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The Caelitus Archipelago | 8000 x 8000 Terraform and Megabuild

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avatar GhostXavier
Level 41 : Master Architect
228
This is the official download spot for this map since this is the only place I personally upload my work. Any other places where you can download my map were done without my permission; I was never asked and will never approve of download links on other sites. I can not guarantee that any other download links are safe for your computer. If you want to stay tuned for map updates and notifications, this is the only correct place to check.

We're now in Beta!

If you like what you've seen, feel free to spread the word in case you know anyone who'd like a Minecraft adventure! I'll be working
diligently on the final stage of this project!


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The Caelitus Archipelago - Basic Information
- Beta Version 1.2.0, 1.24 GBs packed. 1.68GBs unpacked.
- 8000 x 8000 Blocks Map Size
- World Water Level in the 90s for better ocean & cave terraforming/exploration
- All Vanilla Biomes Present
- Minecraft Version 1.8.9
- Compatible for exploration with Pixelmon v4.2.7
- Designed, working interiors with MrCrayfish Furniture v4.0.1

This is the second Pokemon adventure map and the successful one. I am the sole constructor of this map, a year in the making. Structures were all hand-built with some help from WorldEdit for speed, with each one being unique in design but sharing a common theme. Map was terraformed on World Painter.

Pixelmon Nuummite was too large and ambitious of a project whole, and contained too many contradictions and overarching themes that it was eventually scrapped. I instead through all my efforts into learning from the mistakes made and to refine a new project into what the Logota Region was suppose to accomplish. Once fully completed this map will allow for a true Pixelmon adventure experience without breaking the immersion that this is still Minecraft.

The amount of detail packed into this map only a quarter of the size of Logota makes exploring it significantly more rewarding and less time consuming. It’s design as an archipelago and my newfound mastery of WorldPainter will allow me to expand this map with new islands should the time come, with equal detail and design for every new island; But this is for the future.

If you also couldn't tell by the amount of detail and lore I've thrown to this map, this is going to become a living, breathing environment. I will scatter information, whether through immersive assets or on-map material, that will help make this world truly feel alive and interconnected with known Pokemon regions and new ones of my invention, including some tributes to the Logota region (modernized and revamped of course).

What's in the Current Map Package?
Beta version 1.3.0 currently contains a 57mb detailed image (that you can zoom of course) of the entire map and an incomplete version of the Blue Coast Map; Use them so you don't get lost. There's currently no key for either yet but it's straightforward to read, just make a note red text means it's an underground Point of Interest. There's also a "cheats" folder that shows where the Type Masters are.

The resource pack is included in the file download. Simply move the included zip into your resource packs folder so the special trainers will look proper.

It also contains the installation instructions for the map and if you would like the modded version. It's a very friendly guide to all experience levels. No mods will ever be included with the map download. There's only three to find out there and my guide shows you how to find the main two, so no worries. Also included is the version information which states what mod version should be used if you go that route.

The actual map file is included. I don't believe this actually needs to be said but that is indeed the Beta map.

Current Map Status
The map has been upgraded to 1.8.9 compatibility with the latest mods of MrCrayfish Furniture (4.0.1) and Pixelmon (4.2.7).

The entire map is finished with construction. Ferry terminals are fully operational. All buildings are furnished. Pokeloot is placed. Trainers and dialogue NPCs are placed. Apricot Trees are placed. Shop keepers and Pokemon Center operators are all on the map. Beta Version 1.3.0 is fully modded and ready for the fine tuning to turn it into a full fledged Pixelmon Adventure Map, as it was always meant to be.

Next Version Release Information
Beta Version 1.4 will continue to upgrade the caves increase map quality in the micro sections, but the highest priority is fixing the wooden furniture that has been removed since upgrading to MCF 4.0.1.

Previous Versions
Alpha V1.0 Download
This will be the only download available of previous version and done simply for those who wish to see the map before all the serious mod blocks were placed and the buildings furnished. If you would like to start the map's interior design from scratch or prefer a smaller file for vanilla exploration (though not smaller by much), than this is the download you want.

Extra Credits to those who lent a hand
Unlike Pixelmon Nuummite, I am the sole creator of this map, in terms of terraform and building construction. There are donations given by my personal friends to help make the area more interesting and extra credits will be stated here.

Deadkoalas: The creator of Titanic and an old friend of mine since High School. His Titanic has been donated and modified and has the honor of being the S.S. Weber, the first cruise ship to be accepted into Caelitus waters. Its presence on the map will signify the end of all construction/placement and the map’s release as Release Version 1.0. As such, it will not be in Alpha or Beta.

Wuufwuuf: The creator of the Sapphire Sea build that was showcased in my other project file. He created the shape and design in survival because we get that bored on survival servers. It has been redesigned and used as an underwater ruin on this map that gives a nice scuba diving experience. It’s been extensively modified to look decrepit and old as a ruins should. He has also donated the fountain design in front of the Bluecoast Ferry Terminal and the base design for the manor that he will reside in on our personal, private server.

Achievements

Main Page Pop Reel Within 4 Hours. 5 FEB 2016. PST
Peaked at 2nd Place on "What's Hot". 6 FEB 2016. PST

Silver Medal - GrayRemnant's Week in Review - Week of Jan 31st, 2016

100 Diamonds - 23 APR, 2016.

Thanks for all the support!


The Caelitus Archipelago Region
“The extreme weather conditions of the region create a region of unparalleled beauty supported by a very conservation minded country.” - Pokemon Geographic, April 2009 Issue

“There’s something for everyone here, quite literally as island clusters share localized weather patterns. Which side of the straight you explore is determined by whether you like hot or cold temperatures.” - Quentin Jaques, Former Regional Champion of Logota

“Despite being a free range where trainers are allowed to fight and capture Pokemon, you can easily find places of tranquil solitude to enjoy the islands! I guess it also helps there’s a ticket system in place that limits the number of trainers and captures.” - Naomi Albizu, Internationally Acclaimed Pokemon Contest Judge

“Whenever I come here, I easily forget I came for the challenge. It’s a place where you can just lose track of everything and enjoy a variety of vistas that would normally take many international flights to see in one trip... all with a simple ferry ticket.” - Hoenn Times Head Editor Milliana Triagi

“The mysterious ruins and weather patterns make this place a scientific gold mine. We’ve been trying to unlock their secrets years before Bluecoast’s creation. We’re very surprised with how helpful the trainer community has been with helping us prove and disprove theories around these puzzling items.” - Doctor Mark Hemlock, Pokemon History Professor at Jubilife University

The Caelitus Archipelago is a region located near the equator and is gifted with a weather system that scientists have puzzled over for decades. The small ocean divide between the two sides of the archipelago shift dramatically in climate, making the region one of a kind in terms of Pokemon diversity. Its distance relative to the major regions make it easy for migratory sealife and birds to reach the famous Archipelago.

It is this unique blend that had conservationists worried about the future of the Archipelago with the swift rise of official leagues; Trainers were sure to discover the region’s treasure trove of Pokemon diversity that allowed them to swiftly build teams and possibly decimate the wildlife population. In recognition of its importance as a tourist destination and in serious need of protection, they compromised with the creation of the only population center allowed on the island in the form of Bluecoast, the resort city. This hub would serve as the center of the area to allow tourists and trainers to safely reach the other island while providing a base of operations for the Caelitus Rangers to protect the now designated World Heritage Site.

The other islands and the surrounding waters remain under strict protection and a ticket system allows for groups of qualified trainers to enter the area on a timed basis and with strict capture regulations. This compromise allows populations to remain stable while allowing tourists the enjoyment of seeing this one of a kind place as it truly deserves to be seen; untamed and uninhabited. Like trainer regulations, only select cruise ships are allowed to visit the city and one airline currently holds the monopoly on being the only flight to and from the region.

Trainers may choose to stay at hotels in Blue Coast as tourists do, or they may camp in the islands so long as they receive the proper permits and follow “pack in, pack out” regulations.

The Caelitus League
“The antiquated league systems of the other regions don’t compare to the adventure and difficulty offered by the Caelitus Archipelago! Regardless of whether or not you manage to compete successfully among the greatest trainers in the world, you leave the region with a feeling of success an accomplishment that exhilarates the soul; It is truly the final challenge of the Pokemon Battling world!” - Trainer Life Magazine, March 2010 Issue, Cover Story

This map is being made to be a single player experience, a Minecraft version of your standard, overused Pokemon but with its own twist. It can also do well as a server map since it will contain an inbuilt system to help the server owner manage the rankings and flexibility.

There’s only one town. There’s no gyms. Victory Road is literally just a road.

But why the simplicity? To break the standard mold of Pokemon without deviating too drastically. To help explain the difference, I will explain part of the background information.

There are still “gym leaders” so to speak. Unlike the regular games that require 8 badges and then traversing victory road, Caelitus has Type Masters. Each Type Master is a Pokemon Ranger that helps patrol the islands and marine reserve, depending on their given specialty; Only trainers who have shown total mastery of their type can be accepted as Type Masters and are on rotation so they’re not stuck patrolling for weeks on end. The top gym leaders and current/former region champions are all viable as Type Masters and multiple of the same type are allowed. This means that if you’re a server owner and you don’t like the Type Master’s Pokemon list, you can change it (and the trainer’s appearance/name!) to your ideal without conflicting with the lore.

Because there is no Victory Road, the Caelitus League instead requires you to acquire all 17 different badges from the Type Masters, meaning you have to prove you can defeat all combat types effectively. This was done instead of a victory road that, many in the traditional regions have always argued, “you can just walk/fly around and no one will know.”

The Elite Four can be challenged upon acquisition of the 17 badges. They may be challenged in any order and you can lose between matches and not lose progress. The reason you’re allowed to lose between fights is because these trainers are only picked from proven Champions who have mastered multiple types and pushed them beyond their limits; Expect these trainers to have Pokemon with moves they shouldn’t know. They’re regional champions for a reason, and since there’s only four slots, they are also on rotation like the Type Masters. The difficulty of the league is proven in that none of the regional champions have been able to clear the gauntlet as well (on their break months of course).

The champion itself is currently an available slot since the Caelitus League has only recently opened. This means the first person who defeats four different Elite Four members (remember, they change on rotation so you may pick these too or change them up) gains the title of Caelitus Champion, essentially a true Pokemon Master.



Additional Screenshots
Coming in later Beta!

Magazine Advertisements
Coming in later Beta!


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GhostXavier's Packs Featured on this Map
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CreditGhostXavier, Wuufwuuf, Deadkoalas
Progress100% complete
Tags

7 Update Logs

Beta 1.3.0 and Setback : 07/16/2016 2:10:11 pmJul 16, 2016

The map has more stuff as usual, and is now compatible with Pixelmon 4.2.7 and MrCrayfish Furniture 4.0.1

The resource pack is finally included in the downloads; All those special trainers I have placed will now actually look like trainers and will be very distinguishable from standard Pixelmon NPCs.

After updating to MrCrayfish Furniture 4.0.1, a large setback was created. The newest mod version makes it so there's different wood furniture variations which is nice.

Unfortunately the IDs were shifted and this forced all previous wood furniture I had placed to despawn. The setback is I need to refurnish a lot of buildings to fix this issue. While it won't take too long, it will delay the next update for a bit, especially since I'll be on vacation once more.
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Comments : 55

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1 - 50 of 55

Hi ghost! I know that I am writing you on a map of 2 years ago but I wanted to ask you if you could update everything to 1.12 since I do not know if a map of 1.8.9 can start in 1.12. My friends and I would like to use it for our pixelmon server, and we're checking if this map can start at 1.12. Probably will not start then you could update the map and the mods to 1.12?
  • MinecraftFinest
  • Level 61
  • High Grandmaster Architect
  • October 14, 2016, 8:11 am
Ghost, please check messages :)
  • GhostXavier
  • Level 41
  • Master Architect
  • June 6, 2017, 10:18 pm
First time logging on in nearly a year, admittedly. I've sent a reply, but you were likely expecting this answer long before.
  • hesketh247
  • Level 1
  • New Miner
  • August 24, 2016, 8:56 am
I'm having a problem with the pokeloot, I cannot seem to get anything from it. Can you help?
  • GhostXavier
  • Level 41
  • Master Architect
  • August 24, 2016, 10:40 am
What versions of the map & mods are you running, and the specific location of the Pokeloot in question?
  • Nixior95
  • Level 1
  • New Explorer
  • August 8, 2016, 8:48 am
Hello,
I have a problem with the map,
A lot of chunk is not properly loaded in when you want to recreate the map on the server breaks off some buildings and also random chunk of forest.

Please fix this as soon as possible.
  • GhostXavier
  • Level 41
  • Master Architect
  • August 8, 2016, 9:36 am
First case of this i've been informed of but I will look into it, thanks for notifying me
  • Nixior95
  • Level 1
  • New Explorer
  • August 9, 2016, 8:49 am
can you tell when you add corrected map?
  • GhostXavier
  • Level 41
  • Master Architect
  • August 9, 2016, 11:50 am
A correct map has always been uploaded and verified by other users. I can't replicate your chunk loading problem upon map updates either so I'm not able to give a proper solution.

From what I can guess, something is corrupting when you try to update the map you have; The map has been in beta and is prone to version updates until everything is finalized. Are you using any other mods other than what is listed in the included documents?
  • Nixior95
  • Level 1
  • New Explorer
  • August 6, 2016, 3:36 pm
Hello!!
I want to Use your work on Pokemon Server in Poland, links are http://minecraftpolska.net/ May I? I will specify the original builder. Your work is really awnsome!! :D

Thank you, For your jobs :)
  • GhostXavier
  • Level 41
  • Master Architect
  • August 6, 2016, 8:41 pm
You have my permission, enjoy! Thanks for asking!
  • tzxwdu
  • Level 1
  • New Miner
  • July 19, 2016, 10:09 pm
Hello there! I come from China, I want to share your work on China's MCBBS forum, links are www.mcbbs.net/forum.php, so that more people see your work. May I? I will specify the original address. Your work is really great! My English is not very good, I hope you can understand! Thank you!
  • GhostXavier
  • Level 41
  • Master Architect
  • July 24, 2016, 3:19 am
You have my permission! Many thanks, friend!
  • JaXBenson
  • Level 1
  • New Miner
  • July 18, 2016, 1:52 pm
Where would the Pokemart be in Blue Coast City?
  • GhostXavier
  • Level 41
  • Master Architect
  • July 24, 2016, 3:20 am
PokeMart is directly south of the Pokemon Center on Heliport Ave. Look for the blue accented, three story structure with a blue poke all in front. It has a boardwalk rear access as well.
  • TinyBomby
  • Level 13
  • Journeyman Pokemon
  • May 24, 2016, 9:15 pm
is the furniture mod needed for this or can it be run without? im too lazy to go download another mod but i can haha
  • GhostXavier
  • Level 41
  • Master Architect
  • May 25, 2016, 1:42 am
Without the furniture mod, most of the buildings will be empty and Minecraft will state it is "updating" the map when you tr y to open it (aka, removing all furniture blocks) and will take 30 minutes to an hour depending on your computer's power.

You can find it on Planet Minecraft though which leads here anyway, and the file itself is very small compared to both Pixelmon and my map, so it's not too much of a hassle. I'd say the hassle of having minecraft try and fix the map are much worse of a wait than just plugging the mod in as well.
This map could totally be used as a Pokémon region of some sorts!
Great job.

-Brunokuz
  • GhostXavier
  • Level 41
  • Master Architect
  • May 24, 2016, 9:32 am
Thanks, friend, and that's its exact purpose in deisgn! Caelitus Lore, "The Caelitus Archipelago Region" Section haha
I'm totally going to be using this in some livestreams (hi, twitch). And/or maybe a youtube series if I ever get that mess running. Diamonds to you for your hard work, sir.
  • GhostXavier
  • Level 41
  • Master Architect
  • May 17, 2016, 6:23 pm
Would love to see these when it happens, thanks for the support! I'll be releasing an improved beta version within the next 1-2 weeks with some QoL changes, implemented from feedback from my friends' testing.
  • Fenrik
  • Level 1
  • New Miner
  • April 26, 2016, 5:53 pm
Incredible map! Absolutely love the style and way you've created a fleshed out world.
  • GhostXavier
  • Level 41
  • Master Architect
  • April 27, 2016, 8:15 am
Thanks! It's still in its infancy with the world's feel, but that'll change!
  • PlanetForger
  • Level 29
  • Expert Architect
  • April 24, 2016, 8:48 pm
WABBA
  • Wuufwuuf
  • Level 6
  • Apprentice Miner
  • March 24, 2016, 12:00 am
Tell me where to get tickets for the hype train.
  • PlanetForger
  • Level 29
  • Expert Architect
  • April 24, 2016, 8:48 pm
ROFL
  • GhostXavier
  • Level 41
  • Master Architect
  • March 25, 2016, 12:16 pm
You already have first car privileges, geez
  • MinkWinsor
  • Level 1
  • New Miner
  • March 14, 2016, 8:39 pm
Wow so much detail! Could I possibly use this as part of an animation?
  • GhostXavier
  • Level 41
  • Master Architect
  • March 15, 2016, 2:37 pm
You're welcome to use it for your animation! My only requirement is that i'm credited for creating the map. It would be nice to also have a link to the finished product if you ever place it online, that way I can support your work as you have mine!
  • D a v e
  • Level 32
  • Artisan Sailor
  • February 12, 2016, 8:37 am
I LOVE !!!! my God , It's .. It's .. It's FANTASTIC !!!!!!!!!
  • GhostXavier
  • Level 41
  • Master Architect
  • March 12, 2016, 4:11 pm
Thanks for the kind words!
  • Maxxaka
  • Level 30
  • Artisan Pixel Puncher
  • February 11, 2016, 8:33 am
dayum, this is one of the best maps i've ever sawn...with ur permission, I'd love to use this map on my server
  • GhostXavier
  • Level 41
  • Master Architect
  • February 11, 2016, 9:55 am
If you would like the fully furnished one, that will be updated later (Still working on it haha), but if you just want to use this base map then by all means, feel free! Have fun!
  • Maxxaka
  • Level 30
  • Artisan Pixel Puncher
  • February 11, 2016, 12:55 pm
awesome :D
  • Ilan121
  • Level 1
  • New Explorer
  • February 8, 2016, 5:31 am
wat shaders pack do u use
  • GhostXavier
  • Level 41
  • Master Architect
  • March 12, 2016, 4:10 pm
The ones shown are renders since my computer has been having strange glitches when attempting to use shaders past an 8-chunk view distance. Chunky was for the renders, but I use sonic ether's unbelievable shaders in game.
  • Spectre
  • Level 49
  • Master Mage
  • February 9, 2016, 12:13 am
They're not shaders, they're renders.
  • DeclanLOB
  • Level 1
  • New Miner
  • February 8, 2016, 12:29 am
I think it looks unbelievable!! I think many people appreciate this sort of thing xavier. Could yu tell me the texture packs yu used in the pictures too?? Cheers
  • GhostXavier
  • Level 41
  • Master Architect
  • February 8, 2016, 1:03 am
I haven't mentioned any recommended texture packs yet, but I've always been a favorite of the Soartex Fanver pack and that is what I used for the renders.
  • DeclanLOB
  • Level 1
  • New Miner
  • February 8, 2016, 8:52 am
Thanks I'll try it. But once again awesome map
  • Spectre
  • Level 49
  • Master Mage
  • February 6, 2016, 3:32 pm
Damn x_x

That's incredible! :D
  • GhostXavier
  • Level 41
  • Master Architect
  • February 8, 2016, 1:03 am
Thank you!
  • Barbarian
  • Level 53
  • Grandmaster Ladybug
  • February 6, 2016, 7:41 am
I'm impressed.
  • GhostXavier
  • Level 41
  • Master Architect
  • February 8, 2016, 1:04 am
Danke!
  • Cakelefore
  • Level 1
  • New Explorer
  • February 5, 2016, 6:07 pm
AMAZING!!!!!! :O

Great work! :D
  • GhostXavier
  • Level 41
  • Master Architect
  • February 5, 2016, 9:20 pm
Thanks!
  • Cakelefore
  • Level 1
  • New Explorer
  • February 6, 2016, 6:21 am
You're welcome :)
Will it become a server?! It looks amazing and would love to tour round it
  • GhostXavier
  • Level 41
  • Master Architect
  • February 5, 2016, 9:21 pm
I won't be personally running a server as the map, but anyone willing to host a private server with it may do so. It's final setup is aimed at a difficult single player/small server experience and the download is already available if you wish to tour the incomplete map.
  • GrayRemnant
  • Level 56
  • Grandmaster Senpai
  • February 5, 2016, 4:11 pm
Wow!  This is one of the most impressive maps I've seen in a long time.  Outstanding work!
  • jmo104
  • Level 20
  • Expert Warrior
  • February 7, 2016, 2:00 pm
I knew I would find you here gray. I always find you for some reason.
  • GrayRemnant
  • Level 56
  • Grandmaster Senpai
  • February 7, 2016, 11:35 pm
That sounds like stalking.  o_O
  • GhostXavier
  • Level 41
  • Master Architect
  • February 5, 2016, 4:21 pm
Thanks, Gray :D
wow that looks AWESOME!! good job =)
  • GhostXavier
  • Level 41
  • Master Architect
  • February 5, 2016, 2:25 pm
Thanks! Still got a bit of micro-terraforming here and there and a lot more furniture to lay down but otherwise i feel accomplished haha

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