11 - Lowered Rabbit Hutch Block down 1 block on alt farm. Expanded mining tunnels slightly, corrected gallows misscan, added gates
1.12 - added additional stepped roads/rails. added alt fisherman special sneak preview
1.13 - miner node fix
1.14 - Added Netherworker
1.15 - Preparation update for upcoming unannounced feature
1.16 - Fixed alt farm
1.17 - Hospital edits and addition of alchemist. lvl 3 hospitals MUST be repaired to build the alchemist.
Changelog:
1.01 - The Domum update. Adjusted a lot of buildings to abuse..I mean use the Domum Ornamentum blocks.
1.02 - Emergency warehouse fix
1.03 - removed book & quill from alt warehouse - added skylights to some buildings
1.04 - trimmed and adjusted some excess solid placeholders
1.05 - Plantation Fix
1.06 - removed all book & quill items. restored missing alt barracks
1.07 - moved enchanter to alternative (university version) added standalone enchanter
1.08 - supply camp fix...again
1.09 - Roads added, road to rail adapter added, various DO changes, rotated supply camp 180 degrees to match Town hall orientation, fixed fountain2, house 3-5 redesign (just do a repair and you will be fine)
1.10 - increased air gap on roads, fixed sawmill petrified oak slabs
1.11 - Lowered Rabbit Hutch Block down 1 block on alt farm. Expanded mining tunnels slightly, corrected gallows misscan, added gates
1.12 - added additional stepped roads/rails. added alt fisherman special sneak preview
1.13 - miner node fix
1.14 - Added Netherworker
1.15 - Preparation update for upcoming unannounced feature
1.16 - Fixed alt farm
1.17 - Hospital edits and addition of alchemist. lvl 3 hospitals MUST be repaired to build the alchemist.
Progress | 100% complete |
Tags |
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