Published Dec 10th, 2022, 12/10/22 1:38 am
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This is the larger creation of the Castlevania Netflix Castle, using 1.18.2's deeper and higher height limits.
Due to this I just had to dig a deep hole in the ground and get started.
I am keeping the mod list low on this one, but the castle is VERY much larger than the others.
**DOWNLOAD LINK BELOW**
I have finally added a link on Christmas, Still a work in progress but very much internally completed, the outside of the castle still needs some blending but hope you castlevania fans enjoy!!
If there are any problems or hiccups, do not hestiate to contact me here, in my free time Im roaming thru the castle halls fixing things..
-And the nether is pretty much the Infinite Corridor with different areas to worlds, similar to the game AND show.
-Draculas Throne room is emulating Symphony Of The Night.
-There is a grand Opera Hall deep in the basement that I was trying to make a part of Olrox's Quarters.
- I had to take out the "Create " mod that made gears move in the castle because it slowed things down way too much(even with my beefy comp.)
So this is 1.18.2, im using Forge 40.1.0 and mods are always one click away when you download. Please Enjoy.
Due to this I just had to dig a deep hole in the ground and get started.
I am keeping the mod list low on this one, but the castle is VERY much larger than the others.
**DOWNLOAD LINK BELOW**
I have finally added a link on Christmas, Still a work in progress but very much internally completed, the outside of the castle still needs some blending but hope you castlevania fans enjoy!!
If there are any problems or hiccups, do not hestiate to contact me here, in my free time Im roaming thru the castle halls fixing things..
-And the nether is pretty much the Infinite Corridor with different areas to worlds, similar to the game AND show.
-Draculas Throne room is emulating Symphony Of The Night.
-There is a grand Opera Hall deep in the basement that I was trying to make a part of Olrox's Quarters.
- I had to take out the "Create " mod that made gears move in the castle because it slowed things down way too much(even with my beefy comp.)
So this is 1.18.2, im using Forge 40.1.0 and mods are always one click away when you download. Please Enjoy.
Progress | 85% complete |
Tags |
tools/tracking
4850982
2
ultravania-1-18-2-ultra-sized-castlevania-netflix-creation-wip
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As far as blueprints go, they are all on paper or I screenshot various angles from the Netflix show and use some of Symphony of the Night game as interior design, to build this in survival will take you until the end of time, harvesting the amount of blackstone enough is going to run you a few months of solid playing.
Anyway when i said isnt possible im pretty much meaning the amount of furniture and architecture required in this castle, minecraft has yet to deliver on, such as arches, etc. Will it be a challenge? oh yea. Im interested to know how it goes so please let me know if you do completly vanilla it up!
Everything is top notch, even the WIP areas clearly have something in mind, and i can't wait for the final, complete result.
Do you have any plans in the future to do the Symphony of the Night version of the castle, directly from the map art? Honestly, if anyone would even attempt at doing a literal dream of a castle, that would be you.
The Infinite Corridor was also quite unexpected, i kinda thought it would be a bit bigger at one point.
Yea the fact that the castle before was very heavy with the villages and etc, I tried to make this simpler, however yes, the WIP areas I am trying to complete and included in the update my goals will be to add:
-The Belmont Hold and Alucard's Keep schematics
-Alot more extensive areas and doors within the Infinite Corridor
-Finished incomplete areas of the castle currently unaccessible without spectator
In terms of doing the Symphony of the Night versions, I have blueprints in sketchpads everywhere because I am trying to make that veersion next, which honestly scaling and building is the easy part, the throne room in this castle I modeled it from SOTN, its the outer castle development is the hard part as It would look silly being a really big 2d castle, so I have to make 90 degree turns and fatten it to look like an actual castle and not an enlarged screenshot of the Playstation game.
Ill try to make the next update asap with alot more areas in the Infinite Corridor, but until then, thanks for playing!!
Also trying to finish the building of Midgar from FF7 when im not running thru this castle all day like a madman.
Will you use the height increase datapack to compensate for the remaining height? Or you plan on pulling some weird tricks to flatten the verticality present thanks to the Alchemy Laboratory and Olrox's Quarters? Will the Underground Garden and the Cursed Prison be included as well?
Create would honestly be a great choice for the drawbridge and the big iron door at the start, alongside the rope pulley for the elevator in the Alchemy Lab and the Mechanical Piston with Sequenced Gearshift for the elevator in the Outer Wall.
Also... Midgar?! O0O
True about SOTN, alot of areas require larger ideas like the Colosseum and Royal Chapel, but not only that, I wanted to use the command block teleporter function in the throne room to teleport the player (or maybe just a nether portal) to an upside-down version of the castle as well. Im working with what I can do so far for the next update, as I type this I am in the infinite corridor clearing more areas for construction..
And yes, Midgar was from a project that was on PMC a long time ago but links have been broken for anyone to download, luckily I still have it saved and was trying to go through the city and repair and update it with furniture etc. so that it can be downloaded by the public once more. Such a work of art cannot be forgotten.
Can't wait to see Midgar as well. Cheers!
fascinating, like always