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Temple of Putrexia

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avatar TheAvatar
Level 48 : Master Architect
120
3D-VIEW NOW AVAILABLE!

Since PlanetMinecraft's Schemagic tool no longer seems to work, I've uploaded the map to Sketchfab using the Mineways
application. It's not a perfect rendering - largely because it doesn't
use my preferred textures/resource pack - but it's a neat way to see the
project in 3D without first having to download it and import it into
Minecraft.



View it here: Temple of Putrexia on Sketchfab.com

Description

For those adventurers who seek the favor of deities as they wend their perilous course, their obvious destination is one of the city's many temples. One such temple is dedicated to the Goddess Putrexia.

The Temple of Putrexia is open for worship most of the the time. Donations are gratefully - and almost desperately - accepted; the name of the Goddess will definitely be invoked on behalf of anyone making an offering, though the benefits of such blessings are dubious at best. Constructed of cheap sandstone and wood, as a whole, the Temple is rather run down. Carpets are worn, curtains frayed, walls are in need of fresh paint and the ceiling leaks whenever it rains. The priests wear threadbare robes that have seen better days. The entire contingent of the Temple consists of the High Priest, two lesser priests, and the High Priest's two bodyguards.

Realizing that his religion is too obscure to support even this small temple, the High Priest has agreed to act as a fence for stolen goods for local thieves. As a result, the High Priest has connections throughout the city. The local thieves hold him in high regard for his shrewdness and fairness as a fence, while many of the nobles of the city enjoy his company, for he is an amusing fellow.

- The Temple of Putrexia, by Jason Sato


What Is It

This project is based on a the map and associated description of the Temple of Putrexia, found in CityBook I: Butcher, Baker, Candlestick Maker, published in 1982 by Flying Buffalo Press. Designed as an aid for gamemasters of tabletop role-playing games, Citybook I offered a wide selection of urban locales that could be easily slotted into any RPG campaign. It won the H.G. Wells Award in 1982 for Best Role Playing Adventure.

I bought my copy of CityBook I in 1984 and was instantly enchanted. Well written, with interesting characters and situations, the included businesses and locations were easily adaptable to my campaign. And the maps! Beautifully drawn and detailed, they allowed me to instantly visualize the structures and inspired me to draw my own. I've hung on to my copy of CityBook I - now ragged and tattered after 30+ years of use - and consider it one of the great treasures of table-top roleplaying.

In honor of the quality work found in that volume and of my fond memories of the adventures the book inspired, I have decided to recreate a selection of locations found in Citybook I. The Temple of Putrexia is my first submission in this series.


Project Details

As the description suggests, the Temple itself has seen better days. The building - none too fancy to begin with - is in poor condition, with crumbling and much patched stonework. Its interior is dark and lacks in luxuries.

The main chapel forms the core of the temple, with a raised altar at the far end. There are hidden entrances behind the tapestries on the far wall. There are three conference rooms where "priests of Putrexia consult with followers on personal problems, matters of religion, or hold classes concerning the worship of Putrexia," two to the right of the main entrance and one to the left. Also to the right of the main entrance is the High Priest's study; a secret door leading to the High Priest's room is hidden behind another tapestry. To the left of the entrance, there is a medium-sized store room ("holding candles, wine, priest;ly vestments ... and materials used in the ceremonies and functioning of the Temple." Also to the left is the door leading to the living quarters of the priests and bodyguards, a kitchen/dining room and another store-room. Along the back wall of the temple is a long hall that leads to the High Priest's chambers. "In contrast to the rest of the Temple, the High Priest's bedroom is in excellent condition, with an expensive rug on the floor, a golden statue of the Goddess in the center of the room, and expensive paintings and statuary." There is a secret door in the corner that leads down to the hidden storeroom that holds "a multitude of items which the High Priest fences for local thieves." The door in this storeroom leads to a secret entrance from the city sewer system.

(All text in italics taken from Citybook I).


Developer Comments

This was a fun project. I was able to closely match the design of the building given to the dimensions given in the book and for the most part the original map and the layout of this building are fairly close. There are a few differences, most notably the front portico (which is shown in the included illustration but is not on the map). The dimensions and proportions of the illustration most definitely do not match up with the map either. I added a few extra windows to the building as well, as without them the structure was just too dark otherwise. I'm not crazy about the scale; described as a "small temple", it's still over 60' tall and is much more spacious than my usual projects. But I think it came out rather well and if it isn't a one-to-one match of the original map and illustration, it came pretty darn close.

This map was developed on Minecraft v1.11.2 and utilized the John Smith Legacy 1.11.2 v3 resource pack. A schematic is included for any who wish to use the map in their own projects (feel free to do so, but just give me credit and let me know if). Unfortunately, the current version of MCEdit does not properly save Paintings or Signs, so you may need to reapply those if you import the schematic into your world.

If you happen to be a table-top role-player, I cannot recommend enough picking up a copy of CityBook I: Butcher, Baker, Candlestick Maker, still available via the publisher's website. It's a wonderful resource for any gamer and quite a fun read even if you aren't playing. Even for Minecraft players, it may offer some inspiration. At the very least, you can use it to gain a better idea of what all the rooms in this project are for.
CreditCitybook I; Flying Buffalo; Jason Sato
Progress100% complete
Tags

2 replies

1
06/09/2017 1:00 am
Level 42 : Master Architect
IXAnakinXI
Very accurate and cool backstory as to how you got the idea! :)

Been a while since I've seen content from you, hope all is well! Time flies.
1
06/09/2017 1:50 pm
Level 48 : Master Architect
TheAvatar
Yeah, it's been awhile. I got a bit burned out on Minecraft after working on the big city project, and was tired of trying to keep up with the constant updates to the program itself (or more importantly, trying to update all the plug-ins and mods that inevitably broke whenever Minecraft was updated). Then my install of Minecraft broke - or maybe it was Java or my video-card drivers that was having issues - and I just couldn't be bothered to fix it. So even though I popped back to PlanetMinecraft.com now and again I really wasn't that involved.

But recently I've had the itch to build again, so I got Minecraft running once more. It's been so long, I'm amazed at the new blocks and - even more impressively - the shaders you can plug into Optifine. Nowadays I can render images in real-time that match what the image-quality from the Chunky ray-trace renderer I used to use. The game is just gorgeous now; I just love the new water effects.

As to the future, well... I've a couple more projects I intend to upload based on the maps from CityBook I (at the very least, a large tavern and a bathhouse). There are a few other maps (a prison and a cemetery) that I may convert as well, but whether I actually go to the effort of building them is still up in the air. I am also considering posting my "construction world" where I put together most of the buildings. It will mostly be a repeat of structures I've already uploaded as separate projects but all of them in one place. It's not very exciting; it is basically just a superflat world with all the buildings either sitting on the ground or on raised pedestals. Still, it is in a Minecraft saved-world format, (which some people prefer to MCEdit Schematics for some reason), and I think it isn't entirely without its own type of beauty. So there is that to look forward to.

As ever, I always welcome comments and hope these builds are useful to other creators who need a quick structure to drop into their own projects.

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