Published Oct 14th, 2022, 10/14/22 3:05 pm
- 708 views, 3 today
- 35 downloads, 0 today
1,401
the COOLEST lady in ALL of VIDEO GAMING!
it literally does not get any cooler!
it literally does not get any cooler!
Gender | Female |
Format | Java |
Model | Alex |
Tags |
tools/tracking
5738571
5
silent-hill-3-heather-mason-5738571
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1) don't be afraid to experiment and get weird with it. try using strange colors or limiting yourself to specific palettes or really doing anything thats outside your comfort zone. mess around with things! they can always be changed or remade later (ive remade a LOT of skins too!) a lot of my personal favorite skins that i've made have been the product of me trying something new, like this very skin! I also usually try to fit within a specific game/show/movie's vibe too. It's not something you always have to do but I do find that trying to emulate those feelings can provide some pretty interesting results too; silent hills gonna look different from nintendo games and those are gonna look different from final fantasy games which are gonna look different from earthbound, and so on.
2) don't be afraid to continue to seek inspiration either; i think a majority of my skins have been a product of me looking at other skins and wanting to create something similar or use whoever made the skin's style and change it up a bit for something unique. of course give credit where credit is due and never STEAL, and maybe even reach out to those whose styles really tickle your fancy, but inspiration is a big factor for me at least. drzzter is 100% my #1 skinning inspiration too. I've fully 'ripped-off' people like KnobleKnives, Nah, Woo, and Drzzter for skinning studies of sorts before, and I feel like that helps a good amount too. Similar to painting studies you just kind of look at these fantastic skinners and try to deconstruct how they do things by giving it your own attempt; you might end up with some new techniques or ideas for your own skins!
(Video games and movies are also weirdly inspiring even for something as different as skinning. I've had a lot of skins based off of bloodborne/dark souls, warhammer 40k, and warframe before; both posted and unposted!)
3) advice that ive actually gotten FROM drzzter is maybe to put more emphasis on shape and design rather than shading; when you make something that looks nice and is already full of distinct visuals, the look of the skin kind of makes itself, and you can add in shades after the fact if you like. I think you have a really good grasp of getting designs down, which is honestly something I still struggle with a lot, but i do always try to make a few simple concepts before diving deep into my skins (my skin folders are RIDDLED with copies of skins from me making a bunch of different changes to every skin i make)
i hope these helped at least somewhat and i wish you the best of luck with skinning, you've already got a very strong footing in it! (and most importantly: make skins that you enjoy making and find interesting! pmc can be a place of popular appeal and there's a lot of conformity when it comes to skinning, so I say stick to what you enjoy and you'll come out with skins you can be proud of)