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Work on the sequel to one of the most successful adventure maps has begun!
It will be a successor in every possible way, it'll be bigger, have loads of high quality quests, and a coherent main story line! The community has been generous with providing suggestions, many of which i intend to implement. However, there's much to be done. Creeper Quest was successful in it's detailed environments, innovative quest system and gameplay mechanics, Creeper Quest II will take this to a whole new level.
My goal is to make one of the most extensive and dynamic quest environments seen in minecraft, with builds that emphasize a strong narrative, for the player to explore. That's a lot for one person, so I need your help!
Link to the original CREEPER QUEST
If you have any ideas for quests, gameplay-mechanics, or environments post them below.
If you're a great builder with an eye for detail or a redstone engineer perhaps you're what I'm looking for. If you want to apply to the project, PM me an application, with some information about yourself and an example (picture or video) of something you've made, and I'll come back to you.
Some thoughts about what makes a great build, for an adventure map:
The build does not consist of a single structure, the quest line truly comes together when you investigate the environment and the possibilities in the relation between elements. Say, if you want to have a temple under the ocean, ask to why it's there, how it keeps the water out, and what happens if the water comes into the structure. Will it be a fatal crevasse that changes the interior or a small crack that creates a path to another area of the temple. That's how you make the build inspire you on the go.
Seek a conflict between the elements, and make the situation change as the player uncovers the story of the place. Don't forget what the player sees, as you build, stand at the entry points you intend the player to come from, and plan the build from their perspective. Vary between small tight spaces and open vistas as well as differences in height.
That should make your ideas flow freely
It will be a successor in every possible way, it'll be bigger, have loads of high quality quests, and a coherent main story line! The community has been generous with providing suggestions, many of which i intend to implement. However, there's much to be done. Creeper Quest was successful in it's detailed environments, innovative quest system and gameplay mechanics, Creeper Quest II will take this to a whole new level.
My goal is to make one of the most extensive and dynamic quest environments seen in minecraft, with builds that emphasize a strong narrative, for the player to explore. That's a lot for one person, so I need your help!
Link to the original CREEPER QUEST
Additional Notes
If you have any ideas for quests, gameplay-mechanics, or environments post them below.
If you're a great builder with an eye for detail or a redstone engineer perhaps you're what I'm looking for. If you want to apply to the project, PM me an application, with some information about yourself and an example (picture or video) of something you've made, and I'll come back to you.
Some thoughts about what makes a great build, for an adventure map:
The build does not consist of a single structure, the quest line truly comes together when you investigate the environment and the possibilities in the relation between elements. Say, if you want to have a temple under the ocean, ask to why it's there, how it keeps the water out, and what happens if the water comes into the structure. Will it be a fatal crevasse that changes the interior or a small crack that creates a path to another area of the temple. That's how you make the build inspire you on the go.
Seek a conflict between the elements, and make the situation change as the player uncovers the story of the place. Don't forget what the player sees, as you build, stand at the entry points you intend the player to come from, and plan the build from their perspective. Vary between small tight spaces and open vistas as well as differences in height.
That should make your ideas flow freely
Progress | 75% complete |
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2 Update Logs
Update #2 - Deadlock : by Svampan 01/13/2013 5:33:13 pmJan 13th, 2013
The whole project is stalled at the moment, as I have a hard time finishing the project on my own. It's a very big map with a lot of advanced mechanics. Even though I worked on it non stop for 2 months a lot is still missing or glitching. I put a lot of very hard work into it, but to exceed yours and my own expectations, there's still a lot to be done. It would be a shame not to finish it as I've come a long way, and I have to admit that it is rather breathtaking at the moment, but I don't know how many more months it'll take to finish it. I'll keep you posted when work is resumed :) I'm planning on splitting it into 2 parts, making it a Creeper Quest trilogy,
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