Minecraft Maps

Minecraft Prison Experiment - Multiplayer Map for 4+ Players!

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avatar CanadianHybrid
Level 17 : Journeyman Engineer
Welcome to the Minecraft Prison Experiment


You have been selected to take part in the Minecraft Prison Experiment. Your task is to assume the role of either a Prisoner or Warden.

Recommended Players: 4 or More

How to Play

As a Prisoner, you must find a means of escaping the Prison via the Escape Ship. Learn the layout of the prison, craft tools and weaponry, and work together to outsmart the Wardens.

As a Warden, you must maintain the Prison's Reputation for a specified number of days. Keep Prisoners at bay, but make sure your actions have probable cause, for abusing Prisoners will cause the Prison's Reputation to drop.

Assigning Roles

The game requires at least two players to play, however it is recommended to have at least four players for an optimal play experience. The more players the better!

It is recommended there are approximately two to three Prisoners per each Warden for any game.


* Dozens of Unique Items

* Custom Crafting System

* Locked Doors and Keys

* Day/Night Mechanics

* "Probable Cause" Detection for Prisoners

This map was made in Minecraft version 1.15.2.


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Progress100% complete

05/11/2020 4:39 pm
Level 1 : New Miner
I love this map, played it several times with friends. With repetition, I wish there were two things implemented: a reset feature (what I typically do is reset the map after each match) and a way to randomize what is in each stash (after playing several times you know which stash to go to).

Thinking about stashes you could have two tiers of items. The stashes easily accessible would have tier 1 loot (shive, pickaxe, wire cutters), and the ones needing to be mined to, tier two, would have the keys.

Overall wonderful minigame!
04/09/2020 4:10 pm
Level 1 : New Crafter
Bro this is AWESOME! Wish I had friends to play it with 😅😓
03/30/2020 12:30 am
Level 17 : Journeyman Engineer
Just uploaded version 1.1 of the map! Here are the following changes:

* Wardens are now given probable cause to knock out Prisoners if they are outside of the prison (even if they are still inside the walls).
* Nerfed the escape route for Prisoners from the Slimeball Court.
* Arrows are no longer considered contraband items.
* Added a stash containing a Warden's Office Key.
* Removed excess items found within door locks.
* Buffed the amount of time Wardens have to prepare before the start of the first day.
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