Minecraft Maps / Air Structure

Sepzak-class carrier

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Skallord's Avatar Skallord
Level 63 : High Grandmaster Architect
660
Author's Note
Please link my PMC account or this page if you use this project in any public post, whether it be a server, blog, map, etc.

Programs used:
Minecraft (for building)
Mcedit (for building)
Blender (for renders)
Paint.net (for pictures)

Technical Specifications
Sepzak-class carrier Minecraft Map

Sepzak-class carrier Minecraft Map

Sepzak-class carrier Minecraft Map

Usage
History
At the end of the 48,600s, the GACIAF administration began an expansive capital ship development program alongside the ongoing AFEMI initiative, with an intention to completely replace all capital ship classes in production within approximately 100 years, although officials such as Director Quintac and Kolpau pushed to aim for an ambitious six decade timeline. GACIAF leadership emphasized collaboration within the companies chosen for design contracts via Syvatii Unlimited and CEOSET, with the GACIAF Internal Security Office giving additional supervision on behalf of the Security Department. Ideally, a high level of communication between design teams would assist with building a range of capital ships intentionally constructed to work together, with each company knowing the capabilities and deficiencies of other ship types in development. The Sepzak-class was Kualin Stardrives' bid for GACIAF's light carrier, which would be placed in patrol groups and task forces alongside other small capital ships. Technical requirements included the ability to carry at least two wings of the administration's next-generation Xexon interceptor, which would be named the Caon-class; only approximate dimensions were available to the Kualin teams while the Sepzak-class was in development. The carrier was also expected to be able to function independently in some capacity, with sufficient durability and the weapon systems needed to take down or disable anything up to or smaller than a light frigate. In addition to these capabilities, a long list of specifications about the sensors, communications equipment, crew accommodations, and many standard systems was given to Kualin Stardrives when the company secured contracts. The Sepzak-class would begin official development in 48,686 ACT, with the initial units being completed in drydock at the Tuan Shipyard in 48,711 ACT. Delays in the ASTSI Program led to the Caon-class strike craft not being available for about three decades after the Sepzak-class carrier went into production, leading to all ships manufactured during that time carrying the older Teha-class, which limited the size of the Sepzak's complement.

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Progress100% complete
Tags

1 Update Logs

Update #1 : by Skallord 09/13/2022 3:35:21 pmSep 13th, 2022

-Completely redid all detailing and greebling
-Completely rebuilt entire ventral surface
-Added third primary thruster in aft tail structure
-Changed the position of weapon systems
-Added new weapons of various types along hull
-Added panel texturing and greebling on surfaces
-Updated placement of lights
-Updated build with 1.18 blocks

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1
07/08/2019 1:44 pm
Level 1 : New Network
IchMagBrezen
IchMagBrezen's Avatar
wow! All of your builds are so amazing!
1
10/27/2018 2:21 am
Level 26 : Expert Architect
RetroWorkshop
RetroWorkshop's Avatar
This may be one of the nicest ships/space creations I have seen in Minecraft. Great work.
1
11/26/2016 2:42 pm
Level 33 : Artisan Procrastinator
Achroknight
Achroknight's Avatar
Why have you removed not only all the Hangarships, but also the escape pods? Or is this only in the Schematic version like that?
1
11/26/2016 2:49 pm
Level 63 : High Grandmaster Architect
Skallord
Skallord's Avatar
The escape pods are no longer a part of the design. I took them off the Zenlan too- they were just too disruptive to the overall flow of the design. Instead, consider the bays docking clamps. They can still fit the pods if necessary.

As for the fighter complement- I just forgot to add them back in. I don't think they're very important for the build- I actually meant to take them out of all the ships, but I only did so to a few.
1
11/26/2016 8:58 pm
Level 33 : Artisan Procrastinator
Achroknight
Achroknight's Avatar
At least, the hangar corridor thinbg is not that crambled anymore, it allways reminded me of a traffic jam in there xD
1
12/11/2016 7:06 pm
Level 2 : Apprentice Miner
EnderGamer7979
EnderGamer7979's Avatar
ok
1
11/25/2016 6:15 pm
Level 2 : Apprentice Miner
EnderGamer7979
EnderGamer7979's Avatar
Haven't tried that, do this have interior
1
11/25/2016 6:21 pm
Level 63 : High Grandmaster Architect
Skallord
Skallord's Avatar
All my ships have interiors.
1
04/23/2016 3:53 am
Level 1 : New Miner
The_SA_Gamer
The_SA_Gamer's Avatar
I can definetly see the INSPIRATION from the star wars star destroyers. Nice builds, keep up the great work, take all my diamonds :D
1
01/05/2016 9:45 pm
Level 33 : Artisan Procrastinator
Achroknight
Achroknight's Avatar
What are those two ("platform"-) things on the Bridge, thats like a block deeper in the ground? next to that middle walk path from the back of the bridge to the front..., the Sepzinak Assult Carrier got that as well...
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