Minecraft Maps / Land Structure

Ultravania: 1.18.2 Ultra Sized Castlevania Netflix Creation WIP

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NovemberCorp avatar NovemberCorp
Level 44 : Master Necromancer
50
This is the larger creation of the Castlevania Netflix Castle, using 1.18.2's deeper and higher height limits.

Due to this I just had to dig a deep hole in the ground and get started.

I am keeping the mod list low on this one, but the castle is VERY much larger than the others.


**DOWNLOAD LINK BELOW**

I have finally added a link on Christmas, Still a work in progress but very much internally completed, the outside of the castle still needs some blending but hope you castlevania fans enjoy!!

If there are any problems or hiccups, do not hestiate to contact me here, in my free time Im roaming thru the castle halls fixing things..

-And the nether is pretty much the Infinite Corridor with different areas to worlds, similar to the game AND show.

-Draculas Throne room is emulating Symphony Of The Night.

-There is a grand Opera Hall deep in the basement that I was trying to make a part of Olrox's Quarters.

- I had to take out the "Create " mod that made gears move in the castle because it slowed things down way too much(even with my beefy comp.)

So this is 1.18.2, im using Forge 40.1.0 and mods are always one click away when you download. Please Enjoy.
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1
02/05/2023 3:32 am
Level 1 : New Miner
asker101
asker101 avatar
I'd love for a vanilla version if at all possible, I'm not much of one for mods, and I probably broke the file trying to use the built-in feature in 1.19.3 to update the map to the most recent game version. Alternatively, would there be any way to access some blueprints for the build? My main goal is to try and build this in survival, but I'm not good enough at the game to just look at reference pictures to know what I'm doing.
1
02/12/2023 1:37 pm
Level 44 : Master Necromancer
NovemberCorp
NovemberCorp avatar
As much as I can try, which I have tried in the past, a truly vanilla version of this castle is pretty much not possible, at the very least, Conquest reforged is required for the arches and slabs in the castle, and wallpapercraft helps with alot more color patterns and glass throughout the castle. You should just play it in 1.18.2, I only update it when the certain mods get updated as well.

As far as blueprints go, they are all on paper or I screenshot various angles from the Netflix show and use some of Symphony of the Night game as interior design, to build this in survival will take you until the end of time, harvesting the amount of blackstone enough is going to run you a few months of solid playing.
2
02/12/2023 8:20 pmhistory
Level 1 : New Miner
asker101
asker101 avatar
yeah, definitely a long-term project for sure. I'd probably swap out the blackstone for variants of deepslate, but that would still take a long time. And it isn't possible? That sounds like a challenge, time for me to spend the next two months going through this save and replacing every single non-vanilla block with a vanilla friendly alternative :)
2
02/18/2023 7:54 am
Level 44 : Master Necromancer
NovemberCorp
NovemberCorp avatar
Honestly even WITH all the mods and tools I use, im still finding it a difficult project to make a smooth transition from the ground level to outside world, theres no mod i know that can just smooth the land between castle realm and outside the castle property line..

Anyway when i said isnt possible im pretty much meaning the amount of furniture and architecture required in this castle, minecraft has yet to deliver on, such as arches, etc. Will it be a challenge? oh yea. Im interested to know how it goes so please let me know if you do completly vanilla it up!
1
01/13/2023 2:47 pm
Level 1 : New Miner
AlastorDark
AlastorDark avatar
The details are astounding. I tried running the 1.16.5 version in the past but it was way too much workload for my PC to handle for whatever reason, just loading into the map would've crashed my session. This feels so much better, it's uncanny.



Everything is top notch, even the WIP areas clearly have something in mind, and i can't wait for the final, complete result.



Do you have any plans in the future to do the Symphony of the Night version of the castle, directly from the map art? Honestly, if anyone would even attempt at doing a literal dream of a castle, that would be you.



The Infinite Corridor was also quite unexpected, i kinda thought it would be a bit bigger at one point.
2
01/15/2023 1:55 pm
Level 44 : Master Necromancer
NovemberCorp
NovemberCorp avatar
I do thank you for your comment! Sounds redundant but leave a diamond, etc.

Yea the fact that the castle before was very heavy with the villages and etc, I tried to make this simpler, however yes, the WIP areas I am trying to complete and included in the update my goals will be to add:

-The Belmont Hold and Alucard's Keep schematics
-Alot more extensive areas and doors within the Infinite Corridor
-Finished incomplete areas of the castle currently unaccessible without spectator

In terms of doing the Symphony of the Night versions, I have blueprints in sketchpads everywhere because I am trying to make that veersion next, which honestly scaling and building is the easy part, the throne room in this castle I modeled it from SOTN, its the outer castle development is the hard part as It would look silly being a really big 2d castle, so I have to make 90 degree turns and fatten it to look like an actual castle and not an enlarged screenshot of the Playstation game.

Ill try to make the next update asap with alot more areas in the Infinite Corridor, but until then, thanks for playing!!

Also trying to finish the building of Midgar from FF7 when im not running thru this castle all day like a madman.
2
01/16/2023 12:53 pmhistory
Level 1 : New Miner
AlastorDark
AlastorDark avatar
Yeah, i tried in the past in doing the castle myself, but i always had to scrap it not only because it wouldn't fit on a 1:1 scale, but also because of that outer castle looking issue. The Colosseum, the Royal Chapel's Cathedral, and even the Clock Tower itself kinda have their own issues on scaling and such.

Will you use the height increase datapack to compensate for the remaining height? Or you plan on pulling some weird tricks to flatten the verticality present thanks to the Alchemy Laboratory and Olrox's Quarters? Will the Underground Garden and the Cursed Prison be included as well?


Create would honestly be a great choice for the drawbridge and the big iron door at the start, alongside the rope pulley for the elevator in the Alchemy Lab and the Mechanical Piston with Sequenced Gearshift for the elevator in the Outer Wall.

Also... Midgar?! O0O
2
01/16/2023 2:05 pm
Level 44 : Master Necromancer
NovemberCorp
NovemberCorp avatar
I tried my best to use Create in this model and I had alot of gears spinning and the Alchemy Lab was looking beautiful but due to it slowing down the rest of the castle (and I have quite a beefy custom computer here) soI had no choice but to discontinue that idea sadly..

True about SOTN, alot of areas require larger ideas like the Colosseum and Royal Chapel, but not only that, I wanted to use the command block teleporter function in the throne room to teleport the player (or maybe just a nether portal) to an upside-down version of the castle as well. Im working with what I can do so far for the next update, as I type this I am in the infinite corridor clearing more areas for construction..

And yes, Midgar was from a project that was on PMC a long time ago but links have been broken for anyone to download, luckily I still have it saved and was trying to go through the city and repair and update it with furniture etc. so that it can be downloaded by the public once more. Such a work of art cannot be forgotten.
2
01/16/2023 2:22 pm
Level 1 : New Miner
AlastorDark
AlastorDark avatar
Well, i can understand removing create from this castle due to the big gears requiring a lot of super glue and mechanical bearings, but for the small cogs that work into the background of SOTN's Clock Tower, you can easily just use the small and big cogs from the mod itself instead of building some yourself, giving you plenty of free memory for it. Just a tip.

Can't wait to see Midgar as well. Cheers!
1
12/15/2022 4:50 am
Level 1 : New Crafter
DarknessCount
DarknessCount avatar
I like your work brother.

fascinating, like always
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