Scale Replica of Chernarus (DayZ)

  • 139 diamonds
  • 32,846 views, 18 today
  • 5,028 downloads, 4 today
  • 25 comments
  • 74 favorites
avatar CriNet
Level 44 : Master Miner
67









Preface:
When uploading a video, image, etc., all I ask is for credit to be given. Do not claim the map, or any portion of it, as your own work. You are not permitted to redistribute this map. Feel free to use this map for servers!

Need Warps/Coordinates of towns?

Resource Pack With Custom Models

Please PM me links to anything you have made so I can take a look! I would love to see!

Links

[​Overhead View of Full Map]

[​Rendered Album of All Cities, Towns, Airfields, and Notable Locations]

[​Various In-Game Screenshots]


Project Information

•Project started August of 2014. Estimated time worked from start to completion: 1800 hours

•Scale replica of Chernarus from ARMA II, roughly 1:1 in ratio.

•Map Size: 15616x14720 blocks = 229.86km^2 (ARMA II Chernarus is 225km^2 )

•File Size: 4.34GB (~2.7GB Zipped)

•All buildings enterable, with varying amounts of chests already placed for loot. Roughly 6750 chests in total.

•Neglected most toolshed/backyard aesthetic structures due to lack of loot locations. Arguably they are not necessary, and would take too much time to make.

•Neglected a lot of rock formations, mainly the ones around the north east. They felt unnecessary.

•Yes, I know some cars/vehicles are floating. They were auto-generated with WorldPainter and I am waaay too lazy to scour every road to fix them.

•Some parts of the map, such as Green Mountain and Devil's Castle for example, are not exact replicas. I modified them slightly, as well as other locations where I felt things would look more visually appealing.

•Map isn't as vertical as actual Chernarus. This is because the world had to be slightly more flat in order to be able to place all the buildings down in the more hilly areas. I tried with a very vertical map first, but it was impossible to replicate the towns by doing so. The map still looks very nice, as there are very noticeable mountains and valleys in notable areas.

•Map created via WorldPainter (Chernarus map image overlayed and used as a guide - no heightmap)

•Buildings, towns, cities replicated using screenshots from Arma II and DayZ Standalone. I used an average of 450 screenshots per city. So, roughly 20,000 screenshots in total.

•A couple of buildings may have been placed incorrectly due to human error (For example a large yellow building is supposed to be small yellow building, or something is misaligned). I made mistakes guaranteed. However, 99% of the buildings are correctly placed.

•I used a custom resource pack of my own models for fences, metal walls, shelving units, chairs, tables, bookshelves, and cupboards. A resource pack is not necessary, but many things like acacia walls and furniture will look odd without one.

•Used Custom Tree Repository by lentebriesje for the trees.
Progress100% complete
Tags

8 Update Logs

Update #8 : 12/01/2017 2:10:14 amDec 1st, 2017

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1
03/13/2020 6:17 am
Level 1 : New Crafter
Francys5 FS
Wow. That's really fantastic. Congratulations!!!!
1
03/12/2020 9:03 am
Level 1 : New Miner
Player6303
Amazing map!Can I use this map on my Chinese 1.7.10 server?Thanks!
1
02/01/2020 7:18 am
Level 6 : Apprentice Architect
Markus_INC
Is there a possibility to download just the terrain without any buildings or anything?
1
10/28/2019 2:05 am
Level 1 : New Miner
Akkrite
Mind if I use this? I'll make sure to include credit.
1
02/25/2019 2:50 am
Level 12 : Journeyman Warrior
BaxAndrei
Can I use it on a 1.7.10 server?
2
03/10/2019 6:00 pm
Level 44 : Master Miner
CriNet
Use as you please :)
1
03/21/2019 8:29 am
Level 12 : Journeyman Warrior
BaxAndrei
Thanx
1
12/04/2018 9:49 pm
Level 16 : Journeyman Miner
Doc1000
Trying to load this into multiverse 2.50 on server... What generators did you use to make the map. (Need for multiverse to load into server)

Thanks, doc1000
1
01/05/2019 6:43 pm
Level 44 : Master Miner
CriNet
I used WorldPainter to create the terrian and autogenerate trees, cars, roads. WorldEdit was used in-game for everything else.
1
05/27/2018 7:17 pm
Level 19 : Journeyman Architect
KYROK
You deserve more subscribers + diamons this looks really good!
1
02/16/2018 3:02 am
Level 22 : Expert Architect
Bin_Chicken
nice
2
11/21/2017 10:08 am
Level 1 : New Miner
sailetsixzero
How do I know the location of a chest?
1
10/09/2017 10:04 am
Level 1 : New Explorer
Daldrell
Gave you a diamond, a sub, and a favorite :)
1
10/08/2017 9:00 am
Level 8 : Apprentice Crafter
corszo
awesome! 😁
2
09/24/2017 10:21 pm
Level 1 : New Miner
Apples R Good For U
This is amazing
1
09/09/2017 3:55 am
Level 31 : Artisan Pixel Painter
sirjavlux12345
I have been playing arma alot and when you have created something like this, i'm just speachless!
2
08/27/2017 6:04 am
Level 59 : Grandmaster Wolf Whisperer
Myyoyo
This is really well made
1
08/23/2017 5:28 pm
Level 33 : Artisan Architect
_UnknownEntity
:O
2
08/23/2017 12:24 pm
Level 50 : Grandmaster Architect
TheAvatar
Whoa. I mean, wow. I... I.... <speechless>
1
08/12/2017 10:55 am
Level 2 : Apprentice Crafter
Titoo8899
hi,
my name is Titoo8899 in Minecraft and from all Map builder have you one of the best worlds and I hope you make more so cool maps.
1
06/26/2017 4:34 pm
Level 28 : Expert Miner
TheLoneRanger714
this is just amazing !! I don't understand how on earth you ever got this done... it looks so good !
2
06/26/2017 4:01 pm
Level 69 : High Grandmaster Crafter
JohnnyCoolwater
woow =) awesome dude =DDDDDD i love it great job. one of my biggest favorites now.i like this game
1
06/26/2017 7:19 am
Level 44 : Master Engineer
Nephalem
Looks quite realistic!
2
06/26/2017 1:51 am
Level 22 : Expert Architect
Bin_Chicken
HOLY CRAP THAT IS NICE!!!
1
06/25/2017 11:11 pm
Level 8 : Apprentice Mountaineer
hustleNA
Wow, nice job.
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