Published Mar 12th, 2017, 3/12/17 4:18 pm
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- 2,704 downloads, 0 today
106
Notes before Playing
This is a recreation of Pokémon Red in Vanilla Minecraft using only command blocks and a resource pack. I have done my best to incorporate all of the original game's features, along with a few iconic bugs (most notably MissingNo/'M and item duplication). I chose not to add any sounds to the game, as I fear there would've been too many desynch issues distracting from the game itself.
I had the idea for this project while finishing my Pacman recreation. With Pacman I figured out how to render a 2D world containing logic-driven NPCs that respond to user inputs, and as Pokemon is essentially those elements on a larger scale it seemed like a logical progression. I began working on this project in July of 2015, and have posted regular updates as it progressed. The most common question I'm asked is why I made this project. My answer is simple: I love pushing the boundaries of the game. Minecraft really shouldn't be able to run Pokemon Red - it's a 3D game about building and surviving - but the fact that it can is excites me. It truly shows that if you can dream it, you can make it.
Final Stats
- MAKE REGULAR BACKUPS! Despite my best efforts, there will be bugs. Back up your world save so that you can revert if you encounter any issues!
- Save the game in the start menu before logging off. Logging off during dialog, menus, battles, or cutscenes may break the game.
- Dedicate 2GB of RAM (In the launcher, select Launch Options, click on the 1.11 profile that you use, enable the slider for "JVM arguments", and change "-Xmx1G" to -Xmx2G")
- If using Optifine, disable connected textures to prevent a conflict with retextured glass blocks.
This is a recreation of Pokémon Red in Vanilla Minecraft using only command blocks and a resource pack. I have done my best to incorporate all of the original game's features, along with a few iconic bugs (most notably MissingNo/'M and item duplication). I chose not to add any sounds to the game, as I fear there would've been too many desynch issues distracting from the game itself.
I had the idea for this project while finishing my Pacman recreation. With Pacman I figured out how to render a 2D world containing logic-driven NPCs that respond to user inputs, and as Pokemon is essentially those elements on a larger scale it seemed like a logical progression. I began working on this project in July of 2015, and have posted regular updates as it progressed. The most common question I'm asked is why I made this project. My answer is simple: I love pushing the boundaries of the game. Minecraft really shouldn't be able to run Pokemon Red - it's a 3D game about building and surviving - but the fact that it can is excites me. It truly shows that if you can dream it, you can make it.
Final Stats
- 357,000 command blocks
- 2,832.89 km travelled (about the distance from New York City to Denver, CO, or from Dublin, Ireland to Athens, Greece)
- 21 months from start to end
Progress | 100% complete |
Tags |
tools/tracking
3918002
2
pokemon-red---full-recreation-111
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and also resource dont works :(