Published Sep 2nd, 2020, 9/2/20 4:06 pm
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This one's a bit different to most of the others in that while it's absolutely something I built for someone as a commission, I was a little too naively trusting and got scammed and they disappeared with the files and blocked me. :) Regardless, anyhow, I had quite a bit of fun with building it. :D I hadn't built anything with sizable interior that I had free roam for how much time I wanted to spend on it before, and I really do quite like things with medieval aspects that aren't exactly quite medieval, and this really addressed that liking. :)

The original purpose of the build was because the user wanted to create a roleplay series of sorts in which a group of people got invited to visit a mansion, then locked within it and having to delve into it, searching around and slowly discovering more rooms and twisting corridors and traps and puzzles all while in danger as well and eventually escaping back outside again, finally seeing the light, and perhaps with a few more twists along the way. Afterwards it was somewhat reconsidered to involve using the same build progress to that point but instead with the focus being a mansion in which they got locked within and there was some kind of announcer that slowly forced them to individually eliminate each other if they wanted to escape, having to figure out who did it, very clearly inspired by Danganronpa. ...and then it was done and they disappeared, but that at least covers why the intent of it, right? ^~^
The build didn't have all that many rooms you could enter which were specifically notable, but it had a four floor entrance hall, around 48 bedrooms, various other rooms and corridors, a tower, a library, a grand dining hall and kitchen, a basement with tunnels and a pit in the center, and more throughout, and while I won't be screenshotting everything - that'd take far, far too long - I feel what's here already gives a good example of the atmosphere and general decorating style of the house. :) It was really quite enjoyable. ^~^ I hadn't done any interior of this scale ever, so I'm sure I could've done a lot better if I knew more of the general things you could do, like furniture designs, for instance, but I'm learning anyway, and it was fun. :) I made sure to make the layout complex enough that you could get lost even in the same room, let alone when walking around the mansion as a whole, so even in the library or entrance hall you would be very likely to find yourself unsure of the layout at first, finding yourself lost among the stairs or the books if you went wandering beyond the pictures.

The exterior was really fun too. :) I wasn't expecting it to turn out how it did, but I made most of the trees specifically for it (and reused one I'd built for a build I haven't shared a few months ago), and I was really pleased with how the trees turned out too since they're definitely my favourite trees out of my building history so far. I do hope I can keep to that standard more over the future though since I'm ever so slightly starting to think the trees were a fluke. xD

I wasn't originally going to post this build here at all, but as I now know for sure that there's no reason not to, well, here it is. :) I do like it after all, so I want to share it, yes. :D Hopefully it lives up to the gaze of others as well. ^~^

The original purpose of the build was because the user wanted to create a roleplay series of sorts in which a group of people got invited to visit a mansion, then locked within it and having to delve into it, searching around and slowly discovering more rooms and twisting corridors and traps and puzzles all while in danger as well and eventually escaping back outside again, finally seeing the light, and perhaps with a few more twists along the way. Afterwards it was somewhat reconsidered to involve using the same build progress to that point but instead with the focus being a mansion in which they got locked within and there was some kind of announcer that slowly forced them to individually eliminate each other if they wanted to escape, having to figure out who did it, very clearly inspired by Danganronpa. ...and then it was done and they disappeared, but that at least covers why the intent of it, right? ^~^
The build didn't have all that many rooms you could enter which were specifically notable, but it had a four floor entrance hall, around 48 bedrooms, various other rooms and corridors, a tower, a library, a grand dining hall and kitchen, a basement with tunnels and a pit in the center, and more throughout, and while I won't be screenshotting everything - that'd take far, far too long - I feel what's here already gives a good example of the atmosphere and general decorating style of the house. :) It was really quite enjoyable. ^~^ I hadn't done any interior of this scale ever, so I'm sure I could've done a lot better if I knew more of the general things you could do, like furniture designs, for instance, but I'm learning anyway, and it was fun. :) I made sure to make the layout complex enough that you could get lost even in the same room, let alone when walking around the mansion as a whole, so even in the library or entrance hall you would be very likely to find yourself unsure of the layout at first, finding yourself lost among the stairs or the books if you went wandering beyond the pictures.

The exterior was really fun too. :) I wasn't expecting it to turn out how it did, but I made most of the trees specifically for it (and reused one I'd built for a build I haven't shared a few months ago), and I was really pleased with how the trees turned out too since they're definitely my favourite trees out of my building history so far. I do hope I can keep to that standard more over the future though since I'm ever so slightly starting to think the trees were a fluke. xD

I wasn't originally going to post this build here at all, but as I now know for sure that there's no reason not to, well, here it is. :) I do like it after all, so I want to share it, yes. :D Hopefully it lives up to the gaze of others as well. ^~^
Credit | This build involved a lot of World Edit for speeding up building the exterior, and the interior was reduced to (literally) half the time it would take with it. :) The shaders is SIldur's Vibrant Shaders as per usual. |
Progress | 100% complete |
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this needs to go to Mojang to add in the game
But I don't understand why you should add sand to the waterfall.