Minecraft Maps / Redstone Device

MineCraft Redstone Game: The Sims 2!

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Smilecrafter's Avatar Smilecrafter
Level 16 : Journeyman Engineer
-=[ The Sims 2d ]=-

What's up guys. About 6 days ago I joined the Redstone Developement Foundation server. After about 2 days me and a guy called MaxiKing50 wanted to make a "Pet Game". Of course, we couldn't stick to calling it a Pet Game, so we named it "The Sims 2d".

Now, I must mention that I don't take most of the credit.
So, let me make a list of everyone that helped out, and what they helped out with.

- SmileCrafter (Myself) : Well I did make it, so I did everything except the stuff other people did..
- Tjwato : Tj helped with the displays, including the facial emotions. He also did most of the bug fixes. He did alot more too, he is a legend!
- Mort96 : Implementing the difficulty switches, and putting a double and triple pulse onto the buttons.
- VxStorm : Implementing the down count on the original up/down counter.
- Old_Custard : Helping make a monostable circuit for the pause and resume.
- Sdurant : Making the compressed prototype of the up/down ccounter.
- Tomys : Repairing and maintaning the counters when they were put into the game.
Beta Testers/Bug Finders:
- Shrogg
- EghFelnore
- Hex_Xeh

So thankyou to all of the above.

Now, to the actual game.

The current version is:
Beta 2.2

The Sims 2d has three bars, a hunger bar, a bladder bar and a tiredness bar. The aim of this game is to maintain those bars, without making your sim sad. YES, there are emotions. There is a little face in the top left corner, it has 3 states, neutral, sad and happy. Neutral will happen when all your bars are at 2 or over, Sad will happen whenever it goes under that. Happy will happen when all your bars are above 3.

As you know, the sims never ends, but most of the time, the aim of the game is to maintain happiness.

The bars dont heal one heart at a time. Instead they heal like this:
Eating, will give 1 heart to your hunger bar.
Using the toilet, will give 2 hearts to your bladder bar.
Sleeping, will give 3 hearts to your tiredness bar.

The game also has a difficulty implementation. What this does is makes your bars decrease faster.
There are 4 difficulties. One being default, and the others easy, medium and hard.

There are pause and resume buttons, incase you don't want to play the game.

Altogether, it took about 3 hours to make the original up/down counter for it, and 7 hours to do the actual thing and about 2 hours to do bug fixes, so about 12 hours alltogether.

Well, if you have read through all of this, thanks :)

-[ The Wiring ] -

The wires behind this thing are pretty large, and if you aren't good with redstone, you may wanna just wanna skip all this :)

So the way this thing works, is pretty simple, actually. When the game is resumed, about 7 pistons will push blocks into place, depending on the difficulty, and a clock will start, thus making every 10 seconds - minute (depending on the difficulty) an output will come. This output hits the down input of all three counters.

The counters work with pistons, two currents travel through them and make an AND gate turn on when the UP button is pressed, thus turning on a t-flip flop and making your second output, this repeats 5 times, giving you 5 outputs.

Once it is hit down, the output of the counters then is taken by a large redstone bus into the lights at the front.

So, when you press something like sleep, with 3 pulses, it sends all 3 pulses into the 3rd counter, making your tiredness bar go up by 3.

With the pause button, it switches a monostable circuit on, and lowers all the pistons in the 10 second to a minute clock and thus making no buttons able to be pressed, so no cheating. Also, for your convineince, it displays that the game is paused.

As for the face, this was definitely difficult. What happens is just a bunch of AND gates leading into a display, it was hard, but seeing as I didn't do most of it, I am surely unaware of how difficult it really was.

Anyway, that is about it for the wiring.


The video was actually made by the other creator of this game. He did a great job with the whole thing, and this video just tops it off.
Please like the video, favourite it, comment, leave all the feedback you can.
And, just to help him out, please subscribe to his channel: (tjwato -or- wato0808)

Also, just so you know, that was done in the day time, so it doesn't look quite as good as at night. Also, you saw that the bars didn't go down during the video, that wasn't a bug, he just did it nice and fast.
So thanks to wato0808 (tjwato)

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tatarici stefan
12/01/2012 7:05 am
Level 14 : Journeyman Miner
tatarici stefan's Avatar
i made a sims map check it out www.planetminecraft.com/project/sims-demo/
note: you can give me you're ideas and i will put them in the map
07/13/2011 12:24 pm
Level 18 : Journeyman Explorer
riNICKulous's Avatar
Could you possibly put up a zip file please? I would love to try this out! Thanks!
07/12/2011 12:25 am
Level 50 : Grandmaster Engineer
berick's Avatar
Clever guys! Looks fun to play
CX gamer
07/11/2011 2:06 pm
Level 31 : Artisan Engineer
CX gamer's Avatar
Awesome job. :D
07/11/2011 2:05 pm
Level 16 : Journeyman Engineer
Smilecrafter's Avatar
Download's up :)
07/11/2011 11:43 am
Level 29 : Expert Engineer
askesejr's Avatar
next step 3D!
07/10/2011 8:28 am
Level 55 : Grandmaster Engineer
Kushamo's Avatar
This certainly looks astounding, although it isn't exactly compact and I wouldn't find space for it in the waiting room of my slime spawning room, which would where I really need it.
07/10/2011 6:47 am
Level 30 : Artisan Engineer
Tjwato's Avatar
It is great to see all of this feedback about this game which i was proud to be apart of. :D
07/10/2011 4:44 am
Level 49 : Master Technomancer
peragon's Avatar
07/10/2011 2:09 pm
Level 16 : Journeyman Engineer
Smilecrafter's Avatar
Hopefully I can release a download soon, but this was done on the RDF server. So I need to get the schematic from them somehow. :)