Published May 15th, 5/15/25 6:17 pm
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Welcome to Opla Manerda. The official sequel to Dashing Halls and the biggest project I have ever and will ever work on. Opla Manerda follows Liz from the original Dashing Halls but far before then. She wakes up in this world she doesn't understand and she must trek her way through it, with the unknowing drive to find a way out. Along the way, she will meet friend and foe, highs and lows. And most importantly of all, good and bad level design. With 7 total levels and a finale, Opla Manerda will become my greatest ambition yet.
MONKEY MADNESS IS HERE! The first major update to Opla Manerda! Below is the changelog detailing everything new and different!
-Added Jungle Junction as the second level
-Updated Chemical Distillery to fix bugs and add a mini section
-Added a brand new health system
-Added the Beleton Gambling Hall
-Added Gamble Shards as a new currency (Amethyst Shards)
-Added Sparkles as a new currency (Prismarine Crystals)
-Added one new Help Island
-Introduced Xenoboots sections
-Added Mancer, a brand new character that can be found in the main hub! He owns a shop where you can exchange Sparkles for upgrades and useful items
-Added The Document Tower inside Mancer's shop that contains Chemical Distillery's Document and Jungle Junction's document. The writers of said document will be expanded on in later updates!
-Fixed a lot of bugs
-AND THANK YOU PUMUZIA FOR THE WONDERFUL PROMO ART!
Okay, back to normal description!
Opla Manerda takes a very long time to make, so please don't expect stuff rapidly. Anything related to it that gets published is stuff I have already had done for months. While the demo has very little going on with story, it's meant to just introduce you into the world in preparation for the next updates.
(Render Distance 10-12 chunks)
(Don't break anything the map doesn't tell you too, or do. Speedrun)
(Custom levels are encouraged if you want to make em)
(Inspired by Pizza Tower, The Splatoon Series, The Sonic Series, and many many more)
(Place levers/buttons on Loadstones as well)
Please report bugs and give feedback in the comments as I really want this to be something I enjoy making and for others to play. That's the dream anyway.
MONKEY MADNESS IS HERE! The first major update to Opla Manerda! Below is the changelog detailing everything new and different!
-Added Jungle Junction as the second level
-Updated Chemical Distillery to fix bugs and add a mini section
-Added a brand new health system
-Added the Beleton Gambling Hall
-Added Gamble Shards as a new currency (Amethyst Shards)
-Added Sparkles as a new currency (Prismarine Crystals)
-Added one new Help Island
-Introduced Xenoboots sections
-Added Mancer, a brand new character that can be found in the main hub! He owns a shop where you can exchange Sparkles for upgrades and useful items
-Added The Document Tower inside Mancer's shop that contains Chemical Distillery's Document and Jungle Junction's document. The writers of said document will be expanded on in later updates!
-Fixed a lot of bugs
-AND THANK YOU PUMUZIA FOR THE WONDERFUL PROMO ART!
Okay, back to normal description!
Opla Manerda takes a very long time to make, so please don't expect stuff rapidly. Anything related to it that gets published is stuff I have already had done for months. While the demo has very little going on with story, it's meant to just introduce you into the world in preparation for the next updates.
(Render Distance 10-12 chunks)
(Don't break anything the map doesn't tell you too, or do. Speedrun)
(Custom levels are encouraged if you want to make em)
(Inspired by Pizza Tower, The Splatoon Series, The Sonic Series, and many many more)
(Place levers/buttons on Loadstones as well)
Please report bugs and give feedback in the comments as I really want this to be something I enjoy making and for others to play. That's the dream anyway.
Credit | Arvono- Primary Dev Pumuzia- Promo Artist/Dev |
Progress | 25% complete |
Tags |
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