The Small Town Of Aggorith

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avatar HereAndThere
Level 6 : Apprentice Architect
NOTE: This village will be made in 1.12.2 and not in 1.13/1.14 due to the flattening of command names. (Which I think was unnecessary and made switching through gamemodes way more tedious). If I add more to this map (Which I probably will do to be honest), I will attempt to convert all command blocks to work. TL:DR Please play in 1.12.2
Welcome to the small medieval town of Aggorith! This is a small village situated in the rolling hills of plains and farmland nearby a large valley. It is guarded by wooden walls and has a large castle in its center. Despite being pretty small, lots of travelers stop here to buy and sell, making it pretty crowded sometimes. Slumtown, the seedy part of town, on the other hand... We don't talk about it. The town mainly depends on it's potato and carrot farms along with the nearby gold mine.

Right now, the majority of the town is complete. All that needs to be finished are:
  • Slumtown
  • The castle
  • Some areas outside of the town
  • Landscape
  • Some secrets ;)
I plan to post the first version of this map once all of the town is completely finished and all rooms and interiors are furnished. I cannot guarantee when it will be finished though, since I have school. Also check out Dovetail's Oakhold Map, as that's where I got my main building style for this from, and it's also what inspired me to create this in the first place.
CreditShaders - Sildur's Vibrant Shaders Extreme, SEUS, Builder's shaders Resource packs - Coterie Craft, Dokucraft Light, John Smith Legacy
Progress70% complete

1 Update Logs

Update #1 - Castle & Slumtown finished, landscaping beginning : 06/22/2019 5:36:33 pmJun 22nd, 2019

So, it's been already been 9 months since i first created this project page, which honestly surprised me thinking it was posted in January. Unfortunately, most progress has stagnated, mainly because
1. My procrastination has gotten the best of me during my opportunities to work on it,
2. School of course set me back by miles
3. I'm having small issues here and there with some of the commands causing me to focus on trying to fix them instead of just putting them aside until everything else has been finished.
But now that it's the summertime, I of course have plenty more time to work on it. It's just motivating myself to do so which is pushing me back. And time has been already flying by for me, when I planned for my summer to feel as long as possible. But enough with the bad news, here's what I've done so far.
  • The castle exterior, wizard's tower, the royal child's room (not sure if it will be a prince or a princess depending on the "story"), the actual royal dwelling for the king and queen, the royal blacksmith, library and maiden's quarters have all been fully finished and furnished. (There will be pics of them in the gallery)
  • Most of slumtown's exteriors have been finished, but I'm having trouble trying to put in something unique for each building, along with them being small and cramped.
  • All of the houses are finished, minus the hotel's cellar
  • There's a garden outside the manor (also will be added in the gallery)
  • There's a tree now.
Lastly, I have been tinkering around with WorldPainter, and so far I'm sure that the town will be safely imported into the "new world" through mcedit, but I don't want to take any risks, so I've been creating a million backups for no good reason.

03/29/2020 2:27 am
Level 1 : New Miner
how to download
06/26/2019 1:23 amhistory
Level 45 : Master Architect
Looks very nice and well done. I like the Throne Room with a second chair for the Queen. Also the whole building style seems to be pretty detailed. I also like, that the archery range has a button at the bullseye (same in my city ;))
You mentioned command blocks but not for what you use them. Do you want to let us know what your city is able to do due commands?
Also please check the image captions. I think some pictures have the wrong labels (this side can be a bit tricky at getting the label-picture-thing correct).
06/30/2019 10:18 pm
Level 6 : Apprentice Architect
Sorry for the late reply, but thank you for the appreciation and advice! I love Celtanis (I just found out it had a PMC page and updates and added it top my favorites recently), and I appreciate that you gave such a small project in comparison a review. i'm currently trying to use the command blocks to spawn a custom armor stand using this generator to try to mimic the apperance of a sword lying on a table in the blacksmith's room, but when they're invisible they also become invincible despite not enabling it. They also can't be moved by gravity for whatever reason. Since you're obviously very experienced with commands, do you have any possible solutions to this problem? I couldn't find anything online as of right now and the troubleshooting didn't help me either.
I will also add the new pictures tomorrow along with some missing ones i forgot to screenshot (like the garden).
Sorry if it sounds like I'm gushing over this, but the fact that you created one of my favorite maps (which also inspired me to make some command effects in this map) and commented on this I appreciate VERY much. Thank you for the compliments to the detail, it's something I like to spend maybe too much time on. I hope that this map can be of good quality that everyone will enjoy it.
07/01/2019 1:47 am
Level 45 : Master Architect
We all start small and grow over time. Celtanis was not what is it now at the beginning. I learned a lot while doing things. Gained experience and was able to redo things. It's a cycle and you've to start somewhere.
And I always want to support anyone doing the same. So do not try do make a perfect map. If everything is done so far, release it. And if you found a way to improve things, make an update.
About the armor stand: Did I get you right, that you want an invisible Armor-Stand which still reacts to gravity? Can you post the command used so far?
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