Published Aug 30th, 2021, 8/30/21 3:57 pm
- 6,007 views, 1 today
- 472 downloads, 0 today
15
IMPORTANT: Neromain is not entirely finished, since the underground has no caves and the ore generation is the somewhat disappointing WorldPainter default, not to mention there are no generated structures, but it's unlikely that I'll be making a survival-ready version of it. For now, though, most natural materials should be obtainable, including most 1.17 blocks.
Do not claim ownership for this map, and don't use it on public servers. If you make any content with this world in it, please add the link to this page in the description and be sure to mention me.
I will be taking commissions soon, DM me on Discord if you intend to order a map. (Blue_Medic #7667) Unfortunately, I won't be able to make anything bigger than 10k * 10k due to hardware constraints, but I will gladly make you custom terrain (for a small fee).
Anyway, here's a bit of lore for the map. Enjoy the terrain!
NEROMAIN, REALM OF THE GODS
Neromain is a continent adrift in a vast, nigh endless sea. Divided into nine regions, each representing a different aspect of existence, the continent has long been the source of magic across the rest of existence.
OMATA
In the center of the continent is the kingdom of Omata, a lush grassland kingdom that is home to Lake Blackmont, a curious circular lake that feeds the continent's many rivers. The lake is surrounded by the lush meadows of Croyonna Valley and the caverns and highlands of the Eight Guardians. To the south of this valley is the vast Omata Delta, a river divided into many smaller streams by islands of white rock. Omata also includes a dense forest to the west, and a pleasant, sunny plateau bordering an inland sea.
FREECOAST
Directly to the west of Omata, the highlands and woods of Freecoast surround the Bay of Solitude, a vast inland sea full of scattered islands. The swamps and redwood forests of the north, as well as the tropical forests of the south, both rise into a wall-like ridge separating the Bay of Solitude from the oceans beyond. A massive arch cuts through the center of this ridge, and the top is dusted with snow. Further out at sea, the beautiful Island of Myth waits for those who would seek it.
SYLVINLAND
The southwest of Neromain is the home of various fey tribes, as well as some of the most beautiful woodlands in the world. The outer reaches of Sylvinland are a vast, semitropical grassland, while the inner woods are home to rare flora like bamboo and bonsai trees. The furthest parts of Sylvinland are a pair of islands, one an idyllic paradise and the other a towering mountain topped with snow.
FORGOTTEN DESERTS
South of Omata and past an arid grassland, the vast and empty deserts of Neromain begin. The first part of these deserts are a red, scorching canyon, crowded with cacti and dwarfed by mountains and mesas. The southern part, however, is known as the Static Desert. Between the beaches of the west and the oasis river to the east, this massive, flat wasteland may hide a long-forgotten mystery.
GREAT TROPICS
The other of Neromain's unexplored regions, the Great Tropic is a vast jungle that spans the entirety of the southeast. The eastern part is an unclimbable highland believed to be uninhabited, and the lowlands are so dense and hard to pass through that even the most determined explorers become lost easily.
NINEFOLD
The largest region of Neromain, Ninefold is an inhospitable wasteland that is mostly divided into three. The western part of the kingdom is mostly dry prairies and dead forests, while the east is full of red deserts, crimson meadows, and barren mountain ranges. However, in the center of the eastern region is a massive, terrifying volcano known as Mt. Ninefold. Surrounded by an ocean of lava, the central peak towers above the rest of Neromain, and hides a dreadful cavern that might be the source of the magma.
SPIRIT WASTES
North of Ninefold and across a shallow, dark lake lies the ethereal Spirit Woodlands. This vast forest is home to shades and spirits of all kinds, and hides the entrance to the poisonous Venom Moor. A meteor recently landed in the middle of the woods, reducing much of it to a scorching crater.
CYROMANT
North of Omata, the land becomes steadily cooler, until the snows never melt. The northlands of Cyromant eventually lead up to a towering glacier, which is believed to hold a vast secret cave system.
FAIRWOOD
The final and smallest region of Neromain is the peaceful region of Fairwood. Forests of all kinds fill the southern half of the region, from birch meadows to dense taigas. The northern part, across a ravine, is a beautiful, isolated redwood forest surrounded by mountains. Fairwood has little in terms of valuable resources, but the beauty of its natural vistas is unmatched.
Do not claim ownership for this map, and don't use it on public servers. If you make any content with this world in it, please add the link to this page in the description and be sure to mention me.
I will be taking commissions soon, DM me on Discord if you intend to order a map. (Blue_Medic #7667) Unfortunately, I won't be able to make anything bigger than 10k * 10k due to hardware constraints, but I will gladly make you custom terrain (for a small fee).
Anyway, here's a bit of lore for the map. Enjoy the terrain!
NEROMAIN, REALM OF THE GODS
Neromain is a continent adrift in a vast, nigh endless sea. Divided into nine regions, each representing a different aspect of existence, the continent has long been the source of magic across the rest of existence.
OMATA
In the center of the continent is the kingdom of Omata, a lush grassland kingdom that is home to Lake Blackmont, a curious circular lake that feeds the continent's many rivers. The lake is surrounded by the lush meadows of Croyonna Valley and the caverns and highlands of the Eight Guardians. To the south of this valley is the vast Omata Delta, a river divided into many smaller streams by islands of white rock. Omata also includes a dense forest to the west, and a pleasant, sunny plateau bordering an inland sea.
FREECOAST
Directly to the west of Omata, the highlands and woods of Freecoast surround the Bay of Solitude, a vast inland sea full of scattered islands. The swamps and redwood forests of the north, as well as the tropical forests of the south, both rise into a wall-like ridge separating the Bay of Solitude from the oceans beyond. A massive arch cuts through the center of this ridge, and the top is dusted with snow. Further out at sea, the beautiful Island of Myth waits for those who would seek it.
SYLVINLAND
The southwest of Neromain is the home of various fey tribes, as well as some of the most beautiful woodlands in the world. The outer reaches of Sylvinland are a vast, semitropical grassland, while the inner woods are home to rare flora like bamboo and bonsai trees. The furthest parts of Sylvinland are a pair of islands, one an idyllic paradise and the other a towering mountain topped with snow.
FORGOTTEN DESERTS
South of Omata and past an arid grassland, the vast and empty deserts of Neromain begin. The first part of these deserts are a red, scorching canyon, crowded with cacti and dwarfed by mountains and mesas. The southern part, however, is known as the Static Desert. Between the beaches of the west and the oasis river to the east, this massive, flat wasteland may hide a long-forgotten mystery.
GREAT TROPICS
The other of Neromain's unexplored regions, the Great Tropic is a vast jungle that spans the entirety of the southeast. The eastern part is an unclimbable highland believed to be uninhabited, and the lowlands are so dense and hard to pass through that even the most determined explorers become lost easily.
NINEFOLD
The largest region of Neromain, Ninefold is an inhospitable wasteland that is mostly divided into three. The western part of the kingdom is mostly dry prairies and dead forests, while the east is full of red deserts, crimson meadows, and barren mountain ranges. However, in the center of the eastern region is a massive, terrifying volcano known as Mt. Ninefold. Surrounded by an ocean of lava, the central peak towers above the rest of Neromain, and hides a dreadful cavern that might be the source of the magma.
SPIRIT WASTES
North of Ninefold and across a shallow, dark lake lies the ethereal Spirit Woodlands. This vast forest is home to shades and spirits of all kinds, and hides the entrance to the poisonous Venom Moor. A meteor recently landed in the middle of the woods, reducing much of it to a scorching crater.
CYROMANT
North of Omata, the land becomes steadily cooler, until the snows never melt. The northlands of Cyromant eventually lead up to a towering glacier, which is believed to hold a vast secret cave system.
FAIRWOOD
The final and smallest region of Neromain is the peaceful region of Fairwood. Forests of all kinds fill the southern half of the region, from birch meadows to dense taigas. The northern part, across a ravine, is a beautiful, isolated redwood forest surrounded by mountains. Fairwood has little in terms of valuable resources, but the beauty of its natural vistas is unmatched.
Progress | 95% complete |
5279307
2
Create an account or sign in to comment.
have a look at map section how do I credit you there