The Lonely Mansion - A Woodland Retreat

  • 194
  • 134
  • 46
avatar Uknownymous
Site Moderator
Level 44 : Master Architect
751
This one's a bit different to most of the others in that while it's absolutely something I built for someone as a commission, I was a little too naively trusting and got scammed and they disappeared with the files and blocked me. :) Regardless, anyhow, I had quite a bit of fun with building it. :D I hadn't built anything with sizable interior that I had free roam for how much time I wanted to spend on it before, and I really do quite like things with medieval aspects that aren't exactly quite medieval, and this really addressed that liking. :)



The original purpose of the build was because the user wanted to create a roleplay series of sorts in which a group of people got invited to visit a mansion, then locked within it and having to delve into it, searching around and slowly discovering more rooms and twisting corridors and traps and puzzles all while in danger as well and eventually escaping back outside again, finally seeing the light, and perhaps with a few more twists along the way. Afterwards it was somewhat reconsidered to involve using the same build progress to that point but instead with the focus being a mansion in which they got locked within and there was some kind of announcer that slowly forced them to individually eliminate each other if they wanted to escape, having to figure out who did it, very clearly inspired by Danganronpa. ...and then it was done and they disappeared, but that at least covers why the intent of it, right? ^~^

The build didn't have all that many rooms you could enter which were specifically notable, but it had a four floor entrance hall, around 48 bedrooms, various other rooms and corridors, a tower, a library, a grand dining hall and kitchen, a basement with tunnels and a pit in the center, and more throughout, and while I won't be screenshotting everything - that'd take far, far too long - I feel what's here already gives a good example of the atmosphere and general decorating style of the house. :) It was really quite enjoyable. ^~^ I hadn't done any interior of this scale ever, so I'm sure I could've done a lot better if I knew more of the general things you could do, like furniture designs, for instance, but I'm learning anyway, and it was fun. :) I made sure to make the layout complex enough that you could get lost even in the same room, let alone when walking around the mansion as a whole, so even in the library or entrance hall you would be very likely to find yourself unsure of the layout at first, finding yourself lost among the stairs or the books if you went wandering beyond the pictures.



The exterior was really fun too. :) I wasn't expecting it to turn out how it did, but I made most of the trees specifically for it (and reused one I'd built for a build I haven't shared a few months ago), and I was really pleased with how the trees turned out too since they're definitely my favourite trees out of my building history so far. I do hope I can keep to that standard more over the future though since I'm ever so slightly starting to think the trees were a fluke. xD



I wasn't originally going to post this build here at all, but as I now know for sure that there's no reason not to, well, here it is. :) I do like it after all, so I want to share it, yes. :D Hopefully it lives up to the gaze of others as well. ^~^
CreditThis build involved a lot of World Edit for speeding up building the exterior, and the interior was reduced to (literally) half the time it would take with it. :) The shaders is SIldur's Vibrant Shaders as per usual.
Progress100% complete
Tags

2
09/07/2020 3:46 pm
Level 26 : Expert Professor
_Jacobb_
Wow
2
09/06/2020 4:45 pm
Level 18 : Journeyman Imposter
Quip Nytherum
You're rather good at this, aren't you?
2
09/06/2020 4:52 pm
Level 44 : Master Architect
Uknownymous
Thank you, Quip. :) I try. ^~^
2
09/06/2020 9:47 am
Level 4 : Apprentice Miner
DemioOdinson2023
how do you have the time and effort to do this
this needs to go to Mojang to add in the game
2
09/06/2020 11:48 am
Level 44 : Master Architect
Uknownymous
Aheh~, thank you, Demio Odinson. :) I would like that a lot, although I don't think that'll happen.
2
09/04/2020 4:31 pm
Level 34 : Artisan Architect
Tolga38
nice project, love the interior from your library
2
09/06/2020 11:47 am
Level 44 : Master Architect
Uknownymous
:D Thank you, Tolga. I'm glad you love that interior. ^~^
2
09/04/2020 8:46 amhistory
Level 39 : Artisan Birb
Ineylan
Haaaaaa..... Ok! Good job.
But I don't understand why you should add sand to the waterfall.
3
09/06/2020 11:47 am
Level 44 : Master Architect
Uknownymous
That's mostly a habit from the years, since water wears away at nearby terrain in real life and can cause it to end up sandy like that, like with beaches. I usually represent that with sand as it's easier than trying to put some kind of lighter grass or dirt there instead.
2
09/06/2020 12:09 pmhistory
Level 39 : Artisan Birb
Ineylan
it just looks kind of weird when like the sand that's supposed to fall is hanging in the air at the falls
3
09/06/2020 1:03 pm
Level 44 : Master Architect
Uknownymous
o: That's fair, I suppose. I tend to just treat every block as one which will never fall or break though, like concrete powder. I prefer dealing with the freedom like that because block physics and falling just takes away from a lot of potential for the blocks, since in real life everything would fall anyway so I don't really see much need to adhere to their random gravity rules. xD
2
09/06/2020 1:47 pm
Level 39 : Artisan Birb
Ineylan
Well, tha's your choice.
3
09/06/2020 2:01 pm
Level 44 : Master Architect
Uknownymous
Yep~, just as it's your choice to stick to the normal game mechanics.
Though I really don't get their gravity inconsistency. xD Dirt, bedrock, obsidian, bricks, wool, glass, grass, sandstone, endstone, iron bars, doors, beds... There isn't a single block that shouldn't fall, but specifically sand, gravel and concrete powder do. Much better to be free than to stick to that, because every block deserves a chance in any situation it could be. :)
2
09/03/2020 5:39 pm
Level 1 : New Miner
BigMap
WOW BUT IT LOOKS NICE :)
2
09/03/2020 5:44 pm
Level 44 : Master Architect
Uknownymous
Thank you, BigMap. :D
2
09/03/2020 12:07 pm
Level 6 : Apprentice Miner
Davicks
First, when I saw it, it looked like a small island with a little house on it, but when I clicked on it, I got totally blown away. You deserve much more and are truly an amazing builder. Wery well done. :D
3
09/03/2020 12:17 pm
Level 44 : Master Architect
Uknownymous
Thank you, Davicks. :) I imagine most don't usually expect to see a giant house and it's a bit hard to clearly see exactly what's there in the thumbnail when it's small, so I'm glad it blew you away because of it. ^~^
3
09/03/2020 11:06 am
Level 30 : Artisan Architect
FirstDawn
You underutilise your potential. I think your terraforming and structure have really blended seemlessly here. Nice work. Now let's be honest, how many times did it take you to design the perfect tree? I know for us it's millions of times building a tree and destroying it because it isn't "right".
4
09/03/2020 11:17 am
Level 44 : Master Architect
Uknownymous
Thank you. :) I appreciate you finding it to blend seamlessly, though I'm not sure what you mean by underutilising the potential. o:
For building trees - and for building most things in general - I usually don't restart no matter how it turns out, but instead just tend to take my time with it and if it goes well then that makes it feel worth it as a result of it, like the trees here, and sometimes it doesn't go well too. :) There usually just doesn't seem to be much point in restarting things like a whole tree even if it could be better, because while it could be a little better, there could be a little more in the build in spending the same time instead, and refining the little tiny details due to not managing to do my absolute best the first time isn't necessary on anything I've done so far. :) If I rebuilt things more then there's a lot I'd end up trying to change about the build though, both inside and out, but at the same time none of it will ever be perfect anyway. ^~^
2
09/04/2020 2:24 pm
Level 30 : Artisan Architect
FirstDawn
We're always refining our builds. Honestly it's a curse. It's nice one day then the next it's either expand expand expand or better better better. Before you know it one tweak has turned into a new roof, new terrain, new map. You are quite lucky and blessed that you are able to make a a beauty by focusing on just continuing with what you have. Which clearly works very well for you.
3
09/06/2020 11:45 am
Level 44 : Master Architect
Uknownymous
In some way I feel it's a boon, in a way, rather than a curse. o: Continuing to refine your build, adding more to it and redesigning and progressing and learning in the process; realising what you could do better and continuing to add on and redo and reconsider because of it and advancing even further through your continuous never-ending intent to make it better and bigger and more varied and detailed and expansive is a good thing. It can be overwhelming, eventually, but so long as you have a point at which you say "This is enough", regardless of whether you really truly do think it's enough, then in the process you've made so many steps forward and still reached an end with it.
I appreciate the kindness, though. :) Thank you again. ^~^
3
09/03/2020 11:03 am
Level 25 : Expert Pixel Puncher
Rogue64
This looks amazing! Also, nice job on reaching the popular reel!
4
09/03/2020 11:09 am
Level 44 : Master Architect
Uknownymous
:D I'm glad you think so, and thank you, Rogue. :)
3
09/03/2020 8:05 am
Level 41 : Master Procrastinator
Dhaloh
Wow. Beautiful!
3
09/03/2020 8:06 am
Level 44 : Master Architect
Uknownymous
:o Thank you, Dhaloh. :D
3
09/03/2020 3:23 am
Level 32 : Artisan Artist
ChickenMac7
Those interiors tho, so atmospheric and detailed. The whole build is gorgeous!
3
09/03/2020 7:28 am
Level 44 : Master Architect
Uknownymous
Ah, I'm glad you like the interiors. :D Thank you, ChickenMac. :) I appreciate that. ^~^
2
09/03/2020 4:18 pm
Level 32 : Artisan Artist
ChickenMac7
After looking at more of your builds, I gotta say, your building skills/techniques are on another level, keep it up!
3
09/03/2020 5:09 pm
Level 44 : Master Architect
Uknownymous
Yeah, I noticed you looked at more. xD Thank you for that, and thank you for the kind supportive notification spam. :) I appreciate that you like it, and building's enjoyable, so I'll definitely keep doing it. ^~^
3
09/02/2020 8:31 pm
Level 37 : Artisan Pokemon
Evann
wow ! the build is super nice! :D
And the landscape is insane!

Did you use some premade trees for them?
if you made them yourself, could you tell me how do you manage to add the custom vanes out of the Birch trees?
I'm super interested, I didn't know this technique and it's super cool ! ^^
3
09/02/2020 8:37 pm
Level 44 : Master Architect
Uknownymous
Thank you, Evann! :D
I mention in the post that I did make the trees, yeah. :) A fair few of my submissions have custom vines like that on the grass overhangs and leaves of the trees, and I usually do it from a command like "//replace <sponge:1 97%air,3%175:1" or "//replace <sponge:1 97%air,3%175:1", because I usually at first make the trees out of sponge to represent leaves and wet sponge to represent logs, and after "//gmask air"ing you can use the "<" mask in front of a block to demonstrate you want the blocks to be beneath it. It's a pretty nice command. :D If not for it I'd just place blocks by hand instead though and manually replace them with the flowers, since they're just lilac and sunflower stems, as you may notice if you try it out yourself.
3
09/02/2020 7:31 pm
Level 27 : Expert Procrastinator
TropicalTuNA
Y0S
How.
You are amazing.
4
09/02/2020 7:50 pm
Level 44 : Master Architect
Uknownymous
So many emeralds- Thank you for the amazingly large flood of emeralds, and thank you for the praise on building as well. :) I appreciate it, Tuna. :D
3
09/02/2020 6:12 pm
Level 35 : Artisan Crafter
RedRice94
Thanks for the diamond on my map!
5
09/02/2020 6:28 pm
Level 44 : Master Architect
Uknownymous
You're welcome, Red Rice. :) Thank you for the diamond on mine too. :D
3
09/02/2020 10:44 pm
Level 35 : Artisan Crafter
RedRice94
Oh it's no problem! always nice to help out a fellow creator!
4
09/02/2020 5:57 pm
Level 11 : Journeyman Taco
King_Doge2k
What is your secret?
5
09/02/2020 6:10 pm
Level 44 : Master Architect
Uknownymous
I'd say there isn't really any secret; practice helps to improve, and it's basically just that. ^~^
4
09/02/2020 5:56 pm
Level 11 : Journeyman Taco
King_Doge2k
As good as all you'r builds. Amazing.
3
09/02/2020 6:10 pm
Level 44 : Master Architect
Uknownymous
Thank you, King Doge. :)
3
09/02/2020 5:18 pm
Level 29 : Expert Procrastinator
maggotface
bruh it sucks you got scammed because this is a super beautiful build
5
09/02/2020 5:34 pm
Level 44 : Master Architect
Uknownymous
:D I appreciate that. :) Thank you; trust sometimes doesn't work out like that, but at least usually it's been alright. ^~^
5
09/02/2020 4:39 pmhistory
Level 16 : Journeyman Geek
Kord
The build is absolutely breathtaking...and honestly the story behind it (the unscrupulous user who crapped on you and poofed/blocked) simply adds to the mystique of it. :D (I've had to deal with a similar disrespectful situation recently...*very* similar...so I truly offer my most sincere condolences.)

In all honesty, I know who had build this simply upon seeing the image (before I looked at the name of who had submitted it), again, I cannot praise your builds enough: they are amazing.
4
09/02/2020 5:39 pm
Level 44 : Master Architect
Uknownymous
o: You're a greatly kind person. :)
Thank you again, Kord, and it's nice to know the situation and the story and build coupled together is mystical and breathtaking; mysticism in art is something I'm fond of after all, so that's reassuring. :) It's impressive you were able to tell who submitted and built it before even reading the name though- I appreciate that. o: Thank you for the kind praise. :)
Hopefully the similar situation you were in yourself wasn't too much of an issue at least, since this build was only a week and a bit or so of productive days so it wasn't too bad- so hopefully the situation you had was similarly not too bad, as it's easier to move on then, since unfortunately such situations happen. Thank you, though. :)
2
09/03/2020 1:33 pm
Level 16 : Journeyman Geek
Kord
<3 Indeed, your style is so unique, I totally knew this was yours. :D It's like an unspoken, built-in signature to your builds...it's difficult to describe, but yep: knew it at a glance.

For whatever it's worth, I likewise was just quickly moving on from the situation I vaguely referenced: honestly the most valuable thing to do when things of an unfortunate nature like this happen is to move on unscathed BUT full of knowledge: considering whatever happened to be a "lesson learned" is empowering to successfully avoid it again. ;)
3
09/03/2020 3:21 pm
Level 44 : Master Architect
Uknownymous
It's reassuring that the style's unique enough to be noticed to the point of seeming like a signature. :) Since I largely tried to learn how to go about building through experimentation rather than the usual methods, so it's nice to know it stands out. ^~^

It's good you're moving on from that, and yeah, I agree entirely with what you feel should be taken from the experiences. :) They may not be good memories - or, well, they usually just aren't -, but they do help for ensuring you don't repeat it and that's worth remembering them over.
Planet Minecraft Logo

Website

© 2010 - 2020
www.planetminecraft.com

Welcome