Published Dec 1st, 2022, 12/1/22 11:07 pm
- 3,840 views, 4 today
- 287 downloads, 0 today
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Skellige Isles
Accurate recreation of Skellige from The Witcher 3 in Minecraft.
Suited for Survival as well as other gamemodes.
Features:
- 100% to scale (56km²)
- Accurate Foliage: Pick a tree in Minecraft, and you'll find its exact counterpart in Witcher 3!
- Accurate Terrain
- Survival-Ready
- Fully Custom, self-built Vegetation
- Vanilla-Friendly: No resource packs or mods required
- Minecraft Version: 1.18 / 1.19
Avoiding Frequently Asked Questions:
Socials:
- YouTube: www.youtube.com/@TilW/
- Reddit: www.reddit.com/user/Til_W/
- Discord: tilw
Accurate recreation of Skellige from The Witcher 3 in Minecraft.
Suited for Survival as well as other gamemodes.
Features:
- 100% to scale (56km²)
- Accurate Foliage: Pick a tree in Minecraft, and you'll find its exact counterpart in Witcher 3!
- Accurate Terrain
- Survival-Ready
- Fully Custom, self-built Vegetation
- Vanilla-Friendly: No resource packs or mods required
- Minecraft Version: 1.18 / 1.19
Avoiding Frequently Asked Questions:
How to Install
1. Download the .ZIP file from Google Drive (460MB).
2. Extract its content into the .minecraft/saves/ folder.
3. Done!
2. Extract its content into the .minecraft/saves/ folder.
3. Done!
Can I...
...use this map on a server?
Yes, as long as you in some form let your players know where you got it from!
You are also welcome to advertise the server in the comments below.
...publicly reupload modified versions of this map?
No, unless I gave you permission to do so.
...ask you another question?
Yes, but not this one.
Yes, as long as you in some form let your players know where you got it from!
You are also welcome to advertise the server in the comments below.
...publicly reupload modified versions of this map?
No, unless I gave you permission to do so.
...ask you another question?
Yes, but not this one.
Other
How long did creating this map take?
That's not an easy question to answer. The map itself took me less than 50 hours, however I only started working on the Minecraft Map after abandoning a very similar project for a different game - so I had already finished tools, extracted, processed and prepared data, and figured out an efficient workflow. If we add all of this up, we're probably closer to 10x of that, distributed over many months.
Now that you've done Skellige, will you also do Velen/Kaer Morhen/etc.?
Unlikely. While I developed an efficient workflow, we're still talking about dozens and dozens of hours here. Besides, Skellige already is the best-suited map for this kind of thing, as its focus is on nature instead of buildings. :)
Would it be possible for you to add all the buildings to the map?
As the Minecraft block grid only allows for 90° rotation, automating placement of wide objects is impossible: Every single structure would have to be built by hand - so no, it's not feasable.
What tools did you use?
WolvenKit to find and extract useful data, ImageMagick (and way too many custom python scripts) to refine and process it, and finally WorldPainter for map generation.
What Shader Pack were you using for the screenshots?
Complementary Shaders, with some custom settings such as reduced vibrancy.
That's not an easy question to answer. The map itself took me less than 50 hours, however I only started working on the Minecraft Map after abandoning a very similar project for a different game - so I had already finished tools, extracted, processed and prepared data, and figured out an efficient workflow. If we add all of this up, we're probably closer to 10x of that, distributed over many months.
Now that you've done Skellige, will you also do Velen/Kaer Morhen/etc.?
Unlikely. While I developed an efficient workflow, we're still talking about dozens and dozens of hours here. Besides, Skellige already is the best-suited map for this kind of thing, as its focus is on nature instead of buildings. :)
Would it be possible for you to add all the buildings to the map?
As the Minecraft block grid only allows for 90° rotation, automating placement of wide objects is impossible: Every single structure would have to be built by hand - so no, it's not feasable.
What tools did you use?
WolvenKit to find and extract useful data, ImageMagick (and way too many custom python scripts) to refine and process it, and finally WorldPainter for map generation.
What Shader Pack were you using for the screenshots?
Complementary Shaders, with some custom settings such as reduced vibrancy.
Socials:
- YouTube: www.youtube.com/@TilW/
- Reddit: www.reddit.com/user/Til_W/
- Discord: tilw
Progress | 100% complete |
Tags |
tools/tracking
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