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Spire of Souls: Titanfall

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avatar Qianna
Level 32 : Artisan Artist
70
Spire of Souls: Titanfall is here!

Shrine of Ascendance is the center of the arcane, burried deep in the mountains. For thousands of years it has remained pure, but with it's growth it has attracted malefic beasts from the outer world, beasts of voids who seek to twist the essence.

Ancient protectors who remained on guard of the shrine have been corrupted, their minds distorted and their souls afflicted. Those whom oathed to perserve clarity are devastated, driven to madness by the foreign occupiers and now seek vengeance of those who dare to enter their realm.

The tampered complex which once was the home of peaceful and knowledgable races has now become a life-sucking bastion where even the most brave shivers. Now is your time hero, to battle for the Spire of Souls.

Are you prepared?
_________________________________________________________________________________________________

Challenger Yourself

Clash with the beast who corrupt the shrine and the twisted protectors whom do not resemble themselves anymore. Conquer their portals on Normal and Challenger difficulties and receive the reward you've earned. Challenger difficulty rewards the most prestige items and advancements.

Can you handle the heat of battle?
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Unique Encounters

The first wing of Spire of Souls allows you to travel through the entrance to the sanctuary of the arcane, slaying the remaining protectors of the old time and battling creatures who seem to conquer the bastion.
Storm through the first wing to the Shrine of Ascendance, slaying the remnants of a renowned past:
  • Timewarp Bastion
  • Overseer's Palace
  • The Colosseum
  • The Iron Railway
  • Lifebinder's Aid

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Additional Pages

MinecraftMaps Page: www.minecraftmaps.com/adventure-maps/spire-of-souls-skyreaver
MinecraftForums Page: www.minecraftforum.net/forums/mapping-and-modding-java-edition/maps/2896940-skyreaver-spire-of-souls-titanfall

Feel free to contact us in the comments!
CreditPlutouthere, lentebriesje
Progress100% complete
Tags

39 Update Logs

News : 02/17/2019 4:54:07 amFeb 17th

After the December 16th, 2018 update I've had numerous attemps to reduce performance drop during Operator Ignitus trains phase and without major changes to the passing 'train' itself there's little to what I can do.

If you've played the map please let me know what you think would be an optimal solution for both the performance and artistic sides of this.
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Comments : 16

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1 - 16 of 16

  • 304Gamer
  • Level 1
  • New Miner
  • December 30, 2018, 2:40 am
can we play in multiplayer?
  • Qianna
  • Level 32
  • Artisan Artist
  • December 30, 2018, 2:51 pm
This map has not been test in multiplayer mode and I can't guarantee it'll function as intended.
  • 304Gamer
  • Level 1
  • New Miner
  • December 30, 2018, 6:07 pm
ok
  • Qianna
  • Level 32
  • Artisan Artist
  • April 7, 2018, 6:08 pm
Leave a comment down below to let us know if you enjoyed our map or not. We'll be waiting for feedback!
if you've encountered a bug, please submit it to us through our website: www.skyreaver.net/support-helpdesk

Thank you for playing and stay tuned for more updates!
I love this map! The boss fights are so unique!

For some reason I can't complete the tutorial trials any more. When I step on the quartz it doesn't teleport me to the spire of souls entrance. There are some bugs with Overseer Naara. Sometimes she doesn't show up (on challenger mode). Her hatchlings and illusions don't attack me. Sometimes when I kill her illusions, she doesn't reappear.
  • Qianna
  • Level 32
  • Artisan Artist
  • April 7, 2018, 5:40 am
I haven't encountered an issue yet where the quartz shrine wouldn't teleport or boss not returning from their intermission phases (for example - illusions). I'll keep testing of course, might eventually happen.
On another note: hatchlings don't start attacking the player because the mobs are passive by nature and need to be attacked in order to obtain a target. Illusions don't attack because it was designed like that.

Could you upload the world where you can't complete the tutorial and send me a download link? Would greatly appreciate that.

- EDIT -
Found the bug where the shrine wouldn't teleport the players. Thanks for leaving feedback!
I deleted the world, sorry.
  • spieler6
  • Level 1
  • New Miner
  • March 31, 2018, 11:33 am
thx that worked the version i downloaded on planet.minecraft was 1.3
  • spieler6
  • Level 1
  • New Miner
  • March 31, 2018, 4:25 am
Is there maybe an older Version of this Map?
Tried to play it but the Boss of the Tutorial in the "Trial of Mind" doesn't shown up. I always stay alone on this plattform :/ (downloaded the map several times, tried to play 1.12 and 1.12.2 but nothing worked)
(Tried the Download here @ planet.minecraft because the other download-link @ Minecratmaps doesnt work)
  • Qianna
  • Level 32
  • Artisan Artist
  • March 31, 2018, 4:42 am
If you've unpacked the newer version into the saves folder while you still had your demo version, this may occur. We're reading throught the comments, and we've made a few changes to cover up issues we found on our own.

When you download the map, please read the "readme" file and ensure the version is 1.3.4, and unpack it without older version of Spire of Souls.
Thanks for this, it is an amazing game ever.
  • auruche
  • Level 1
  • New Miner
  • March 13, 2018, 7:20 am
I just tried the demo, and I gotta say you did an amazing job. can't wait to see the final project.
  • babyzulu1
  • Level 1
  • New Miner
  • March 9, 2018, 9:48 pm
just played it,it is a good game the boss battle for me was hard
  • Qianna
  • Level 32
  • Artisan Artist
  • March 8, 2018, 6:13 pm
We rolled out a demo, and we wish you to play!

And if you already did - let us know what you think about the direction we're moving in.
Tell us how was your experience.
Is this supposed to be like a mix of Shadow of the Colossus and Sword Art Online? If it is,you are doing a darn good job of recreating the landscapes in that game. Also, could you put a screenshot of one of the bosses and just how much commands you put into making it? It would be awesome to draw some attention to that!
  • Qianna
  • Level 32
  • Artisan Artist
  • March 3, 2018, 7:12 am
No, actually. I was inspired by TERA & World of Warcraft. I just had my own vision of how I would want to fight bosses and I went on my path creating that idea.

The total commands count is too large to throw out a number. All I can say is that it's definitely a large project with at least a few hundreds of commands (as functions) for each encounter.

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