PARTICIPANT IN A UNRANKED JAM
This Map is an entry in the completed Arctic Summit Community Event.

Minecraft Maps / Environment & Landscaping

Blu's Rocky Mountain Landscape [PMC Arctic Summit 2019 Entry]

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Blu Wizard's Avatar Blu Wizard
Level 37 : Artisan Architect
20
Hey all! I've been experimenting with worldpainter recently, and when I saw this contest go live, I just couldn't resist. I love building christmas and festive-themed things, so this is right up my alley.

So far I have a mountain range with a frozen river running through it, along with a coniferous forest that thins out as the trees grow higher up the mountainside. The map is 2560x2560 Blocks.

There is a mountaintop cabin off to the side, as well as the main home connected to the path with the "Christmas Square" with a decorated tree and etc.

Christmas is a time of many memories, and many things are personally related to christmas in some way. Living in the rockies, there are quite a few natural hot springs around. As such I created several in this world.
The map is meant to be a lakefront mountain property sitting next to a small lodge on a lake louise-esque landscape.

Please feel free to leave feedback on my worldpainter work as I'm pretty new to the program as a whole.

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GALLERY: https://photos.app.goo.gl/Frcta6GQCqeFVKw6A
========

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FEATURES:
-Christmas square with decorated tree and gifts
-Boat races
-Boardwalk
-Christmas themed mountain lodge (WIP)
-A small snowman and a large snowman
-A mountain home near the top of said mountain. (Across the lake from the main square & home)
-Christmas decorations including lights, bells, candy canes, gifts, and a (planned) santa sleigh.
-Main Christmas-Themed Mountain Home with a hot spring jacuzzi, two bedrooms, large kitchen + dining room, living room with fireplace, smoking chimney, master balcony, and fully christmas lights.
=========
Enjoy!

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
CreditLemonFox's Trees
Progress95% complete
Tags

3 Update Logs

Update #3 [v1.2] : by Blu Wizard 12/10/2019 2:02:07 amDec 10th, 2019

Thanks so much for all the continued support, it really means a lot as this is my first project with worldpainter and I'm quite proud of the work that's been done so far. Update 3 is here, with a few changes and a lot of plans.


CHANGELOG
-Christmas themed "Chateau Lake Lewis" (intentional misspelling of "Chateau Lake Louise") Has had the exterior and interior of the main building completed. an in-mountain atrium and modular rooms are planned.
Features of the hotel include a christmas themed lobby with sitting area, a spa floor, as well as the VIP and Presidential Suites.
-Small LOD Tweaks
-Screenshots Added
LOAD MORE LOGS

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2
12/22/2019 11:24 pm
Level 30 : Artisan Mountaineer
Emil____
Emil____'s Avatar
Here's some friendly critiques for worldpainter terrain, if you don't mind.

Good mountain shape: though it is a bit too steep on the slopes and flat on the top. For good looking mountains you'd want a more of a 45 degree slope on average, and you'd typically want them a bit more pointy, although that second point depends on the type of geology you trying go for. Also, if you want to easily create mountains with more interesting gulleys and chutes on the side try looking online for some custom brushes.
About terrain: you've done ok, better than many other people I've seen. The problem is that it looks kind of layered. My tip for less layered terrain to try painting it mainly by gradient/steepness and elevation supplementing it for things like sand and snow. Speaking of snow, it is critically important that you transition the terrain for no snow to snow as smooth as possible, because snow is especially noticeable. I usually do that by assigning a certain elevation to a gradient below which snow will be and them going up as I go up in elevation. Same applies to the frost layer, when you don't have the entire map covered in frost.
For all these gradient things I usually paint them at full intensity, except sand. For sand I just assign a gradient below which sand will be present (usually 15%), and paint it by eye, trying to stay close to the shoreline. For gradients I usually do 15% increments, with terrain of bare grass (as base), permadirt (30%), gravel (45%), and stone (60%).
About ecology: You did a good job in that, dare I say. There's just 2 minor things: usually you wouldn't want tall grass under the frost layer, so try putting bare grass instead of grass, Also, is it just me or are the trees kinda big for this terrain, maybe.
Overall you did a pretty good job with your product, so good job and keep up the good work!

P.S. I wrote this critique because first: I was in the exact same shoes as you are about a year ago, and also I just felt like helping some people out today, partially to better my own spirits.

Sorry for this huge comment, if you read all this you are a legend.

:)
 -Emil
2
12/29/2019 12:37 am
Level 37 : Artisan Architect
Blu Wizard
Blu Wizard's Avatar
Thanks for the feedback. the only thing I'd really have to reply with is yes; the trees seem a little big, probably because they are, but I originally was going to do everything on a much bigger scale, and the trees in the map were the best fitting trees I could find.
3
12/05/2019 3:37 am
Level 27 : Expert Miner
BlueAdamantine
BlueAdamantine's Avatar
Spectacular. Keep going.
3
12/05/2019 4:53 am
Level 37 : Artisan Architect
Blu Wizard
Blu Wizard's Avatar
Thanks :) Will do!
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