Minecraft Texture Packs / Themed Packs

[Behavior Pack] Glow Blocks for Radiant Pack RTX

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Bedrock Edition
Lioncat6's Avatar Lioncat6
Level 64 : High Grandmaster Button Pusher
264
Addon For Radiant Pack RTX

Adds Custom Colored blocks for map makers!

Requires Radiant Pack RTX to function!

Buy Me a Coffee at ko-fi.com

Included Blocks:
Red Light Block
Red-Orange Light Block
Orange Light Block
Yellow Light Block
Yellow-Green Light Block
Lime Light Block
Green Light Block
Cyan Light Block
Blue Light Block
Blue-Purple Light Block
Magenta Light Block
White Light Block
Grey Light Block
Black Light Block
Mirror Block


Please upvote this ticket :D

Ticket #15165 : Minecraft bedrock behavior pack support (planetminecraft.com)

Progress100% complete
Game VersionMinecraft Bedrock
Resolution16x
Tags

1 Update Logs

V0.0.2 : by Lioncat6 03/03/2024 10:52:20 pmMar 3rd

  • Removed the dependency requirement due to mismatched UUID's

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2
01/05/2024 12:07 pmhistory
Level 1 : New Miner
Sirmanki
Sirmanki's Avatar
Hello! I've recently encountered a problem where bedrock and textures of the glow blocks tell me to update the resource pack to version 0.0.5+, however, I do have a version that's already higher than that, it downloads as 0.0.6 and shows as 0.0.7 in the description in 'storage' tab in bedrock menu.
I downloaded the resourcepack and behavior pack again from the planetminecraft site, from your download link but that didn't fix the problem

Here's the error message:

Missing dependency with ID '22a6d0c7-ef12-4ebf-89fa-7c38047c4bb9' and version '1.0.5'.

Thank you for the pack!
Have a great day!
2
03/03/2024 10:57 pm
Level 64 : High Grandmaster Button Pusher
Lioncat6
Lioncat6's Avatar
Fixed! Make sure to update radiant pack as well
1
03/10/2024 7:17 pmhistory
Level 1 : New Miner
Sirmanki
Sirmanki's Avatar
Awesome it works now!
Very cool you're still updating it!

I wonder when the mirror block will become a mirror block haha

Thank you for working on the pack!
Have an amazing day!
2
01/23/2024 2:21 am
Level 64 : High Grandmaster Button Pusher
Lioncat6
Lioncat6's Avatar
Update 2: It seems I just totally forgot to actually include the textures in radiant pack somehow... should be fixed in less than a week lol
2
01/19/2024 9:05 pm
Level 64 : High Grandmaster Button Pusher
Lioncat6
Lioncat6's Avatar
I screwed up the uuid's somewhere but it'll be fixed whenever I update radiant pack rtx for 1.21, which will be pretty soon a as I'm already working on it
2
01/06/2024 2:57 pm
Level 64 : High Grandmaster Button Pusher
Lioncat6
Lioncat6's Avatar
I'll take a look at it.
2
06/27/2023 6:51 pm
Level 1 : New Miner
UnspeakMinecraft
UnspeakMinecraft's Avatar
We could use some more colors but anways good luck with your mods also could u pls update the texture pack to 1.20 in bedrock pls?
2
06/30/2023 4:02 am
Level 64 : High Grandmaster Button Pusher
Lioncat6
Lioncat6's Avatar
I'll work on this after I finish Radiant pack... and to do that I need to get permission to use a couple bug workarounds for certain items like the chilled bookshelves... Bedrock rtx is a buggy mess and really hard to work with sometimes.
2
06/01/2023 4:37 am
Level 1 : New Miner
Sirmanki
Sirmanki's Avatar
Hello!

I've been enjoying the pack for some time now and have wondered about modifying it a certain way.

Is it possible to change brightness of the glowing blocks? I've searched through their files but couldn't find one with a piece of code that allows to change their brightness and such. It could be also that I'm just not changing those parameters correctly, thus not changing anything in-game. I'm inexperienced in the texturepack/behaviour pack field. I'll understand If there's no such possibility of making such modifications, but If there is one I'd be more than happy to learn how to change those parameters.



Very nice pack, have a wonderful day!
2
06/03/2023 1:42 am
Level 64 : High Grandmaster Button Pusher
Lioncat6
Lioncat6's Avatar
Luckily, I decided to check PMC today...

Unfortunately, the brightness of the blocks is controlled by a PBR lightmap. In short, each block has 3 textures: Color map (normal texture), MER map -[metalness, emissiveness, roughness], normal/height map.



Essentially, you would have to modify every pbr/mer texture for every block. There is not really a different way to do this on bedrock... cause bedrock.

TLDR:
You cant easily :(
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