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Latest Updates: 1.20.5, including the experimental preview of 1.21 (Trial Chamber, Breeze, ...)
As Minecraft has evolved, the number of blocks has become larger and larger. There used to be a few downloadable test worlds for looking at a pack, but over time these are much more unwieldy. Which leaves a test world with a choice between completeness, compactness, and being able to see things with enough room.
RestWorld squares this circle by looping. Blocks and mobs that are similar take up a small space, and within that space, the variations are looped. For example, all the ores take up one block, which changes from coal ore to iron ore to gold ore and so on. Each is shown for a couple seconds (you can adjust the timing). And you can stop the looping at any time to focus on a specific ore texture. This means you have all blocks and mobs within a space that you can traverse. You can also compare how related blocks look. For example, if you want ores to look the same, you will notice errors much more easily when you can see the offending ore switched to from another one.
Here's an example, which shows looping through villagers.
A lot more information is on the RealWorld website, take a look! The site also has some downloads for older Minecraft versions.
If you use this to create a pack or evaluate one, I'd love to know about it, please add a comment below!
Obviously this takes a lot of commands and functions, but I won't bore you with the details (unless you ask).
So download it and tell me what you think!
P.S. Thanks to PixxyKilljoy, who generously is letting me use her work for the photo shoot area!
As Minecraft has evolved, the number of blocks has become larger and larger. There used to be a few downloadable test worlds for looking at a pack, but over time these are much more unwieldy. Which leaves a test world with a choice between completeness, compactness, and being able to see things with enough room.
RestWorld squares this circle by looping. Blocks and mobs that are similar take up a small space, and within that space, the variations are looped. For example, all the ores take up one block, which changes from coal ore to iron ore to gold ore and so on. Each is shown for a couple seconds (you can adjust the timing). And you can stop the looping at any time to focus on a specific ore texture. This means you have all blocks and mobs within a space that you can traverse. You can also compare how related blocks look. For example, if you want ores to look the same, you will notice errors much more easily when you can see the offending ore switched to from another one.
Here's an example, which shows looping through villagers.
A lot more information is on the RealWorld website, take a look! The site also has some downloads for older Minecraft versions.
If you use this to create a pack or evaluate one, I'd love to know about it, please add a comment below!
Obviously this takes a lot of commands and functions, but I won't bore you with the details (unless you ask).
So download it and tell me what you think!
P.S. Thanks to PixxyKilljoy, who generously is letting me use her work for the photo shoot area!
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24 Update Logs
Update #24 : by BlueMeanial 04/23/2024 4:17:21 pmApr 23rd
1.20.5, plus 1.21 experimental features! Play with it!
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saves\RestWorld_1.20.5+x\RestWorld_1.20.5+x\level.dat
it needs to be
saves\RestWorld_1.20.5+x\level.dat
Otherwise there are signs at the start, and you get a book that gives you some details. Otherwise, you can simply go around and flip switches and see what happens (though they usually have a hint).
If that's not helpful, can you clarify your question?
This has all the 1.21 experimental features as well, so you can try them out too! Trial chambers, the Breeze and Armadillo, new wolves and wolf armor, new particles and effects, new trims and banner patterns, and all the rest!
As usual, let me know what you think, good or bad! And if you find something that's missing in texturing, let me know!