Published Oct 5th, 2021, 10/5/21 3:06 am
- 27,979 views, 0 today
- 5,476 downloads, 0 today
21
Recreation of games from Squid Game in Minecraft
Recommended Player Count: 20-50
Recommended Render Distance: 32
Some bugs still in place, will fix once found.
Report any bugs once found
[BUG FIX LIST]
Sugar Honeycombs Teleport - 10/9/21 [FIXED]
Check out my youtube channel for more updates on the full map:
https://www.youtube.com/channel/UCwgagvGuQj6rTHkPas6i3xg
Front Man skin by omarhafizd
Worker, Soldier, Manager skins by 7iqdoq
Update List:
Update v1.0
- Menu
- Red Light Green Light
Update v2.0
- Sugar Honeycombs
- Losers from game 1 become spectators in game 2
- Colored subtitles
- New world icon
- Added Villager noises with character text
Update v2.1
- Minor Lobby Additions
- Fixed teleportation bug in Sugar Honeycombs
Update v3.0 [CURRENT]
- Tug of War
- Lobby Additions
- Credits Section
- Improved Manger Audio
- Multiplayer and SIngleplayer Versions
Update v4.0 [IN PROGRESS]
- Marbles
- Glass Stepping Stones Choosing Room
- Add Manager Audio to Tug of War
Update v5.0 [COMING SOON]
- Glass Stepping Stones
Update v6.0 [COMING SOON]
-Squid Game
QnA:
General:
Q - Can I use this map in a video?
A - Yep! Just make sure to credit
Q - What is the recommended player number?
A - Before I recommended about 8 at least and 20-50 normally, but I have decided to make two versions of the map per update starting with the Tug of War Update. One singleplayer and the other multiplayer, the enemies in the singleplayer will only be for tug of war and marbles which will be an AI mob controlled by command blocks.
Q - Why does the timer not work?
A - Command blocks are only loaded if in chunk range. If your chunk range is low then some command blocks will not function. I recommend 32 to reach all command blocks.
Game 1: Red Light Green Light
Q - Why is running and jumping disabled in red light green light?
A - Command blocks are a little broken when it comes to detecting movement
Q - Why does red light green light have a short time limit?
A - The time limit is set to be enough for the player to reach the other side, on par with the other nerfs
Q - Why does the doll (giant) sometimes detect movement when I'm not moving?
A - Players are meant to stop by audio cues not visual cues, the moment the last note ends marks the start of movement detection, not when the doll turns around. (If glitched, then I'm going to bug fix)
Game 2: Sugar Honeycombs
Q - Why do I always get pickaxe shape?
A - This only happens in singleplayer worlds. People's shapes are selected in a certain way. The game will teleport a random player to one of fifty specific areas with a prebuilt shape. The shapes are always predetermined but not the player, so a player who plays the map in singleplayer will always 100% get pickaxe as a shape but not in multiplayer.
Q - What blocks can or cannot be broken
A - Honeycomb blocks and outer honey blocks can be broken, however honey blocks within the inside of the honeycomb blocks cannot be broken.
Q - Why does the timer not work?
A - If it's singleplayer, make sure render distance is set to around 32 chunks before the game to ensure the timer command blocks are loaded.
Game 3: Tug of War
Q - How does the game work?
A - Use the fishing rod to reel the highlighted mob in the middle of the game to your side.
Q - I can't see the highlighted mob.
A - Shaders for some reason don't show glowing mobs so it's best to turn it off for the game.
Q - When does the game end?
A - When every player has played the game.
Recommended Player Count: 20-50
Recommended Render Distance: 32
Some bugs still in place, will fix once found.
Report any bugs once found
[BUG FIX LIST]
Sugar Honeycombs Teleport - 10/9/21 [FIXED]
Check out my youtube channel for more updates on the full map:
https://www.youtube.com/channel/UCwgagvGuQj6rTHkPas6i3xg
Front Man skin by omarhafizd
Worker, Soldier, Manager skins by 7iqdoq
Update List:
Update v1.0
- Menu
- Red Light Green Light
Update v2.0
- Sugar Honeycombs
- Losers from game 1 become spectators in game 2
- Colored subtitles
- New world icon
- Added Villager noises with character text
Update v2.1
- Minor Lobby Additions
- Fixed teleportation bug in Sugar Honeycombs
Update v3.0 [CURRENT]
- Tug of War
- Lobby Additions
- Credits Section
- Improved Manger Audio
- Multiplayer and SIngleplayer Versions
Update v4.0 [IN PROGRESS]
- Marbles
- Glass Stepping Stones Choosing Room
- Add Manager Audio to Tug of War
Update v5.0 [COMING SOON]
- Glass Stepping Stones
Update v6.0 [COMING SOON]
-Squid Game
QnA:
General:
Q - Can I use this map in a video?
A - Yep! Just make sure to credit
Q - What is the recommended player number?
A - Before I recommended about 8 at least and 20-50 normally, but I have decided to make two versions of the map per update starting with the Tug of War Update. One singleplayer and the other multiplayer, the enemies in the singleplayer will only be for tug of war and marbles which will be an AI mob controlled by command blocks.
Q - Why does the timer not work?
A - Command blocks are only loaded if in chunk range. If your chunk range is low then some command blocks will not function. I recommend 32 to reach all command blocks.
Game 1: Red Light Green Light
Q - Why is running and jumping disabled in red light green light?
A - Command blocks are a little broken when it comes to detecting movement
Q - Why does red light green light have a short time limit?
A - The time limit is set to be enough for the player to reach the other side, on par with the other nerfs
Q - Why does the doll (giant) sometimes detect movement when I'm not moving?
A - Players are meant to stop by audio cues not visual cues, the moment the last note ends marks the start of movement detection, not when the doll turns around. (If glitched, then I'm going to bug fix)
Game 2: Sugar Honeycombs
Q - Why do I always get pickaxe shape?
A - This only happens in singleplayer worlds. People's shapes are selected in a certain way. The game will teleport a random player to one of fifty specific areas with a prebuilt shape. The shapes are always predetermined but not the player, so a player who plays the map in singleplayer will always 100% get pickaxe as a shape but not in multiplayer.
Q - What blocks can or cannot be broken
A - Honeycomb blocks and outer honey blocks can be broken, however honey blocks within the inside of the honeycomb blocks cannot be broken.
Q - Why does the timer not work?
A - If it's singleplayer, make sure render distance is set to around 32 chunks before the game to ensure the timer command blocks are loaded.
Game 3: Tug of War
Q - How does the game work?
A - Use the fishing rod to reel the highlighted mob in the middle of the game to your side.
Q - I can't see the highlighted mob.
A - Shaders for some reason don't show glowing mobs so it's best to turn it off for the game.
Q - When does the game end?
A - When every player has played the game.
Progress | 45% complete |
Tags |
5323319
2
Create an account or sign in to comment.