Published Aug 19th, 2022, 8/19/22 2:12 pm
- 15,013 views, 16 today
- 3,825 downloads, 5 today
1
In TNT wars, the ultimate goal is to explode your opponent using TNT cannons or make them fall to infinity
Changelog:
1.0.0 is out!
-New map (duh)
-Reset button
-Complete item selection + emergency potion
-7 layer wall
Note: still missing some secondary features, might add later
1.1.0 is out!
-Better map in general
-Added build mode (very unfinished but functional)
-Added manuel
-Added haste beacon for strategic purposes
-Added welcome signs, the item selection in the chests and my own armor stand in the lobby!
-Added fun shroom houses!
-Renamed "Emergency potion" to "Golden essence potion", witch is taking the essence of something like a golden apple or a golden carrot and bottling it.
-Added shoutout in the form of a player head, try and see if you can find it ¯\_(ツ)_/¯
-Added bundles to item selection for all thoses pesky flowers and all this tall grass on the ground.
Note: I intend on fixing up build mode and add the ability to select between various maps in patch 1.1.1. Also, there's this glitch with path blocks that transforms them into dirt, I am not fixing that.
1.2.0 is out!
-New nether map!
-New end map!
-New fort map!
-New ice map!
-New note block map (Thanks to BlackIceBear#7760 for the idea)!
-New TNT map!
-Build mode *not* fixed! (coming in patch 1.2.1 I swear this time)
-Extra item in the item selection to account for the different maps!
Note: Patch 1.2.1 will also contain new screenshots, because the current ones are pretty outdated
1.2.1 is out!
-New noob map (Thanks to BlackIceBear#7760 for the idea)!
-New LE Halloween map!
-Build mode finally fixed (although pretty bare bones, I doubt this will change)!
-Manuel updated!
Note: I doubt I will the map will ever come out of 1.2.XXX, as new maps alone don't qualify as updates IMO.
1.2.1 is still out!
Note: This is simply an update to say that halloween map is staying, and that, yes, updates are coming back soon.
1.2.2 is out!
-New cave map!
Note: That's all. Just to keep the activity of this post at a minimum and give something to everyone.
1.3.0 is out!
-New clouds map!
-Build mode overhaul
Note: Decided to leave this project behind me a while ago, decided to come back to it after discouvering the `if score` syntax. Yes, I am counting it as a full update because build mode took quite some time and I feel like this is a new era for this post. Might quit again lolololol
1.3.1 is out!
-Many the fixes
Note: I didn't realize just how broken this map was. Here's a bunch of fixes.
1.3.2 is out!
-New win and loss detection system
-Debug menu
-Did some command block clean up
-Improved TNT explosion handleing in build mode
-Render distance inicator for loading maps
-Added blue ice to item selection
Note: this update was definately the most painful to make. I am almost positive there is some sort of glitch or cheese I missed despite hours of testing. I'll be back with some more appreciable updates in a bit. I really need to start making new maps again.
1.3.3 is out!
-Added ability to select between maps in the debug menu
-Inproved debug menu in general
-Fixed a few inconsistencies in the maps
Note: Mark my words: next patch new maps
Changelog:
1.0.0 is out!
-New map (duh)
-Reset button
-Complete item selection + emergency potion
-7 layer wall
Note: still missing some secondary features, might add later
1.1.0 is out!
-Better map in general
-Added build mode (very unfinished but functional)
-Added manuel
-Added haste beacon for strategic purposes
-Added welcome signs, the item selection in the chests and my own armor stand in the lobby!
-Added fun shroom houses!
-Renamed "Emergency potion" to "Golden essence potion", witch is taking the essence of something like a golden apple or a golden carrot and bottling it.
-Added shoutout in the form of a player head, try and see if you can find it ¯\_(ツ)_/¯
-Added bundles to item selection for all thoses pesky flowers and all this tall grass on the ground.
Note: I intend on fixing up build mode and add the ability to select between various maps in patch 1.1.1. Also, there's this glitch with path blocks that transforms them into dirt, I am not fixing that.
1.2.0 is out!
-New nether map!
-New end map!
-New fort map!
-New ice map!
-New note block map (Thanks to BlackIceBear#7760 for the idea)!
-New TNT map!
-Build mode *not* fixed! (coming in patch 1.2.1 I swear this time)
-Extra item in the item selection to account for the different maps!
Note: Patch 1.2.1 will also contain new screenshots, because the current ones are pretty outdated
1.2.1 is out!
-New noob map (Thanks to BlackIceBear#7760 for the idea)!
-New LE Halloween map!
-Build mode finally fixed (although pretty bare bones, I doubt this will change)!
-Manuel updated!
Note: I doubt I will the map will ever come out of 1.2.XXX, as new maps alone don't qualify as updates IMO.
1.2.1 is still out!
Note: This is simply an update to say that halloween map is staying, and that, yes, updates are coming back soon.
1.2.2 is out!
-New cave map!
Note: That's all. Just to keep the activity of this post at a minimum and give something to everyone.
1.3.0 is out!
-New clouds map!
-Build mode overhaul
Note: Decided to leave this project behind me a while ago, decided to come back to it after discouvering the `if score` syntax. Yes, I am counting it as a full update because build mode took quite some time and I feel like this is a new era for this post. Might quit again lolololol
1.3.1 is out!
-Many the fixes
Note: I didn't realize just how broken this map was. Here's a bunch of fixes.
1.3.2 is out!
-New win and loss detection system
-Debug menu
-Did some command block clean up
-Improved TNT explosion handleing in build mode
-Render distance inicator for loading maps
-Added blue ice to item selection
Note: this update was definately the most painful to make. I am almost positive there is some sort of glitch or cheese I missed despite hours of testing. I'll be back with some more appreciable updates in a bit. I really need to start making new maps again.
1.3.3 is out!
-Added ability to select between maps in the debug menu
-Inproved debug menu in general
-Fixed a few inconsistencies in the maps
Note: Mark my words: next patch new maps
Credit | Myself and BlackIceBear#7760 |
Progress | 100% complete |
Tags |
5685061
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