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This is a parkour map called "The Wall".
Your goal is to climb a giant wall!
Rules
- Play in 1.8.
- Keep the difficulty at normal (it should be locked though).
- Don't cheat, but you're free to use /kill whenever you want to.
- Play in Adventure mode!
Tips
- Use Save Points!
- Look for hidden chests, which can contain food, diamonds, or emeralds (emeralds are used in the village shop).
- A few chests are in places you can't get back from (without jumping down or killing yourself), so choose wisely if you really need that chest or not.
- Use /kill if you get stuck somewhere or fall down without dying (you will only respawn at save points after dying).
- Turn down the render distance if it lags.
Please use the included music/sound pack! All music is made by me. The one sound effect is not.
Also some people have been asking if it's OK to make videos of this map, and it definitely is, so go ahead :).
Also, multiplayer should work fine on this map. There's a ton of food and a lot of chests(way more than you need actually...), and the save points are individual (using /spawnpoint).
Your goal is to climb a giant wall!
Rules
- Play in 1.8.
- Keep the difficulty at normal (it should be locked though).
- Don't cheat, but you're free to use /kill whenever you want to.
- Play in Adventure mode!
Tips
- Use Save Points!
- Look for hidden chests, which can contain food, diamonds, or emeralds (emeralds are used in the village shop).
- A few chests are in places you can't get back from (without jumping down or killing yourself), so choose wisely if you really need that chest or not.
- Use /kill if you get stuck somewhere or fall down without dying (you will only respawn at save points after dying).
- Turn down the render distance if it lags.
Please use the included music/sound pack! All music is made by me. The one sound effect is not.
Also some people have been asking if it's OK to make videos of this map, and it definitely is, so go ahead :).
Also, multiplayer should work fine on this map. There's a ton of food and a lot of chests(way more than you need actually...), and the save points are individual (using /spawnpoint).
Progress | 100% complete |
Tags |
1 Update Logs
Update #1 : by AlexanderHoff123 02/16/2015 5:55:06 amFeb 16th, 2015
I'll just write all changes I've done so far here.
- Fixed the player spawning in Creative Mode instead of Adventure Mode
- Filled a couple of empty chests
- Shopkeeper villager was selling a level 2 potion cheaper than the level 1 potion. Now fixed.
- Some fireworks were getting stuck because there were barrier blocks in the way. Moved them 1 block.
- One Save Point was not working. Fixed now.
- There were a couple of points where you could skip a big part of the map. No more! :)
You'll have to delete your whole old save and restart from the beginning for all changes to take effect.
- Fixed the player spawning in Creative Mode instead of Adventure Mode
- Filled a couple of empty chests
- Shopkeeper villager was selling a level 2 potion cheaper than the level 1 potion. Now fixed.
- Some fireworks were getting stuck because there were barrier blocks in the way. Moved them 1 block.
- One Save Point was not working. Fixed now.
- There were a couple of points where you could skip a big part of the map. No more! :)
You'll have to delete your whole old save and restart from the beginning for all changes to take effect.
tools/tracking
3234182
2
the-wall---parkour-on-a-giant-wall
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Keep up the good work dude. heck, you got freakin noticed by LodDotZip.
That's ... HUGE :D