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Tiresh's Avatar Tiresh
Level 61 : High Grandmaster Architect
738
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Thanks to decades of technological and architectural developments, the Sony Building features something old, something new, something borrowed and something postmodern, too. The building’s trademark Chippendale-style roof pediment became an international symbol of postmodern-style architecture thanks to the Capitol's architects.

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Developer: Leslie E. Robertson Associates
Architect: Philip Johnson and John Burgee
Category: Retail, Bureaucracy
Status: Pre-Construction
Shaders: SEUS
Resourcepack: Pamplemousse


This building was created for the needs of my project, that's why there's wool behind the windows, no proper interior and the backside of the building was slightly modified. The glass colours may also slightly differ from the real ones. If you wish to edit it, feel free to do so, but please message me or tell me you did that so I can check it. Thank you!

The Capitol has also graciously offered a set of pictures that show how players without our newest shader technology will see this project.

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DIAMONDCOMMENT and SUBSCRIBE for more!
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All of the creations by Tiresh/The Capitol Architects are licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
Progress100% complete
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1 Update Logs

Update #1 : by Tiresh 01/03/2015 9:24:14 amJan 3rd, 2015

Added a schematic.

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1
02/01/2015 9:18 am
Level 13 : Journeyman Crafter
_SwissCraft_
_SwissCraft_'s Avatar
Did the tower get hacked yet?
1
02/01/2015 9:49 am
Level 61 : High Grandmaster Architect
Tiresh
Tiresh's Avatar
Nope. The Capitol defenses are impenetrable!
1
12/29/2014 1:56 am
Level 15 : Journeyman Architect
Turbomonkey321
Turbomonkey321's Avatar
Much inspiration
1
12/29/2014 7:52 am
Level 61 : High Grandmaster Architect
Tiresh
Tiresh's Avatar
Such building
1
12/28/2014 6:46 pm
Level 23 : Expert Pirate
teckforce
teckforce's Avatar
Do yall focus on skyscrapers primarily? Really nice how it is furnished all the way. Most people dont go all the way, just focusing on the outside detailing... I believe a building is meant to be walked inside of, explored, and used.
1
12/28/2014 7:20 pm
Level 61 : High Grandmaster Architect
Tiresh
Tiresh's Avatar
I'm making The Capitol which is a pretty BIG city and that's why I create skyscrapers mostly. I have some smaller buildings too but they are not really that interesting. Who would like to visit an office building? I wouldn't really waste my time. I have over 28 square km of land to fill with buildings (AS FOR NOW), so if I want to keep some decent speed of building I can't really focus on detailing every building from the basement to the roof. I may make a lobby here and there or maybe some kind of plaza, but no more than that.
1
01/07/2015 8:27 pm
Level 23 : Expert Pirate
teckforce
teckforce's Avatar
I have not taken on such a large project, but I can understand, Im sure even with world edit or other cloning tool, it is still too time comsuming.
1
01/08/2015 2:20 pm
Level 61 : High Grandmaster Architect
Tiresh
Tiresh's Avatar
It really is. I try not to copy paste buildings too much and even if I do I modify them every time so it doesn't all look the same. I also have to work on it alone most of the time because the scale of it doesn't let me use World Edit. Only MCedit can operate on such huge dimensions without crashing.
1
12/28/2014 2:32 pm
Level 17 : Journeyman Architect
epicjimsta
epicjimsta's Avatar
make sure north korea doesnt get a hold of this
1
12/29/2014 10:17 am
Level 43 : Master Pokemon
Jacob Rigoberto
Jacob Rigoberto's Avatar
North Korea's leader: "I said "Black Pony" not "Hack Sony" you dumbasses!"
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