Minecraft Servers

The Waste Land

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endlessnumber's Avatar endlessnumber
Level 2 : Apprentice Miner
0
The Waste Land
Status Offline Pinged: 09/19/23
Location
United States
Game VersionMinecraft Java
MOTD
Connect With
Players0/10
RID2853678
The Waste Land is a roleplay server where you can make war or peace.

Things we do on our server:
  • build towns and cities in a late-Renaissance, early Steampunk style

  • accumulate wealth through trade

  • traverse the oceans and skies in armed and armored ships

  • engage in diplomacy with other towns and nations

  • explore, fight wars, and conquer

  • make friends

Connect to the server at twlmc.info.

Running Minecraft 1.7.2/1.7.5

RULES

1. Admins

The admins monitor and guide the roleplay progression of the server, and enforce the rules. Admins may not found towns. Admins cannot abuse creative mode or admin powers.

2. Decency

Malicious behavior such as griefing, cheating, or x-raying is forbidden. No AFKing. Examples of griefing are pillaring or encasing someone in obsidian.

3. PvP Rules

3.1. PvP is on. Any items may be used. PvP is for roleplaying battles and skirmishes, not trolling or traumatizing your opponents.

3.2. Attack the enemy as your roleplay character while they are online. Verbal communication in character is required before combat or other aggression. This could be as short as a sentence or as long as a philosophical discourse.

3.3. Anything and anyone in the Wilderness may be attacked in character, and destroyed at will. Stealing, fighting, and mayhem in character is allowed and encouraged there.

3.4. Nations may declare a state of war in roleplay. The admins may then activate War Mode, which allows Nationals to fight and kill each other. Independent towns remain neutral. Explosions, fire-spread, and PvP are forced on in the entire world.

4. Other Dimensions

The End is closed. The Nether is restricted. Construction and resource-gathering are allowed in the Nether, but trading is not.  No towns in the Nether. Leave the way you entered and trade in the Overworld.

5. Realism

No free-floating structures besides airships. If you destroy an airship, tear down the remains. Outlandish and bizarre roleplay including imports e.g. Skyrim is strongly discouraged. Ridiculous airships such as 1x1 towers or lava ladles are griefing.

6. Towns, Nations, and Production

6.1. Every player receives 1 man-hour of Extra Labor per minute of play.

6.2. Towns are the centers of roleplay. It costs nothing to found a Town or claim land. Citizens can deposit their Extra Labor to the town, or Mayors can tax their citizens' labors.

6.3. Nations represent military force. It costs a town 2,500 man-hours to found a nation. Nations can tax their Towns' labors.

6.4. Nations may submit a prototype ship design to the Admins as a Class. The towns of that nation may then mass-produce that class of ship, which costs labor. This cannot be abused for mineral blocks or Beacons. To produce ships, town mayors inform the Admins.
  • up to 750 blocks: Small vessel. Airships included. 300 man-hours

  • up to 1,500 blocks: Medium vessel. 800 man-hours

  • up to 3,000 blocks: Large vessel. 2,000 man-hours
6.5. Towns may claim 8 chunks per citizen. Towns can claim outposts unconnected to their town for 1,000 man-hours. Each town in a nation receives a land bonus:
  • Federation: 8 citizens. +8 chunks

  • Dominion: 16 citizens. +32 chunks

  • Empire: 32 citizens. +64 chunks
6.6. Citizens can fast travel to allied
towns and public towns for 60 man-hours. It takes 30 seconds before you are transported. Using this to evade PvP is forbidden.

6.7. Nations may choose to repair postwar
damage at a rate of 10 blocks per man-hour. This is done using a rollback feature. Abusing this to farm resources is forbidden.

Plugins

- Ships (ships and airships enabled)

- Towny

- Cannons (custom designs)

- NoCheatPlus

- AuthMe

- Craftable Horse Armor

- JustAFK
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