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12
THIS IS NOT FOR 1.20
1.19
ALL MAP INFORMATION HERE:
SuperCollider Instructions:
1. Be sure to activate the Ambient Luminescence and Accelerator Luminescence.
2. Press the button on the right table.
3. Watch it all play out AND FOLLOW INSTRUCTIONS ON THE MANUAL
(If there is a white beam lingering in the chamber, turn the Accelerator Luminescence off.)
Reactor Instructions:
1. Press the button labeled "Startup."
2. After the stabilizers are on, rise the e-output levels until they reach 1000. (PLEASE ASK QUESTIONS IF YOU ARE CONFUSED)
After that, the lights will turn on and the electric output (Basically the "Temperature" for the core) will rise. To make it decrease, get the e-input levels bellow 1000, and the input and output will decrease rapidly. Btw, if the electric output stabilizes at 0, the core shuts off. Another way to shut it down is to cause a meltdown which starts at 4000 eV in electric output :)
Every other feature is in dev, so please be patient with me...
I M P O R T A N T
This map is made for Minecraft Java OptiFine Version 1.19+
Any version before this will bug the game and the events will not function correctly and will delay.
If you cannot manually activate the events then please post a comment and I will fix it. THIS IS A SINGLE PLAYER GAME OR TWO PLAYER!! DO NOT USE FOR SERVERS OR GAME BREAKING BUGS WILL OCCUR
PLANNED FEATURES:
MINI SODIUM DIOXIDE REACTOR FOR USAGE AND POSSIBLY EXTRA ENERGY
MORE COMPLICATED STEPS FOR REACTOR STARTUP AND SHUTDOWN
MORE CONTROLS
PLEASE ASK QUESTIONS IF YOU ARE CONFUSED!
1.19
ALL MAP INFORMATION HERE:
SuperCollider Instructions:
1. Be sure to activate the Ambient Luminescence and Accelerator Luminescence.
2. Press the button on the right table.
3. Watch it all play out AND FOLLOW INSTRUCTIONS ON THE MANUAL
(If there is a white beam lingering in the chamber, turn the Accelerator Luminescence off.)
Reactor Instructions:
1. Press the button labeled "Startup."
2. After the stabilizers are on, rise the e-output levels until they reach 1000. (PLEASE ASK QUESTIONS IF YOU ARE CONFUSED)
After that, the lights will turn on and the electric output (Basically the "Temperature" for the core) will rise. To make it decrease, get the e-input levels bellow 1000, and the input and output will decrease rapidly. Btw, if the electric output stabilizes at 0, the core shuts off. Another way to shut it down is to cause a meltdown which starts at 4000 eV in electric output :)
Every other feature is in dev, so please be patient with me...
I M P O R T A N T
This map is made for Minecraft Java OptiFine Version 1.19+
Any version before this will bug the game and the events will not function correctly and will delay.
If you cannot manually activate the events then please post a comment and I will fix it. THIS IS A SINGLE PLAYER GAME OR TWO PLAYER!! DO NOT USE FOR SERVERS OR GAME BREAKING BUGS WILL OCCUR
PLANNED FEATURES:
MINI SODIUM DIOXIDE REACTOR FOR USAGE AND POSSIBLY EXTRA ENERGY
MORE COMPLICATED STEPS FOR REACTOR STARTUP AND SHUTDOWN
MORE CONTROLS
PLEASE ASK QUESTIONS IF YOU ARE CONFUSED!
Progress | 100% complete |
Tags |
15 Update Logs
Supercollider Improvements : by AZKination 01/19/2024 9:27:26 pmJan 19th
Fixed dimensional analysis issues, which caused the collider to always create black holes.
MECHANICAL
IMPROVEMENT LOG 01
Supercollider Dimensional analysis distance re-evaluated, beam polarity changed, Item Modification Protocol now untriggerable. Accelerator structures stronger, may cause fire explosions. Safer termination protocol, data relay expanded, can now operate without power feed.
Beam polarity effects can now cause fire hazards on unsuccessful runs.
Chamber lighting turns off after dark matter is stored to ensure proper power direction and gain.
No longer creates black holes.
Control added: CR Lighting (Toggles lights for the control room)
MECHANICAL
IMPROVEMENT LOG 01
Supercollider Dimensional analysis distance re-evaluated, beam polarity changed, Item Modification Protocol now untriggerable. Accelerator structures stronger, may cause fire explosions. Safer termination protocol, data relay expanded, can now operate without power feed.
Beam polarity effects can now cause fire hazards on unsuccessful runs.
Chamber lighting turns off after dark matter is stored to ensure proper power direction and gain.
No longer creates black holes.
Control added: CR Lighting (Toggles lights for the control room)
LOAD MORE LOGS
tools/tracking
5681451
2
reactor-v-0-1
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Play in 1.19.4
BE SURE TO RE-DOWNLOAD THE MAP AFTER CHANGING VERSIONS!!!