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Trials of Whiteton - RPG Adventure Map

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avatar novojoe86
Level 40 : Master Engineer
36


*This map is designed for the snapshot 19w07a*







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Twitter: https://twitter.com/TheDudeMC
Youtube: https://www.youtube.com/channel/UC4tcCpoWx4scwsgsjDMVALg
Discord: https://discord.gg/5MxyAC

*New horse racing mini game added!
Progress100% complete
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18 Update Logs

Update #18: Horse Racing : 02/24/2019 9:22:46 pmFeb 24th

I created a new mini game in the world, it's a mario kart style horse racing game with power ups and items!
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i would love to play this map and i've been waiting for it before it came out but it runs at 25-40 fps in whiteton so i can't
  • novojoe86
  • Level 40
  • Master Engineer
  • March 3, 2019, 4:32 pm
Oh it does? What are the specs on your computer? I didn't know people were experiencing performance issues
Please Help! I killed all bandits and it won't bring me to the next quest! HELPPPP!
  • novojoe86
  • Level 40
  • Master Engineer
  • February 23, 2019, 3:52 pm
Hi! So once you kill the bandits, you need to find Fiske again in the village. Have you done that yet?
yes, and he just asked if I knew what to do, and told me to find the bandit camp.
Also, how did you make the villagers talk, and also how did you do the player responces?
  • Evelixka
  • Level 1
  • New Miner
  • February 17, 2019, 12:16 am
Excuse me. Your map looks so awesome, but I am new at this and don't know how to install it. It doesn't show in singleplayer when I put it in saves. I extracted it and put folder in saves. Did I miss something?
  • novojoe86
  • Level 40
  • Master Engineer
  • February 17, 2019, 1:01 am
Sorry about that, the folder you downloaded has both the wold and the resource pack in it, however that version had a bug in the game so I'd recommend downloading the new version of the map. This one is just the world, so try doing what you did before and place the folder in your saves and it should show up now.
  • Evelixka
  • Level 1
  • New Miner
  • February 19, 2019, 3:55 am
Omg it works thank you very much! :D
  • novojoe86
  • Level 40
  • Master Engineer
  • February 19, 2019, 7:55 am
You're welcome! Please let me know how you like it!
  • Evelixka
  • Level 1
  • New Miner
  • February 19, 2019, 10:55 am
Spoiler alert!
I guess it's long story. Beautiful simple houses, surprising secret places, shocking "moving things"(dont wanna spoil too much :D). I really liked the game but I am angry now cuz I can't find that underwater dungeon! >.< I hope I'll find it soon.
Mini Games are also cool, but for player it's farm for emeralds- endless source. Dialogues sometimes had grammatical errors and story seems too simple and short. Monsters are too easy to beat (lucky me :D) and when I want only to look at the map I can't close it, I have to teleport somewhere.
Even though I've just uglily criticized your hard work I liked the fact that shop is opened only at night, that every villager has their own routine and other little things... I'm enjoying it. I'm glad your map could be my first map. Good job. ^-^
  • novojoe86
  • Level 40
  • Master Engineer
  • February 20, 2019, 5:54 pm
I'm so glad you enjoyed it! This was the first map I've made so there are definitely some areas I want to work on for my next map but for the most part I'm really happy with how this map turned out!
  • Extrymas
  • Level 1
  • New Miner
  • February 11, 2019, 2:31 am
Is this map multi-player compatible? Can I run it in mc realms?
  • novojoe86
  • Level 40
  • Master Engineer
  • February 15, 2019, 4:18 pm
I'm sorry it's single player only, I'll try to make future maps co-op though!
  • Extrymas
  • Level 1
  • New Miner
  • February 20, 2019, 1:03 am
thanks :)
  • raigoo
  • Level 26
  • Expert Miner
  • February 6, 2019, 1:07 am
hehe, the winter (snow) is breaking in to whiteton. I hope the villagers have it pleasantly warm at home :-)
  • Kwanatla
  • Level 15
  • Journeyman Archer
  • January 19, 2019, 11:06 am
And how did you get the villagers to walk where you want, for example in the opening scene? Sorry, I'm just curious, thanks for your patience.
PS: I had an idea that might make the minimap a bit easier. If I understood correctly, then you throw a map to the ground, which is picked up by a scoreboard (dropped: minecraft:map if I'm not mistaken). Well, I thought you could use a scoreboard that counts how often players use empty maps (used:minecraft:map). The map would then be written to display the terrain around the player. You could then replace the map for another empty one. Pro: No items can be lost that have been dropped with the map, since dropping is no longer necessary. Con: Players will never be able to make their own, normal maps, however, that is not always needed, especially not if you have access to the minimap. I hope this would work, haven't tested it myself.
PPS: How do you set the warps on the minimap? I don't understand that. And also, to be teleported, you need to drop the map again?
Thank you for your time and patience with my questions :D
  • novojoe86
  • Level 40
  • Master Engineer
  • January 19, 2019, 1:26 pm
I had thought about that approach with the maps, however every time you use a map, it's another file written to the world and each world has a limited amount of maps you can use (it's in the thosands but still not scalable for a large RPG map) so I decided to stick with this. Plus I made it so it only kills dropped items with the tag "map". I found out you can tag items in your inventory, so I was able to solve the excessive item killing problem that way.

As for the NPCs, it's just done with a data pack that teleports them half a block forward (tp @s ^ ^ ^0.5) and editing their rotation in little increments.

And the way the warps work is the map tracks the player's x and y coordinates in the scoreboard and the checks the scores when you drop the map (so yes you need to drop the map twice) to see what warp you are standing over, if none are there, you're teleported back to your last spot
  • Kwanatla
  • Level 15
  • Journeyman Archer
  • January 19, 2019, 2:18 pm
Ok, thanks a lot. Much more understandable now. But how do you do that you have no items when switching to creative, and get them back after? And I spotted a small glowstone cube in one room. It's too large to be made with an armour stand, but not a full block either. Is that a skull? I've heard about special skulls. How do you get them like that in vanilla? Thanks! Sorry very curious, thinking of doing this myself...
  • Kwanatla
  • Level 15
  • Journeyman Archer
  • January 17, 2019, 2:13 am
Looks nice! Love your small additions, like the modified Zombie AI. Although I would suggest making more and larger houses, that is a matter of opinion, it could just stay as a small village. I'll keep an eye out for it! Diamond!
PS: I'm intrigued by your teleportation map! Could you tell me how that works? :D
  • novojoe86
  • Level 40
  • Master Engineer
  • January 17, 2019, 2:31 am
I have a tutorial on how to make a mini map like this on YouTube here

And the way it works in game is you drop an empty map to view the mini map and then you move over the location you want to teleport to and drop the map again, and ghen you'll be teleported to the new location

  • Kwanatla
  • Level 15
  • Journeyman Archer
  • January 17, 2019, 6:33 pm
Good video, only I'd like it if you attached the text files (the /function ones), so players can replicate it, which is difficult right now because of the cropped screen. Thanks in advance! :D And also, if the players get teleported to the minimap room, and their gamemode is set to creative, couldn't they destroy the thing, and then get out? Wouldn't it be better to leave them in survival/adventure, at the cost of not being able to zoom?
  • novojoe86
  • Level 40
  • Master Engineer
  • January 17, 2019, 11:14 pm
A player could do that in theory however the data pack will force the player to always be looking straight down so it wouldn't be possible to break any block's above them. Also the floor is recreated twice a second so even if you make a mistake it'll auto fix itself. I'm sure there are other ways to exploit this feature but I'm leaving it to the honor code in the end; if you want to break the map and cheat, that's your choice but I'd reccrecom against that if you want to have fun
  • Kwanatla
  • Level 15
  • Journeyman Archer
  • January 18, 2019, 12:34 am
Ah, OK. I think it would be easier to leave the player in survival/adventure though. Especially for adventure/story maps. But thanks, I might implement that in a world of mine. And what about the function files? Could you please make them accessible? Thx. Also, about the items around the place (mushrooms on the table, swords, etc) you did those with armour stands, right? Because that's another thing I'm curious about, planning to implement it. Thanks for your patience!
  • novojoe86
  • Level 40
  • Master Engineer
  • January 18, 2019, 1:21 am
You're welcome, I'm happy to help!
I have the data pack from the video that you can download here
It's a little out dated since I'm always updating my data packs but it still works with the map and teleporting functionalities.
And for the floating items, yes I did use armor stands. I use this site for posing the armor stand here and to get the item, you just need to set the armor stand's "hand item" to the item you want floating, lastly just set the armor stand to invisible.
  • Kwanatla
  • Level 15
  • Journeyman Archer
  • January 18, 2019, 2:16 am
OK thanks, really excited for this map! Good work!
  • mikejpro
  • Level 10
  • Journeyman Engineer
  • January 14, 2019, 5:55 pm
Not to be confused with Whiterun
  • novojoe86
  • Level 40
  • Master Engineer
  • January 15, 2019, 10:25 am
Haha yeah, I got the name off of a website and liked it because of the word white since it's in a snow biome, it being similar to Whiterun was a coincidence
  • babyzulu1
  • Level 1
  • New Miner
  • December 20, 2018, 12:15 pm
looks good
  • novojoe86
  • Level 40
  • Master Engineer
  • December 20, 2018, 7:25 pm
Thanks! The map will be finished soon, I hope you enjoy!

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