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Thirteen Heirs Beta 1.1 (Looking for Builders and beta-testers)

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avatar 13Heirs
Level 1 : New Miner
1
Thirteen Heirs is a team game where typically there is six players on each side. However, the game can be played with any amount of people. Down to 1v1s all the way up to 13v13. Thirteen balanced characters have been created for this game, each of them with unique abilities that defines them a specific playstyle.

The current map has been built by SuperRM_D, it will remain as the default map until we can gather a group of builders to help construct a new map.

SuperRM_D's map:
https://www.planetminecraft.com/project/loarias-float-island/

To help us out Beta test and build, join our discord:
https://discord.gg/Zf3Bvz7

A brief summary of each character:
(PS:every single ability is on a cooldown, so with time your character won't turn weaker)

VILLIAM (healer):
Health: 12 Hearts (w/absorpotion:16 Hearts)
Sword: Stone sword (Sharpness II)
Bow: Average bow
Abilities:
- Places down sentries to deny areas (15 seconds cooldown)
- Supports team with splash potion to give healing and absorption (24 seconds cooldown)



GABRIELLE (DPS):
Health: 14 Hearts
Sword: Stone sword (Sharpness II + Sweeping Edge III)
Bow: Power I
Abilities:
- Blinds people with arrows for 2 seconds (3 seconds cooldown)
- Has a potion that stuns enemies for 8 seconds (24 seconds cooldown)



SORA (DPS):
Health: 14 Hearts
Sword: Iron sword (Sharpness II + Fire Aspect II)
Bow: Flame I
Abilities:
- Lots of fire



HANNAH (SCOUT):
Health: 12 Hearts
Sword: Stone sword (Sharpness II)
Bow: Average Bow
Abilities:
- Runs fast (Speed II)
- Has a potion that increases her sword speed and makes her jump at great heights for 20 seconds (30 seconds cooldown)



FRANZ (TANK):
Health: 14 Hearts
Sword: Wooden sword (Sharpness II)
Bow: Average Bow
Abilities:
- Has three close range bombs to throw (10 seconds cooldown)
- Has potion that can make him 40% more resistant (20 seconds cooldown)
- Has armor that protects better from arrows



TRI (TANK):
Health: 16 Hearts
Sword: Iron sword (Sharpness II + Knockback III)
Bow: Punch II
Abilities:
- High knockback and crowd control
- Makes enemies glow like beacons with arrows (3 seconds cooldown)



EMIL (Healer):
Health: 12 Hearts
Sword: Golden sword (Sharpness I)
Bow: Average Bow
Abilities:
- Heals people with Regeneration and Instant Health Potions (10 to 15 seconds each cooldown)
- Give allies extra attack speed and movement speed for 12 seconds (45 seconds cooldown)



YOMI (Scout):
Health: 14 Hearts
Sword: Stone sword (Sharpness II)
Bow: Average Bow
Abilities:
- Levitates people with arrows to make them take fall damage (5 seconds cooldown)
- Can Levitate himself and his team to grant more vertical mobility (10 seconds cooldown)



BELLA (TANK):
Health: 20 Hearts
Sword: Diamond sword (Sharpness II)
Bow: (Doesn't have a bow)
Abilities:
- Owes an invincible shield
- Slower than the average class



MAXENCE (Healer):
Health: 12 Hearts
Sword: Stone sword (Sharpness II)
Bow: Power I
Abilities:
- Has a lingering potion of Instant Damage III for area denial (40 seconds cooldown)
- Has a potion that heals allies and damages enemies at the same time (24 seconds cooldown)



ARIANNE (DPS):
Health: 10 Hearts
Sword: Diamond sword (Sharpness II)
Bow: (Doesn't have a bow)
Abilities:
- Turns invisible for 30 seconds (40 seconds cooldown)
- Has a strength potion that lasts 5 seconds (24 seconds cooldown)
- Has depth strider



NATT (SCOUT):
Health: 12 Hearts
Sword: Iron sword (Sharpness II)
Bow: Bow (Power I)
Abilities:
- Teleports with 3 ender pearls (8 seconds cooldown for all three enderpearls)
- Has a slowness III arrow of 5 seconds (10 seconds cooldown)



SHIRLEY (DPS):
Health: 10 Hearts
Sword: Wooden sword (Sharpness II)
Bow 1: Power II
Bow 2: Punch I
Abilities:
- Gains a wither arrow on kill.
CreditThe current ice map although temporary has been constructed by SuperRM_D
Progress90% complete
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