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Super Mine Brothers - A Super Mario-Style Game!

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avatar Toby Minceraft
Level 24 : Expert Musician
8
This project is going to take a while, but it will be worth it in the end.

This is a recreation of (so far) five Super Mario Bros. levels, including extra mini-games for you to gain extra lives and power-ups, and a final boss battle (I am thinking of the Bowser Boss Battle in One Command, ´╗┐created by TheRedEngineer, but I am unsure at the moment)
Update: I will actually be using a "Herobrine" boss fight I found here on PlanetMinecraft while browsing for a bossbar tutorial.

I am currently in school, so I don't have much time to work on this or any of my other projects for that matter. It's still a work-in-progress (I have already found a few bugs), but I am trying my best with the Redstone circuitry to make it work.
Update: No longer in school (was in High School), but now I have IRL work, but I will still be working on this as much as I can!

The four areas include World 1-1, as much as I could do it.
Update: I have created the fifth level, which will be the side-scrolling level World 2- Castle. It's gonna take a while to set that bad boy up with the commands.

TIPS / Known Issues

Pipes: To get into a pipe (if you hear the sound of a pressure plate on it), sneak for a moment and you will hear the "Pipe" sound. If you sneak for more than 10 ticks (half a second), you will "teleport" a second time in the pipe, and could cause issues. Will be fixed soon.

Item/Coin/1up Blocks: To break one, stand under it and jump. In the event a block does not give you an item, simply set the block back to "yellow_concrete" and attempt again. This bug will be patched soon.

P-Switch: Re-textured Gold Pressure Plates (light-weight). Regular model has not been textured...keep that in mind. Break the lucky block below it, step on the plate, and wait.

Star Power: Each time you kill a Goomba, you will get points. If you are invincible and die in a pit, sometimes the music will continue to play; should this occur, you can either run "/stopsound @a * starman" or "/stopsound @a * starman2"; bug fix soon.

Reserved Items**: Soon, I will be implementing the "reserved items" technique from previous games. So, eventually each time you get an item and want to save it (such as star), you can put it into a specific slot in your inventory and it will be "reserved".

Don't even ask me how I'm going to work out the hurtful characters (such as Goombas or the Pirahna Plants - maybe including another TheRedEngineer One Command Creation, such as the Super Mario Maker in One Command?). It'll work. I promise.

Let me know what you think of it!

PS: this map is going to be Multiplayer and Single-player compatible, complete with custom textures, sounds, music, and models!

**Not currently implemented, as of Alpha release.
CreditNintendo, Pickles Dill (RocketJumper5), Ninja_Man_0722, SethBling, Dragnoz
Progress55% complete
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7 Update Logs

Update #7 : 12/09/2018 1:26:47 amDec 9th

Things Added / Changed
- Using /trigger music will cause any currently playing song to stop & play again. This is not toggling the music on/off.
Bug Fixes
- Added detection for a "big" or "small" player (with and without size-changing mushroom)
- Removed some Coins from the levels (to minimize activating the music bug).
- Fixed bug with killing players at a Slime (Goomba)
Downloadable Update?
- No
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Comments : 4

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  • zoomy888
  • Level 14
  • Journeyman Cake
  • December 5, 2018, 6:22 am
THIS IS AMAZING!
It seems I forgot to delete the playerdata, so you will have to teleport yourself to the starting area, and change to Adventure Mode.

/tp @s 1 4 -8

Read the logs. New update!
  • Knux
  • Level 45
  • Master Batman
  • January 21, 2018, 8:46 am
rip

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