Minecraft Maps / Environment & Landscaping

Scale Replica of Chernarus (DayZ)

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  • 10,300 downloads, 5 today
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CriNet avatar CriNet
Level 51 : Grandmaster Miner
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Preface:
When uploading a video, image, etc., all I ask is for credit to be given. Do not claim the map, or any portion of it, as your own work. You are not permitted to redistribute this map. Feel free to use this map for servers!

Need Warps/Coordinates of towns?

Resource Pack With Custom Models

Please PM me links to anything you have made so I can take a look! I would love to see!

Links

[​Overhead View of Full Map]

[​Rendered Album of All Cities, Towns, Airfields, and Notable Locations]

[​Various In-Game Screenshots]


Project Information

•Project started August of 2014. Estimated time worked from start to completion: 1800 hours

•Scale replica of Chernarus from ARMA II, roughly 1:1 in ratio.

•Map Size: 15616x14720 blocks = 229.86km^2 (ARMA II Chernarus is 225km^2 )

•File Size: 4.34GB (~2.7GB Zipped)

•All buildings enterable, with varying amounts of chests already placed for loot. Roughly 6750 chests in total.

•Neglected most toolshed/backyard aesthetic structures due to lack of loot locations. Arguably they are not necessary, and would take too much time to make.

•Neglected a lot of rock formations, mainly the ones around the north east. They felt unnecessary.

•Yes, I know some cars/vehicles are floating. They were auto-generated with WorldPainter and I am waaay too lazy to scour every road to fix them.

•Some parts of the map, such as Green Mountain and Devil's Castle for example, are not exact replicas. I modified them slightly, as well as other locations where I felt things would look more visually appealing.

•Map isn't as vertical as actual Chernarus. This is because the world had to be slightly more flat in order to be able to place all the buildings down in the more hilly areas. I tried with a very vertical map first, but it was impossible to replicate the towns by doing so. The map still looks very nice, as there are very noticeable mountains and valleys in notable areas.

•Map created via WorldPainter (Chernarus map image overlayed and used as a guide - no heightmap)

•Buildings, towns, cities replicated using screenshots from Arma II and DayZ Standalone. I used an average of 450 screenshots per city. So, roughly 20,000 screenshots in total.

•A couple of buildings may have been placed incorrectly due to human error (For example a large yellow building is supposed to be small yellow building, or something is misaligned). I made mistakes guaranteed. However, 99% of the buildings are correctly placed.

•I used a custom resource pack of my own models for fences, metal walls, shelving units, chairs, tables, bookshelves, and cupboards. A resource pack is not necessary, but many things like acacia walls and furniture will look odd without one.

•Used Custom Tree Repository by lentebriesje for the trees.
Progress100% complete
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8 Update Logs

Update #8 : by CriNet 12/01/2017 2:10:14 amDec 1st, 2017

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1
03/13/2020 6:17 am
Level 1 : New Crafter
Francys5 FS
Francys5 FS avatar
Wow. That's really fantastic. Congratulations!!!!
1
03/12/2020 9:03 am
Level 1 : New Miner
Player6303
Player6303 avatar
Amazing map!Can I use this map on my Chinese 1.7.10 server?Thanks!
1
02/01/2020 7:18 am
Level 24 : Expert Architect
Markus_INC
Markus_INC avatar
Is there a possibility to download just the terrain without any buildings or anything?
1
10/28/2019 2:05 am
Level 1 : New Miner
Akkrite
Akkrite avatar
Mind if I use this? I'll make sure to include credit.
1
02/25/2019 2:50 am
Level 13 : Journeyman Warrior
BaxAndrei
BaxAndrei avatar
Can I use it on a 1.7.10 server?
2
03/10/2019 6:00 pm
Level 51 : Grandmaster Miner
CriNet
CriNet avatar
Use as you please :)
1
03/21/2019 8:29 am
Level 13 : Journeyman Warrior
BaxAndrei
BaxAndrei avatar
Thanx
1
12/04/2018 9:49 pm
Level 18 : Journeyman Miner
Doc1000
Doc1000 avatar
Trying to load this into multiverse 2.50 on server... What generators did you use to make the map. (Need for multiverse to load into server)

Thanks, doc1000
1
01/05/2019 6:43 pm
Level 51 : Grandmaster Miner
CriNet
CriNet avatar
I used WorldPainter to create the terrian and autogenerate trees, cars, roads. WorldEdit was used in-game for everything else.
1
05/27/2018 7:17 pm
Level 19 : Journeyman Architect
KYROK
KYROK avatar
You deserve more subscribers + diamons this looks really good!
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