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SnickerToodles's Avatar SnickerToodles
Level 12 : Journeyman Explorer
3
Download from Curseforge
(It won't compress enough to upload here.)

Progress Updates: MCF & Planet Minecraft
(New update as of 6/22/20, download the new version from CurseForge above.)


Relive your childhood! (Or my childhood, anyway.) Will contain all the levels from Spyro the Dragon, Spyro 2: Ripto's Rage, and Spyro 3: Year of the Dragon. The download will update with every world fully completed.

**This is not exactly an Adventure map. Some features, such as 2 and 3's minigames, flight levels, and puzzles may be implemented to the best of my ability. However, a progression system with dragons/eggs/etc. is not present.**


Feature List:
  • Detailed recreations of Spyro levels
  • Renditions of game mechanics such as gliding, whirlwinds, locked chests, and supercharge*
  • New, decorated interiors to explore (and an optional gem collectible system to go with them)
  • *Mini-games such as speedways, ice hockey (cat hockey!), skateboarding, etc.
  • A "title screen" where you can select what game you'd wish to visit, tweak settings, etc.
*Planned, not yet implemented



Currently Completed:
Artisans World



Up Next:
Peace Keepers Home


Tips:
  • This is built in vanilla, so as long as you have the correct version, everything should work perfectly!
  • When you first enter this map, you'll be on the "title screen". Use your elytra to fly down and select the option you'd like! (Load Game will be used to skip to homeworlds, so it currently has no functionality.)
  • Feel free to switch to Creative at any time.
  • Each of the worlds is set to the correct time when you visit it. If you want time to stand still just as in the original Spyro the Dragon, type in /gamerule doDaylightCycle false or change the option on the title screen. Otherwise, you can see the Dragon Realms at all times of day.
  • See a whirlwind, a pressure plate, and a ledge you can't reach? Jump!
  • If you see a place you'd normally have to glide to, and your elytra can't get you there, look for a pressure plate and glide across with slowfall.
  • Want to get to a new world? Find a portal and step inside!
  • Time to go home? Find the "Return Home" portal. To get to the next homeworld, jump on the balloonist's head and into the balloon.
  • The world is populated with frozen fodder. These have no real use, and there will most likely not be functional enemies. But feel free to squash the spiders anyway!
  • If you see a building, look inside! You might find an interior to explore and chests to loot, or even some gems!



Known Issues:
Puzzles are broken, particles or portals don't work, basically something that has to do with command blocks stops functioning correctly.
Cause: The game updated after I released a build and messed with commands or command block syntax.
Fix: Load the game in the version I released the map in.


Sunny Flight minecarts are broken, stuck, or stacked on top of each other.
Cause: https://bugs.mojang.com/browse/MC-147818
Fix: Visit Sunny Flight as soon as possible or set your render distance low enough that it doesn't load from Artisans Home or Stone Hill.


If you want to modify or use this map for any reason, please credit me, provide a download link to the original map, and contact me on PMC or the Minecraft Forums/Curseforge.
Progress5% complete
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1 Update Logs

Sunny Flight Release : by SnickerToodles 06/22/2020 1:31:52 amJun 22nd, 2020

    • Added Sunny Flight, with functional free flight. (No scoring/minigame yet too complex, not sure how to do that.)
    • I’ve put more work into the outlining phase. Levels should be a little more accurate in the future.
    • I’ve used the Optimize World tool on this map in order to fix several lighting errors. (Random dark/light patches in the ocean, random brightly lit areas indoors…) This means the map will only load on 1.14+.
    • Fixed commands broken by 1.13 and 1.14 (the Flattening).
    • Redid chest loot, added collectible gems. This still isn't an adventure map that requires gems to progress, it's just for fun. Use your new journal to record the gems you’ve found.
    • Gave player Unbreakable Elytra wings.
    • “Gliding” with speed boosts is replaced by slowfall. You can now actually glide across gaps with elytra. (They also improved the gliding in 1.15, so not all gaps will have a pressure plate at all.)
    • Extended the ocean so people with up to 16 chunk render distances won’t see distant grass.
    • Fixed no/broken whirlwinds in Stone Hill. (Again.)
    • Rewrote the guidebook and the title screen options book (AGAIN) since the old ones crashed the game.
    • Added "Dragon Eggs". You can find them where thieves normally hang out. These are purely aesthetic. Don't step on them, you monster.
    • Added "1Up Chests" (shulkers). Currently drops nothing because loot tables are beyond my understanding, maybe later.



    The Gigantic List of Aesthetic Changes (and Doom):
    • Marco has been replaced again.
    • Toasty/Stone Hill shepherds replaced with new villagers.
    • Level names are now gold.
    • Filled surrounding oceans with sand instead of dirt/grass. Looks a lot brighter and nicer.
    • Diversified pressure plate colours.
    • Various redstone lamps replaced with lanterns.
    • Various missed decorative item frames added.
    • Added new decorative items to some of the interiors.
    • Made sign on title screen darker and with coloured text.
    • Added particle effect to portals. (Can’t do the skybox effect but it beats nothing.)
    • Added a realm map in Artisans Home.



    Artisans Home:
    • Added smoke to dragon statue.
    • Most brick replaced with granite.
    • Changed sandstone walls to be consistent with ingame textures.
    • Changed towers to smooth sandstone.
    • Changed maze to spruce leaves and added spiral pattern.
    • Checkered floor granite replaced with stripped acacia wood due to granite replacing brick. (It’s not great but I like the granite castle better and it’s the only other reddish block that looks consistent with the other shiny/bright floor blocks.)
    • Changed stone brick tunnel to sandstone for consistency.
    • Replaced acacia docks with spruce.
    • Messed with landscaping.
    • Replaced red tulips with pink.



    Stone Hill:
    • Replaced some granite with andesite.
    • Replaced ground pattern (andesite diorite) (prismarine light blue terracotta).
    • Most sandstone replaced with cut.
    • Added slabs to whirlwind tower top.
    • Added lanterns to tunnel in Stone Hill to match fake ingame light source.
    • Replaced purple wool walls in some spots with blue terracotta.



    Dark Hollow:
    • Replaced campfires in Dark Hollow with the new campfire block. (You can still light them with the fire charges you find in the chest nearby.)
    • Replaced cobblestone platforms with prismarine.
    • Replaced dark prismarine with cobblestone in the tunnel.
    • Added fake ingame lighting source to the pit.
    • More accurate hills in parts of the map.
    • Added flowers across the level.
    • More missed trees added.



    Town Square
    • Fountains changed slightly.
    • Added vines to mossy roofs.
    • Replaced many cut sandstone buildings with smooth sandstone.
    • Replaced sandstone slabs with cut sandstone slabs.



    Toasty:
    • Replaced cut quartz with smooth quartz.
    • Replaced gold blocks indoors with stripped birch wood and brought down pillars. (Gold looked too garish here.)
    • Replaced center pillar yellow wool with gold.
    • Replaced post torches in the underground section with lanterns.

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