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After I had completed my first full SG map, Excavation Zero, planning immediately went into a new project. For about two years, a single map was built, destroyed, put on hold, and rebuilt, trying to grasp what exactly I wanted to make. Finally, I was able to nearly complete what I wanted to build: Nex Arbor. An entire Necropolis of a map built to be a Minecraft Survival Games map, but eventually became something else entirely as the build went on. Unfortunately, it was never finished, and will probably hang around until I finally do finish it- but I figured I post and show the progress on it. No download yet, but when it is finished, it will be available. Anyway, features? Lots of statues, mazes, towers, and underground mazes. Also trees, but those have been causing abnormal amounts of lag, which is one of the reasons that the map is not ready for download. (Along with the fact that it isn't finished)
(EDIT) Thanks for all the support and comments! It's very encouraging! You guys rock. :)
(EDIT) Thanks for all the support and comments! It's very encouraging! You guys rock. :)
Progress | 80% complete |
Tags |
tools/tracking
3488941
2
nex-arbor-unfinished-project
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There were a few reasons for the limited block choice. I wanted to keep the block variety low to test myself in a sort of way- but also to keep myself focused on the composition and creativity of the build. (I also really liked the idea of an all stone build, because if the build was built in real life, it probably would've only been made with 1 type of stone from a quarry, then cobbled and carved.) With just one hotbar of blocks and such, it made it earsier for me to worry about less about other stuff- although looking back, it probably would've been a better idea to have more.