Minecraft Maps / Challenge & Adventure

[DISCONTINUED] Squid Game - Minecraft Edition [1.17.1]

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TRB256
Level 36 : Artisan Engineer
21
Recreation of games from Squid Game in Minecraft

Recommended Player Count: 20-50
Recommended Render Distance: 32

Some bugs still in place, will fix once found.

Report any bugs once found

[​BUG FIX LIST]
Sugar Honeycombs Teleport - 10/9/21 [FIXED]

Check out my youtube channel for more updates on the full map:
https://www.youtube.com/channel/UCwgagvGuQj6rTHkPas6i3xg

Front Man skin by omarhafizd
Worker, Soldier, Manager skins by 7iqdoq

Update List:
Update v1.0
- Menu
- Red Light Green Light

Update v2.0
- Sugar Honeycombs
- Losers from game 1 become spectators in game 2
- Colored subtitles
- New world icon
- Added Villager noises with character text

Update v2.1
- Minor Lobby Additions
- Fixed teleportation bug in Sugar Honeycombs

Update v3.0 [CURRENT]
- Tug of War
- Lobby Additions
- Credits Section
- Improved Manger Audio
- Multiplayer and SIngleplayer Versions

Update v4.0 [IN PROGRESS]
- Marbles
- Glass Stepping Stones Choosing Room
- Add Manager Audio to Tug of War

Update v5.0 [COMING SOON]
- Glass Stepping Stones

Update v6.0 [COMING SOON]
-Squid Game

QnA:
General:
Q - Can I use this map in a video?
A - Yep! Just make sure to credit

Q - What is the recommended player number?
A - Before I recommended about 8 at least and 20-50 normally, but I have decided to make two versions of the map per update starting with the Tug of War Update. One singleplayer and the other multiplayer, the enemies in the singleplayer will only be for tug of war and marbles which will be an AI mob controlled by command blocks.

Q - Why does the timer not work?
A - Command blocks are only loaded if in chunk range. If your chunk range is low then some command blocks will not function. I recommend 32 to reach all command blocks.

Game 1: Red Light Green Light
Q - Why is running and jumping disabled in red light green light?
A - Command blocks are a little broken when it comes to detecting movement

Q - Why does red light green light have a short time limit?
A - The time limit is set to be enough for the player to reach the other side, on par with the other nerfs

Q - Why does the doll (giant) sometimes detect movement when I'm not moving?
A - Players are meant to stop by audio cues not visual cues, the moment the last note ends marks the start of movement detection, not when the doll turns around. (If glitched, then I'm going to bug fix)

Game 2: Sugar Honeycombs
Q - Why do I always get pickaxe shape?
A - This only happens in singleplayer worlds. People's shapes are selected in a certain way. The game will teleport a random player to one of fifty specific areas with a prebuilt shape. The shapes are always predetermined but not the player, so a player who plays the map in singleplayer will always 100% get pickaxe as a shape but not in multiplayer.

Q - What blocks can or cannot be broken
A - Honeycomb blocks and outer honey blocks can be broken, however honey blocks within the inside of the honeycomb blocks cannot be broken.

Q - Why does the timer not work?
A - If it's singleplayer, make sure render distance is set to around 32 chunks before the game to ensure the timer command blocks are loaded.

Game 3: Tug of War
Q - How does the game work?
A - Use the fishing rod to reel the highlighted mob in the middle of the game to your side.

Q - I can't see the highlighted mob.
A - Shaders for some reason don't show glowing mobs so it's best to turn it off for the game.

Q - When does the game end?
A - When every player has played the game.
Progress45% complete
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TRB256
02/28/2022 12:42 am
Level 36 : Artisan Engineer
history
To those who haven't realized yet this is absolutely dead. Made it more of a thing to test coding, ended up being a hit.
1
WaterPower5D
10/30/2021 1:53 am
Level 1 : New Miner
How to Enable/disabled pushing in green light red light?
2
molbonnie13
10/23/2021 11:03 am
Level 1 : New Miner
Hello, quick question, will there in the future be the control room where the Front Man was observing everything or that floor with the names on it and is that even possible? Btw, the map is amazing!
2
ShadersTester
10/19/2021 10:11 pm
Level 1 : New Explorer
Quick question, how would red light green light work in singleplayer?
1
TRB256
10/19/2021 11:20 pm
Level 36 : Artisan Engineer
Name says it, move when the tune plays, don't move when the tune isn't playing
1
ShadersTester
10/21/2021 12:38 am
Level 1 : New Explorer
history
sorry my bad, I meant how would glass stepping stones work in singleplayer. Would the player have a specific amount of lives for the glass stepping stones game or would you still have one life?
1
Killerbass21200
10/18/2021 12:16 pm
Level 1 : New Miner
I have an Idea for glass stepping stones: there could be a white stained glass and a normal glass white stained is safe and the glass kill you
2
TRB256
10/18/2021 11:30 pm
Level 36 : Artisan Engineer
Nope, that's very bad map design. It'll show already which side is safe. I'm planning to make both glass the same but rng chooses which one falls.
2
ShadersTester
10/18/2021 9:21 pm
Level 1 : New Explorer
but then you would know which side will kill you making the glass stepping stones easy
1
Killerbass21200
10/18/2021 1:56 pm
Level 1 : New Miner
You could also do that only in single player map
2

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